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[COMPLETED PROJECT][1280X720][OpenGL] Blazblue Cross Tag battle HD Legacy Hybrid lifebar/Fight.def system for Shadic 12

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Filthy Fredo
Oxocube
Phant0mD
Shadic12
✴Ex-Sirius✴
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✴Ex-Sirius✴

✴Ex-Sirius✴

[COMPLETED PROJECT][1280X720][OpenGL] Blazblue Cross Tag battle HD Legacy Hybrid lifebar/Fight.def system for Shadic 12 - Page 3 51937087073_50975dcb2f_o
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Progress Update:

I have generated the first set of custom Fonts for the HD Font System.

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The way the font system will work, is there will be 2 sets of letters. Blue and Pink.
On the Player 1 side, Pink letters will display for capital letters that are used in the Characters Display Name
and Blue letters will display for the small letters.
On the Player 2 side it will be the opposite.
Next I will make the numeric/symbols but they will be displayed in white

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Shadic12

Shadic12

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Now that is creative for fonts.

✴Ex-Sirius✴

✴Ex-Sirius✴

[COMPLETED PROJECT][1280X720][OpenGL] Blazblue Cross Tag battle HD Legacy Hybrid lifebar/Fight.def system for Shadic 12 - Page 3 51937087073_50975dcb2f_o
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Progress Update:
Have exported the numbers/symbols
(credits to phantom D's font template he gave me for an old project we collaborated on)

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Now that all of the symbols have been completed I can start compiling the font def/sff file.
I have to check the spacing/size scale for the fonts to ensure they display correctly within the player name display plates.
I will start with single mode

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Shadic12

Shadic12

[COMPLETED PROJECT][1280X720][OpenGL] Blazblue Cross Tag battle HD Legacy Hybrid lifebar/Fight.def system for Shadic 12 - Page 3 49283912532_cb9be7ddac_o
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Nice this project is turning out really well.

✴Ex-Sirius✴

✴Ex-Sirius✴

[COMPLETED PROJECT][1280X720][OpenGL] Blazblue Cross Tag battle HD Legacy Hybrid lifebar/Fight.def system for Shadic 12 - Page 3 51937087073_50975dcb2f_o
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so far so good.
Once these mandatory elements (fonts/icons etc) are all out of the way, we can focus on the aesthetics and graphics/animations and finish the lifebar frames/designs.

Update:

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I have compiled and imported the font sprites and finished coding the positioning and scale for single mode.
Next will be tag/simul mode

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Shadic12

Shadic12

[COMPLETED PROJECT][1280X720][OpenGL] Blazblue Cross Tag battle HD Legacy Hybrid lifebar/Fight.def system for Shadic 12 - Page 3 49283912532_cb9be7ddac_o
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Looking pretty slick if I say so myself.

✴Ex-Sirius✴

✴Ex-Sirius✴

[COMPLETED PROJECT][1280X720][OpenGL] Blazblue Cross Tag battle HD Legacy Hybrid lifebar/Fight.def system for Shadic 12 - Page 3 51937087073_50975dcb2f_o
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I have finished the coding and positioning for the P3/P4 name fonts

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Next is the Turns mode font positioning

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Shadic12

Shadic12

[COMPLETED PROJECT][1280X720][OpenGL] Blazblue Cross Tag battle HD Legacy Hybrid lifebar/Fight.def system for Shadic 12 - Page 3 49283912532_cb9be7ddac_o
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You are on a roll with this.

✴Ex-Sirius✴

✴Ex-Sirius✴

[COMPLETED PROJECT][1280X720][OpenGL] Blazblue Cross Tag battle HD Legacy Hybrid lifebar/Fight.def system for Shadic 12 - Page 3 51937087073_50975dcb2f_o
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I have successfully finished coding the fonts for turns mode now also.

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The next step will be working on the Blazblue cross tag battle updated version style Timer design.
In our initial planning discussions, I know you mentioned that you did not require a font for this because you said you could use the existing one for this.
Fortunately, we have had many kind members donate to the forum to support our community so I am happy to add this extra feature to the bars at no additional cost.
For this, I will will create a custom HD font based on the original one from cross tag battle but in the legacy style as per the rest of our discussed theme

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Shadic12

Shadic12

[COMPLETED PROJECT][1280X720][OpenGL] Blazblue Cross Tag battle HD Legacy Hybrid lifebar/Fight.def system for Shadic 12 - Page 3 49283912532_cb9be7ddac_o
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I wouldn't mind the extra Features for the timer. I'd say go for it and make this lifebar more unique and stylish compared to the source game.

✴Ex-Sirius✴

✴Ex-Sirius✴

[COMPLETED PROJECT][1280X720][OpenGL] Blazblue Cross Tag battle HD Legacy Hybrid lifebar/Fight.def system for Shadic 12 - Page 3 51937087073_50975dcb2f_o
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I am happy to hear that.

Progress update:

I have created the base sprites for the Blazblue cross tag battle Timer animated background frame.

As you may/may not be aware, in Mugen by default, you cannot place a Timer BG anim/sprite "behind" lifebars or powerbars because mugen forces the timer to be displayed in front of the powerbars and lifebars, meaning by default it would overlap them and they would not be visible.

Fortunately, I have used some tricks of the trade and workarounds to make the timer BG always appear behind the Powerbars and lifebars, no matter which lifebar mode is being used (e.g single/vs/team)

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I have looked at the sprites and the quality is very poor and not very acceptable, so as discussed, next I will be creating the Blazblue cross tag battle style Timer fonts.

Shadic12 likes this post

Shadic12

Shadic12

[COMPLETED PROJECT][1280X720][OpenGL] Blazblue Cross Tag battle HD Legacy Hybrid lifebar/Fight.def system for Shadic 12 - Page 3 49283912532_cb9be7ddac_o
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This lifebar project is really surpassing my expectations you are making something that oozes a lot effort and time and it definitely is paying off.

✴Ex-Sirius✴ likes this post

✴Ex-Sirius✴

✴Ex-Sirius✴

[COMPLETED PROJECT][1280X720][OpenGL] Blazblue Cross Tag battle HD Legacy Hybrid lifebar/Fight.def system for Shadic 12 - Page 3 51937087073_50975dcb2f_o
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I'm glad to hear you are happy with the progress so far.
The initial process is always a bit tedious and slow but yes it does pay off to carefully plan and place everything before focusing on the final aesthetics.

Update:

I have completed designing the Blazblue Cross Tag style fonts for the timer system.
Asa you ca see, this is what the font system looks like in the source game:

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I have tried to match the font as close as possible to replicate it, except I have updated it
to be in higher resolution than the source game version (optimized up to 2160p)

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I have also added the Legacy theme to it so it will offset nicely against the TImer BG layer frame
which also features the cube/grid style dark design fetured in the source game.
The next step is to compile the font file and code its positioning.

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Shadic12

Shadic12

[COMPLETED PROJECT][1280X720][OpenGL] Blazblue Cross Tag battle HD Legacy Hybrid lifebar/Fight.def system for Shadic 12 - Page 3 49283912532_cb9be7ddac_o
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Nice I was thinking that once you complete the Lifebar and move on to the fightfx for it I am planning to Commission you again for the same lifebar but with a few edits. The lifebars you are doing right now will be release to the public but the edit version of this lifebar will be private just for myself. The edit version will only consist of three changes powerbar design, display name font positioning, and the life bar color switch. What I mean for the color switch is since you got p1 color blue top, purple bottom the edit version will have the p2 lifebar color purple top, blue, bottom take the position as p1 lifebar color and vice versa that way the lifebar will be similar but different. For the display name positioning you can put it above the lifebar as you originally wanted to but the current powerbar was in the way. The powerbar is going to be placed underneath the lifebar once I give you what it's going to be based off of.

✴Ex-Sirius✴

✴Ex-Sirius✴

[COMPLETED PROJECT][1280X720][OpenGL] Blazblue Cross Tag battle HD Legacy Hybrid lifebar/Fight.def system for Shadic 12 - Page 3 51937087073_50975dcb2f_o
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Shadic12 wrote:Nice I was thinking that once you complete the Lifebar and move on to the fightfx for it I am planning to Commission you again for the same lifebar but with a few edits. The lifebars you are doing right now will be release to the public but the edit version of this lifebar will be private just for myself. The edit version will only consist of three changes powerbar design, display name font positioning, and the life bar color switch. What I mean for the color switch is since you got p1 color blue top, purple bottom the edit version will have the p2 lifebar color purple top, blue, bottom take the position as p1 lifebar color and vice versa that way the lifebar will be similar but different. For the display name positioning you can put it above the lifebar as you originally wanted to but the current powerbar was in the way. The powerbar is going to be placed underneath the lifebar once I give you what it's going to be based off of.

Hi Shadic12
That's No problem. We can provide any Mugen lifebar/screenpack commission requirements you need and make additional custom lifebars exactly to your required specifications if you so require in the future.
Obviously for now, as discussed, the priority is completing your already active commission first before discussing any additional commission projects.
I will be posting the next progress updates shortly.

Shadic12

Shadic12

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Thanks for being on board with this of course the current project takes priority above everything else.

✴Ex-Sirius✴

✴Ex-Sirius✴

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I have successfully coded and positioned the timer

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Also the infinity logo for when time is set to 0 (infinite)

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Now that all of the font related items are complete, I can focus on the
Animated Win icons system.

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SuperWhiskey

SuperWhiskey

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these are looking very clean


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Shadic12

Shadic12

[COMPLETED PROJECT][1280X720][OpenGL] Blazblue Cross Tag battle HD Legacy Hybrid lifebar/Fight.def system for Shadic 12 - Page 3 49283912532_cb9be7ddac_o
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I agree with SuperWhiskey these are clean.

✴Ex-Sirius✴

✴Ex-Sirius✴

[COMPLETED PROJECT][1280X720][OpenGL] Blazblue Cross Tag battle HD Legacy Hybrid lifebar/Fight.def system for Shadic 12 - Page 3 51937087073_50975dcb2f_o
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Thanks for the positive feedback guys.

I have started making the base sprites for the win icons.
Please note these are early stages (unanimated) and will change in appearance in the final rendition

Normal KO
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Throw KO
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Hyper Ko
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Super KO
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Next I will do the remaining 5 x win types such as suicide/cheese (chip damage win by by guard damage KO etc)

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Phant0mD

Phant0mD

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@EX Straight GASS as alwayz bro. another one for the history books. HMU when you get to the meter bars because I have some unused premium overlays you can use for the bars like the other joint we did if you want.


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http://www.negative-edge.net

Shadic12

Shadic12

[COMPLETED PROJECT][1280X720][OpenGL] Blazblue Cross Tag battle HD Legacy Hybrid lifebar/Fight.def system for Shadic 12 - Page 3 49283912532_cb9be7ddac_o
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The win icons looks really cool I always wondered if there something beyond default win icons and you are making the magic happen.

✴Ex-Sirius✴

✴Ex-Sirius✴

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It's definitely one of the less utilized features of Mugen many people seem to have forgotten.
I have created the remaining icons

KO by own teammate (very rarely used but some characters can kill their team mate in simul mode)
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KO by suicide
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Cheese KO (guard damage/killed on block)
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Time over
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Perfect
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Now I will move on to coding/positioning the base icons and scaling them to the correct size for the lifebars

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Shadic12

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Oh man these win icons are absolutely gorgeous this is certainly becoming a masterpiece if I say so myself.

Oxocube

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what a spectacular project so far my friends. I expect nothing less from the masters of Mugen creations here


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