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Electr0's Mugen Creations

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1Mugen creator Website Electr0's Mugen Creations on Mon Mar 26, 2018 5:25 am

Vermilion Spy

Vermilion Spy

Electr0's Mugen Creations 49283912532_cb9be7ddac_o
Electr0 is now a newagemugen featured artist and certified member. Please also check his personal release section on our forum at the link below:

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Electr0's Mugen Creations

Electr0's Mugen Creations YfMGRMA
Check out his videos here
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Electr0 is a Mugen Creator from Georgia USA. He has been active since at least 2006.
A somewhat underrated and overlooked creator, Electr0
is possibly one of the most diverse mugen creators in the mugen community.

Electr0 has a massive arsenal of edits & creations. As of 2018 he continues to release countless stages, but he has also made intros/endings storyboards, screenpacks, fullgames, characters, and is even one of the very few creators to dabble with interactive mugen coding also.


Electr0's Mugen Creations KRKz6seElectr0's Mugen Creations YppvzpeElectr0's Mugen Creations NtzXt2GElectr0's Mugen Creations MGSpchI

Electr0s creations are mainly based around CPS1/2/NeoGeo SNK chars/stages, which seem to be his preferred Aesthetic.
His trademark is his ULT or "ULTIMATE" style characters/stages, which are usually older CPS1/2/snk game stages that have been enhanced for Mugen 1.1 to include super high jump, widescreen, and zoom features etc.


Examples of some characters in Electr0s ULT style - which are highly stylized versions of the originals.



A noteworthy mention is that Electr0 has also produced many useful and informative Mugen tutorials, which can be found on his website and also on his youtube channel.




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Mugen 1.0 & 1.1 creations such as stages, characters, storyboards, Tutorials etc...



Last edited by Vermilion Spy on Tue Apr 14, 2020 10:56 pm; edited 4 times in total


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Electr0's Mugen Creations 39750191021_f709bd611c_o

2Mugen creator Website Re: Electr0's Mugen Creations on Wed Jun 13, 2018 10:58 pm

Vermilion Spy

Vermilion Spy

Electr0's Mugen Creations 49283912532_cb9be7ddac_o
The first half of the Village of Flame level. I separated the sky, mountains, house, second mountain area & vegetation. Then put them on there own deltas. Raised the mountain area, then remade the grass on the second mountain area. Tried to fix some of the horrible looking rock areas that had lines in them, but got tired of trying to fix it. It looks better than the original though. Sadly I could not add zoom because there is not enough space. For Mugen 1.0 & Mugen 1.1.

Link :


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Electr0's Mugen Creations 39750191021_f709bd611c_o

3Mugen creator Website Re: Electr0's Mugen Creations on Wed Jun 27, 2018 12:11 am

Vermilion Spy

Vermilion Spy

Electr0's Mugen Creations 49283912532_cb9be7ddac_o


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Electr0's Mugen Creations 39750191021_f709bd611c_o

4Mugen creator Website Re: Electr0's Mugen Creations on Tue Jul 17, 2018 1:38 am

Vermilion Spy

Vermilion Spy

Electr0's Mugen Creations 49283912532_cb9be7ddac_o


Move list :

Hypers :

Psycho Scissor Kicks : Charge back then hit forward + two kicks (Level 1)
Hyper Psycho Crusher : Charge back then hit forward + two punchs (Level 1) (In Air)
Shadaloo_Lord : F, D, F + two punchs. (Level 2)

Specials :

Head Stomp : Charge down then hit up + kick (In air)
Devil's Reverse : Charge down then hit up + punch (In air)
Psycho Crusher : Charge back then hit forward + punch
Scissor Kicks : Charge back then hit forward + kick
Psycho Ball : B, D, F + punch
Psycho Field : F, D, B + punch


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Electr0's Mugen Creations 39750191021_f709bd611c_o

5Mugen creator Website Re: Electr0's Mugen Creations on Fri Aug 17, 2018 4:17 am

Vermilion Spy

Vermilion Spy

Electr0's Mugen Creations 49283912532_cb9be7ddac_o
[quote="Electr0"]Back with another stage from an odd game. Credit goes to Cenobite 53 for the sprite rips. I'm using code to produce a 3D effect on certain things, so unfortunately there is no Mugen 1.0 version. The stage is also to small for zooming.
Link : [You must be registered and logged in to see this link.]



[You must be registered and logged in to see this link.] wrote:This video shows my thought process, struggles & triumph while making an ultimate stage.






[You must be registered and logged in to see this link.] wrote:Yay my first Savage Reign stage. It's for Mugen 1.0 & Mugen 1.1. The 1.0 version does not have a map intro.

Link : [You must be registered and logged in to see this link.]


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Electr0's Mugen Creations 39750191021_f709bd611c_o

6Mugen creator Website Re: Electr0's Mugen Creations on Tue Apr 14, 2020 10:59 pm

Vermilion Spy

Vermilion Spy

Electr0's Mugen Creations 49283912532_cb9be7ddac_o
Battletoads Subspace counter stage released


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7Mugen creator Website Re: Electr0's Mugen Creations on Tue Apr 14, 2020 11:25 pm

Vermilion Spy

Vermilion Spy

Electr0's Mugen Creations 49283912532_cb9be7ddac_o
Punisher WW Fullgame released



Authors Notes:
Mugen 1.1. It's hard to believe it's already been 2 years since this project started. When it started I thought maybe I would get half this far in that time. So i'm happy with the progression, but still have a long, long way to go. For those that are new to seeing the project this game is a mix between 2D beat'em up & VS style gameplay. In the latest version you can play as Ninja from the game Ninja Warriors, pick an alternate costume for Haggar & adds an new un-playable character Missing Link from the game Vendetta. Known issues are that Haggar in his FF2 outfit can sometime shrink a little small for tick.

;--------------------------------------------------------
Added/Removed :

Added playable character Ninja.
Added non-playable character Missing Link.
Added Dystopia stage.
Removed turn animations & code for all characters.
Added FF2BreakCar bonus made by Tim Markworth.
Added SF2 Oil Drums bonus made by Tim Markworth.
Replaced Final Fight subway train stage music with original FF arcade music.
Removed team-up partners for TMNT Ocean Surfing stage.
Changed volume on some stages to make them more balanced across the game.

Characters updated :

Cody = Fixed some Jail outfit GetHit anims.
Cody = Fixed tornado attacks getting the player stuck after falling.

Punisher = Improved AI

Haggar = Alternate FF2 outfit added by choosing Pal 3,4,5.
Haggar = Can now pick up the knife.
Haggar = Added hyper named Laying Pipe.
Haggar = Added hop backwards.
Haggar = Added finisher to Laying Pipe hyper.
Haggar = Improved AI.
Haggar = Added missing finisher sprites.
Haggar = More bug fixs.

Musashi = Fixed hit overide of swordwave.
Musashi = Improved AI.

Kruel Kurt = Updated attributes & changed damage on some attacks.

Interactive Stuff :

Fixed missing sprites for the acid finisher on Syrian Desert Refinery stage.
Readjusted hitboxes for Amazon rocks.
Intro & hazards for Dystopia stage.


Link : [You must be registered and logged in to see this link.]


Move List
Spoiler:
Move List - Punisher

Specials :
Pistol Shot ~ D, F + Punch (without knife) (Can be fired more than once by repeating same punch button press)
Knife Throw ~ D, F + Punch (with knife)
Air Knife Throw ~ D, F + Punch  (with knife)
Rifle Shot ~ D, F + Kick (hold up or back to change direction of shot)  

Hypers :
Grenade Toss ~ Charge back, Forward + 2 Punch (hold up, down or back to change direction of grenade)
Rifle Blindfire ~ D, F + two Kick
Sniper ~ D, B + two Kick
Warpath ~ D, B + two Punch
Hot Lead ~ D, F + two Punch

Finishers :
Finish opponent with Pistol (random chance)
Finish opponent with Rifle
Finish Opponent with Medium punch Throw
Finish Opponent with Hyper Grenade

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Move List - Cody

Specials :
Spin Kick ~ D, B + Kick
Heroic Upper ~ D, F + Kick
Bad Stone ~ D, F + Punch (without knife)
Knife Throw ~ D, F + Punch  (with knife)
Air Knife Throw ~ D, F + Punch  (with knife)

Hypers :
Street Sweeper ~ D, B + two Punch
Scrapper Charge ~ D, F + two Kick
Tornado Upper ~ D, F + two Punch
Metro Spin Kick ~ D, B + two Kicks (Also in air)

Team-Up :
Jessica ~ weak Punch + weak Kick

Finishers :
Finish opponent with Tornado Upper hyper.

;------------------------------
Move List - Haggar

Specials :
Metro Mayor Pile Driver ~ 360 degrees punch button
Giant Swing ~ D, F + Punch
Knife Throw ~ D, F + Punch  
Air Knife Throw ~ D, F + Punch  (with knife)

Hypers :
Wrestling Champ ~ 360 degrees + 2 Punch buttons
Laying Pipe ~ D, F + 2 Punches

Team-Up :
Dean Beatdown ~ weak Punch + weak Kick
Dean Uppercut ~ medium Punch + medium Kick
Metro Spinner ~ D, F + weak Punch + weak Kick (level 1)

Finishers :
Finish opponent with Laying Pipe hyper.

;-----------------------------------
Move List - Blaze

Specials :
Kikou Shou ~D, F + Punch
Vertical Slash ~D, B + Punch
Embukyaku ~D, F + Kick (Medium kick version can be cancelled into the Vertical Slash once back on the ground)

Team-Up :
Max Charge ~ weak punch + weak kick
Max Beatdown ~ medium punch + medium kick

;------------------------------------
Move List - Blob

Specials :
Rubble ~D, B + kick
Ground Smash ~F, D, F + Punch

Hypers :
Mutant Mayhem ~F, D, F + two Punch

Team-Up :
Pyro Flame Demon ~ weak punch + weak kick
Pyro Scorcher ~ D, F + weak punch + weak kick (Level 1)

Finishers :
Finish opponent with Mutant Mayhem hyper.
Finish oponent with throw.

;------------------------------------
Move List - Poacher Joe

Specials:
Rifle ~D, F + punch
Ambush Charge ~ Hold Back, Forward + kick

Hypers:
Triple Shot ~D, F + two Punch buttons
Quick Scope ~D, B + two Punch buttons  (hit weak punch to shoot the gun)
Ambush Rush ~ Hold Back, Forward + two kick buttons

Team-Up :
Punk ~ weak Punch + weak Kick

Finishers :
Finish opponent with Quick Scope hyper.
Finish opponent with any rifle shot.
Finish opponent with Punk dynomite.

;-----------------------------------
Move List - Musashi

Specials:
Dai-Ichi Wave ~  F, D, F + punch
Ronin Path ~  D, B + punch

Hypers:
Samurai Rush ~ D, F + two Punch buttons

Team-Up :
Hanzo Smoke Bomb ~ weak Punch + weak Kick
Hanzo toss Star ~ medium Punch + medium Kick
Hanzo Stars ~ D, F + weak Punch + weak Kick (Level 1)

;-----------------------------------
Move List - Ninja

Specials:
Shoulder Charge ~ Charge back, Forward + kick
Jet Drop ~ Charge down, up + kick  (Hit kick again to quick dive)
Nunchaku ~ F, D, F + punch

Hypers:
Cyber Charge ~ Charge back, Forward + two kicks
Cyber Spin ~ D, B + Kick  (Hit kick again to quick dive)
Missles ~ D, F + two punches

Team-Up :
Kamaitachi whirling blades ~ punch + kick

Finishers :
Finish opponent with Missles hyper.

Stage Finishers :
Factory = Normal melee attack anywhere on the left hand side of the stage.
Syrian Desert Refinery = Normal melee attack in the left-center or right-center of the stage.
Waterfront = Normal melee attack.
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Electr0's Mugen Creations 39750191021_f709bd611c_o

8Mugen creator Website Re: Electr0's Mugen Creations on Wed May 13, 2020 8:04 am

NAMTron

NAMTron

Electr0's Mugen Creations RjBqV68
Electr0's Download section now added to member exclusives section:

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