He describes his mugen journey best in his own words:
"When I started editing MUGEN characters in 2018, the idea was simple: to have some fun times with my friends whenever we hang out. Using my fighting game knowledge and experience from multiple fighting games (Touhou, UMvC3), I have edited a numerous amount of pre-existing MUGEN characters to make them more characteristic, more enjoyable with mechanics that make senses in a fighting game environment for both players.
Over a year later, I decided to release my works to the public. While I didn’t expect my works to be huge hits, they had turned out to be fairly well-received in MUGEN community. With all of the feedback I had received, I gained a lot of motivations to work on more edits. What began as a simple idea has evolved into a large, well-made MUGEN collection that is accessible for everyone to have the same fun I had with my edits. "
Last edited by Vermilion Spy on Thu Jun 09, 2022 12:24 am; edited 2 times in total