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Project EF-12 "3D Mugen"

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Oxocube
Phant0mD
SuperWhiskey
Vermilion Spy
ARIKAFGC
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1default Project EF-12 "3D Mugen" Tue Sep 14, 2021 11:59 pm

ARIKAFGC



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What is Project EF-12?


Project EF-12 was a free 3D fighting game engine developed by Masahiro Onoguchi , which allows you to create 3D Fighters that closely resembles games like Virtua Fighter and Tekken.

Users can change many aspects of the title, from its characters, their abilities, appearances, stages and even stuff like the game's user interface.
If you so choose, you can implement new character models from scratch, and using someone else's modded fighters would be as simple as downloading and extracting some spreadsheet along with the files into a directory.

QuadArrow has announced on 2020/2/8 that EF-12 will not be supported anymore and a new software will be introduced in the future.
http://quad-arrow.jp/archives/2203

Opinion:
EF-12 did had potential but the reason of it's death its the lack of documentation in term of tutorials and complicated softwares which takes time for a person to learn and surprisingly some people are still using it to develop their own dream fighting game and some contacted me showcasing their projects like a fellow user named Anton Gracon who is working on his Ultraman fighting game and also was happy knowing that the files are still archived on my channel.

I had the time to take a look and download some deleted files that I would like to share with anyone who is interested for future use.

EF-12 Slot Patches

08 Select Slot:  
https://drive.google.com/file/d/1yZ1-byPVManHnXXElr_3VHOcM4Zt3nhU
12 Select Slot:
https://drive.google.com/file/d/1I3E_yNZtoxYe3m3DoT9r2rbw-biGOppZ
18 Select Slot:
https://drive.google.com/file/d/1AiUIwFDD5cYJxJ7BpudNCBR0wLVXmYWK
27 Select Slot:
https://drive.google.com/file/d/1tkHt4R114HNz-VtQi3jaPgy1I-vHS0OJ
50 Select Slot:
https://drive.google.com/file/d/10KvofmCkcZGc7zh9f9lDJ9uHCLVTkagt

EF-12: Characters:
Project EF-12 "3D Mugen" WDKOvQj

More characters will be added in the future:
https://drive.google.com/drive/folders/1khsR_gE0lH6Xop62yZG_H3WctmQ2ge3d

EF-12: Mega Downloads "SOFTWARES"

Tools & Utilities:
https://drive.google.com/drive/folders/1qbmZbroh7aiXBxxICCrRLfWDqmYgZlVV
Playism Trial:
https://drive.google.com/file/d/1l7n9hgT70BiibqX4dE-vY4A_SuO5SjEA
Version 1.65C:
https://drive.google.com/file/d/1v8ag5KUJX1EJN7jtO6uEppD8vcVjmISn
Version 1.65:
https://drive.google.com/file/d/1Qcsa7MPkpRFqUEyTvFS97RrpvU74SOsG
Version 1.75:
https://drive.google.com/file/d/1J0ztmLDUJNJYm9CCUSvtzY9rk9X13A-6
Version 1.80:
https://drive.google.com/file/d/14RTFXs0OZ0x6rY-7w04o1S4aj2G9TWj5
Steamless Version 2.00:
https://drive.google.com/file/d/1cPUAkjHpOOR-DeanpaXpnq6C4ivvBknm
Steamless Version 2.00 "Steam Demo Mod":
https://drive.google.com/file/d/1vO13jw-GRzB59NjctMtmA-W_Sux_ZvZy

EF-12: Stages Pack 1-4 & Lifebars

Stages Pack 1:
https://drive.google.com/drive/folders/1as3ikX-kdoSpj-WCQ53VJ6ugB1Nz4KU5
Stages Pack 2:
https://drive.google.com/drive/folders/1seya2A7OzCgI4qj0TDT0q0pND68VTMna
Stages Pack 3:
https://drive.google.com/drive/folders/1nwo6UWzX1azYb8j246U9BKqr8ODBo_Ui
Stages Pack 4:
https://drive.google.com/drive/folders/1r2CJWrkjbXCOmoMlPi4C33WwXDFP3tLB

Lifebars:
Blue V 1.65 Dev:
https://drive.google.com/drive/folders/1qiP-_AQjq2G7zOVsckg9a30NmImLO63a
Green V 1.80:
https://drive.google.com/drive/folders/1HzkHgGeDVsf2S4Bm93aSYVhMnBoitw0K
Green V 2.00:
https://drive.google.com/drive/folders/1mfUIagons119oKBs1JoQgjPjfy6odG_k?usp

Custom Moveset:

Custom kick animation:
https://www.mediafire.com/file/dgpd4ekab014i6w


Configuring the controls (DirectInput Keycode):
Project EF-12 "3D Mugen" 50DaMBk

I have created a PDF file which helps you to understand how to configure the controls of the game download it on the link below:
https://drive.google.com/file/d/1gGuLqcNCoOP2ew7ckfBFSZKBIdIrnP8y

Value means the code number that corresponds with the Symbol "Symbol means keyboard letter"

for example:
(A) I put "0xD0" which means ↓
(B) I put "0xC8" which means ↑

Instruction:
Once you download and extracted your EF-12 folder "Version 1.65C or any other versions" follow these steps

Steps:
1 -  open ef12_controller.ini
Project EF-12 "3D Mugen" APBCxVH

2-  Change the value "code" according to your configuration.
Project EF-12 "3D Mugen" MbWouJw


Tutorial Videos:


You can check blackelementForce where a playlist with complete instruction on how to make your own EF-12 game in term of:
Stage creation for your game.
Character creation for your roster.
implementing Move sets into your character.

Available EF-12 games:

South Shore's Rival Fest

Download Link:
https://drive.google.com/file/d/1HzY8soUNvkyyg0RyJIiHi7eNKTkxNBRG

Ex Force DARS

Download Link:
https://drive.google.com/file/d/1Iw73hE34GQNifkKWwhUScVxemiQhah9S

Vocaloid Fighters:
Project EF-12 "3D Mugen" Vf
Download Link:
https://drive.google.com/file/d/1OS6TEFQ0I2wtjOK30Yq31-wtYlqczO9v

Kamui:

Download Link:
https://drive.google.com/file/d/1y5ZF2aISOtrL820ezKgOZ1HQMHDO8TgP

EF-12 Games that were made to play on real hardwares:  

Jingi Storm for Sammy Atomiswave "can be played on modded Sega Dreamcast:


Force Five for Sammy Atomiswave "can be played on modded Sega Dreamcast:


The Battle of Yu Yu Hakusho Shitou Ankoku Bujutsukai for PS2:  


The Battle of Yu Yu Hakusho Shitou Ankoku Bujutsukai is still been played by Japanese players and do tournaments with it.
There are many other things I would like to cover about EF-12 in the future.



Last edited by ARIKAFGC on Thu Sep 16, 2021 5:05 pm; edited 6 times in total

2default Re: Project EF-12 "3D Mugen" Wed Sep 15, 2021 5:03 am

Vermilion Spy

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Project EF-12 "3D Mugen" 51631106195_34e64106bd_o
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Interesting article.

I remember doing an article on this software years ago on another forum but I never knew it had commercial use prior to its release to the public.
Do you have an information source/external website source with info on the 3 games jingi storm/force five/Yu Yu Hakusho Shitou Ankoku Bujutsukai that confirms they were made using EF-12?


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Project EF-12 "3D Mugen" 39750191021_f709bd611c_o

ARIKAFGC likes this post

3default Re: Project EF-12 "3D Mugen" Wed Sep 15, 2021 8:08 am

ARIKAFGC



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@Vermilion Spy wrote:Interesting article.

I remember doing an article on this software years ago on another forum but I never knew it had commercial use prior to its release to the public.
Do you have an information source/external website source with info on the 3 games jingi storm/force five/Yu Yu Hakusho Shitou Ankoku Bujutsukai that confirms they were made using EF-12?

These games were made before EF-12 have announced back in early 2000's as for the EF-12 engine it was released in 29 Jul, 2016.

The only way to find out is to ask the developers behind EF-12 "Quad Arrow" and he replies mostly on Twitter.

I will make a video comparison soon and ask the developer on twitter about it.

Quad Arrow Social Media Pages:
https://twitter.com/quadarrow_01
https://www.youtube.com/user/onogu77777

4default Re: Project EF-12 "3D Mugen" Thu Sep 16, 2021 12:14 am

SuperWhiskey

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Who ever knew that there was a 3D mugen.
What ever happened to this engine?
Did it die or is there still a community for it alive?


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Project EF-12 "3D Mugen" FXzcO3r

5default Re: Project EF-12 "3D Mugen" Thu Sep 16, 2021 5:14 am

Phant0mD

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@SuperWhiskey wrote:Who ever knew that there was a 3D mugen.
What ever happened to this engine?
Did it die or is there still a community for it alive?

Yeah it had a little bit of hype around the end of 2013 in the mugen community.
It was originally announced on EventHubs in September of that year as I remember.

It just died because of several reasons.
there was No main support community (at least outside Japan as far as we know).
There was also a pile of better alternatives for 3D game development at the time
The lack of information and lack of resources & creators were all contributing factors, but there is a greater reason.

2013 was a year that saw a major shift in gaming culture.
2013 was the year when we really saw the end of the Console reign, and the rise of PC gaming.
2007-2010, as most will remember, was the age of recession, and the age of home-brew, emulators. 2008/09 was as some say "the mugen golden age"
and this time stretched through to 2012/early 2013.
But by 2013, better graphics hardware for PC, and more game ports started flowing through.
The return of the economy also saw more people starting to buy gaming rig PCs to start playing Triple A titles at higher quality and so on.
SO the attention in PC gaming shifted from poverty recession days of emulators, mugen and Home-brew gaming, to commercial high end gaming.

So that can explain why maybe it didn't take off - it is a similar situation with what has happened in mugen.
There are still people stuck on mugen 1.0 that never managed to transition since the 2013 gaming paradigm shift


________________________________________________________________________________________________________________________________________________________________________
Project EF-12 "3D Mugen" 39617182812_da9b58ffc9_o
http://www.negative-edge.net

6default Re: Project EF-12 "3D Mugen" Thu Sep 16, 2021 1:03 pm

ARIKAFGC



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It is indeed so sad to see such projects like these fades away from the internet

7default Re: Project EF-12 "3D Mugen" Sat Sep 18, 2021 4:29 am

Oxocube

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Project EF-12 "3D Mugen" 51240524370_550aa649d1_o
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homebrew 3d game engines that compete with bigger software like unreal and blender usually dont do well because its hard to compete.
also people can make money learning unreal and blender compared to these smaller less known ones


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"My authority is absolute & I will not tolerate Insolence!" - M.Bison, 1994

Project EF-12 "3D Mugen" WEOuZsG

8default Re: Project EF-12 "3D Mugen" Wed Oct 13, 2021 11:37 am

ARIKAFGC



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A great team are trying their best to revive this 3D gaming engine.

9default Re: Project EF-12 "3D Mugen" Tue Oct 19, 2021 1:13 am

CancerManXIII

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Well how about that.
Its great to see some people are still finding a use for it.
I feel like the only thing that could revive this would be if somebody made a fullgame with it that was really detailed and showcased its potential


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Project EF-12 "3D Mugen" KwiHzMC

10default Re: Project EF-12 "3D Mugen" Mon Oct 25, 2021 10:39 pm

xXEnchanter.ZuXx

xXEnchanter.ZuXx

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Wouldn't it be crazy to see perfectly remade tekken 1,2,3,4,5 characters and stuff fighting against soul calibur models.
God knows how long it would take to do that though XD


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Project EF-12 "3D Mugen" P21sO8E

11default Re: Project EF-12 "3D Mugen" Tue Oct 26, 2021 5:55 am

ARIKAFGC



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It would take a while to make the roster and to add the movesets on each character

It is a challenging task that my team are facing but they'll do their best to make it happen


as you can see the coder started to work on making Angel from Tekken Tag Tournament 2 skin into a playable character as an example

the thing we're facing is implementing her movesets from the original game to EF-12 and I believe there is a software that takes the original game's source code "lets say PCSX2 emulator" and apply it on the EF-12 skeleton.

the engine truly has potential and there are surprises that we'll soon going to announce for the Mugen Community

12default Re: Project EF-12 "3D Mugen" Tue Oct 26, 2021 8:00 am

SuperWhiskey

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@ARIKAFGC wrote:It would take a while to make the roster and to add the movesets on each character

It is a challenging task that my team are facing but they'll do their best to make it happen

Why it say video unavailable


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Project EF-12 "3D Mugen" FXzcO3r

13default Re: Project EF-12 "3D Mugen" Tue Oct 26, 2021 8:04 am

ARIKAFGC



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Playback on other websites has been disabled by the video owner.

you can still watch it if you click on Watch on YouTube

I will ask the channel owner to enable playback.

14default Re: Project EF-12 "3D Mugen" Tue Oct 26, 2021 9:32 am

ARIKAFGC



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EF-12 RESTART team will try to recreate Marshall Law "Tekken Tag Tournament HD Model" but first we'll try our best to ask anyone from the EF-12 community to share if the character still exist on the internet.

15default Re: Project EF-12 "3D Mugen" Tue Oct 26, 2021 9:34 am

Phant0mD

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Hey ARIKA good to see you buddy, been a while since we caught up, lifes been busy lol!
Its good to see some new activity with a legacy engine and people wanting to relearn it.
Just one thing I will point out after reading your articles, is I noticed a similar pattern in your posts to what you experienced in the E-sports article.


If you remember this thing:
@xXEnchanter.ZuXx wrote: just curious on the finer details of this thing GT KERMIT
@Phant0mD wrote:
- Terms "we" and "us" are used quite frequently but the topic does not refer to who these person/s are
@ARIKAFGC wrote:You are welcomed to join the team but first we need to see your gameplay skill and what games that you're good so that we can know if you can develop your skills and keep training with dedication

and this lol.

If you could tell us more about who "they" are and where we can see them/why they aren't also here to promote it and stuff would be help too.
Just want to know who "they" are and where "you" fit in this whole thing, so I can understand it better if you get my drift

I noticed a similar thing here aswell:

@ARIKAFGC wrote:
It is a challenging task that my team are facing but they'll do their best to make it happen

the thing we're facing is implementing her movesets from the original game to EF-12 and I believe there is a software that takes the original game's source code "lets say PCSX2 emulator" and apply it on the EF-12 skeleton.

the engine truly has potential and there are surprises that we'll soon going to announce for the Mugen Community

Perhaps, you could provide a little more information on who these people are,ie are they friends, YouTube you have met, people you are funding on commission, or what ever the arrangement just so that the community here can have a better understanding of your involvement with the EF-12 project. Otherwise someone will likely ask the silly question again and maybe misunderstand that it is a full-on crowd funded project with a website/discord etc etc, when in fact it may just be 2 or 3 strangers working alone haha. If that makes sense.
Either way interesting stuff lol!


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Project EF-12 "3D Mugen" 39617182812_da9b58ffc9_o
http://www.negative-edge.net

16default Re: Project EF-12 "3D Mugen" Tue Oct 26, 2021 10:20 am

ARIKAFGC



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Thank you for your comment

I'll try to clarify things more clearer let me give you guys a quick brief

I have a really wonderful team managed by two people Zin & Zero aka "The Mighty Ginkgo" my team is called "EF-12 RESTART"

we made an alliance where we do research and learn more about the potential of EF-12 as I encouraged them to make video tutorials on applying character models over an existing EF-12 base characters that the creator has provided and stage creation as well.

Also any discovery that they find out from this engine I request them to document it on YouTube so others can learn and benefit from the videos as well as gaining attraction so we all can have a big community for EF-12.

Exciting stuff will be announced soon by my team "EF-12 RESTART"

EF-12 Researchers & Developers "My Team"
https://www.youtube.com/c/TheMightyGinkgo
https://www.youtube.com/user/MrJuliananess

EF-12 RESTART YouTube page:
https://www.youtube.com/channel/UC8jljXhxJ2k8MzGmJLwMYqA

17default Re: Project EF-12 "3D Mugen" Tue Oct 26, 2021 12:26 pm

Guest


Guest

@CancerManXIII wrote:Well how about that.
Its great to see some people are still finding a use for it.
I feel like the only thing that could revive this would be if somebody made a fullgame with it that was really detailed and showcased its potential
It's not hard to make this happen, like it's super easy to rig those models to the EF-12 skeleton, the problem Im having now is getting the animations to work properly. if we can get over that hump, extracting the animations from the game and applying them to the skeleton would be cake.

18default Re: Project EF-12 "3D Mugen" Tue Oct 26, 2021 12:54 pm

SuperWhiskey

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Are there any other websites about this stuff or other communities?


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Project EF-12 "3D Mugen" FXzcO3r

19default Re: Project EF-12 "3D Mugen" Mon Nov 01, 2021 5:06 pm

ARIKAFGC



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New stage released from EF-12 REST@RT team

20default Re: Project EF-12 "3D Mugen" Tue Nov 02, 2021 1:23 am

Vermilion Spy

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interesting. Once some content without the awkward combat mechanics surfaces, it may generate more public interest


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Project EF-12 "3D Mugen" 39750191021_f709bd611c_o

21default Re: Project EF-12 "3D Mugen" Wed Nov 03, 2021 1:03 pm

Filthy Fredo

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my problem with this engine is not the animation things like 3d models.
It is that we have still not seen quality fighting demonstration video in it history.
Gameplay is very important.
There will need to be some standard and playstyle coding to decide what is gameplay combo system
Like 8 way attack system soul calibur, or combo parry system
also all the video i ever see on youtube the fighter and camera move very weird and just lots of light punches.


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22default Re: Project EF-12 "3D Mugen" Wed Nov 03, 2021 11:37 pm

SuperWhiskey

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@Filthy Fredo wrote:my problem with this engine is not the animation things like 3d models.
It is that we have still not seen quality fighting demonstration video in it history.
Gameplay is very important.
There will need to be some standard and playstyle coding to decide what is gameplay combo system
Like 8 way attack system soul calibur, or combo parry system
also all the video i ever see on youtube the fighter and camera move very weird and just lots of light punches.

I'm skeptical of it because for an engine to be good for making games the developers need to be active or it needs to be open source.
Also there needs to be more than just people with 3d modelling skills.
Hell, look at Ikemen.
They have 100s of people giving it bug feedback but even after many years it still is not perfect at playing mugen 1.1 content.
So imagine how many people you will need to iron all the problems out of a 3D engine with no active devs


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23default Re: Project EF-12 "3D Mugen" Thu Nov 04, 2021 1:24 am

ARIKAFGC



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I totally agree with SuperWhiskey it should be an open source and developer should be active since the engine is dead I'll try to contact with Quad Arrow if he's willing to share it as an open source.

Let's hope he shares it

These are the games that they applied some lf their sources on these games
http://quad-arrow.jp/pastproducts

24default Re: Project EF-12 "3D Mugen" Fri Nov 05, 2021 8:50 am

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Cammy from SFV trailer Coming Soon on EF-12

25default Re: Project EF-12 "3D Mugen" Wed Nov 17, 2021 1:02 am

Oxocube

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nothing much going on with this thing i guess?


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