




The first thing that impressed me when I bought the console version of KOF games were the number of arranged BGMs.
Fatal Fury 3 Terry's song, AOF2 Yuri's song, Fatal Fury SP Duck's song, KOF97 Shingo's song ...
Everything about these BGMs are godly.
At least I think so......No, really.
It is amazing that dedicated BGMs were prepared even for characters added in the PS2 version.
But I can't help but shake my head trying to figure out what happened with SVC in 2003....
It was probably because of internal circumstances at SNK...
However, XI has really changed from the previous KOF games.
The foundation has changed, and the things you can do have increased dramatically.
He created characters and a small number of Mugen portrait and lifebar addons which he uploaded to his personal Japanese Mugen blog/website mugen-jin.hp.infoseek.co.jp.
He relocated to his own personal domain in 2007, mugenjin.nobody.co.jp, which is still live today despite his retirement in 2010.
His website shared various other KOF and Mugen creation related FAQ guides.
MUGENJIN's character creation process and style was centered around solidarity, balance, and source accuracy within the limits and capabilities of Mugen.He had extensive detailed notes on his character creation process on his site.


While his creations may not be considered revolutionary dropping by Modern day mugen standards, MUGENJIN's KOF character creations have ended up becoming the blueprint and base edits for 100s (and that number is still rising as of the 2020s) of KOF characters that would follow.
Countless notable KOF mugen character creators, character editors in all the major Korean, North/South American and Chinese Mugen scenes have used his characters and their coding as a base. His name is well known and respected even by younger generation KOF mugen community fans to this day.
His mini blog posts in Japanese also give some interesting insight into early Mugen history and what the mindset of creators was during the early days as far as whether what they were doing was legal or not as far as sprite ripping and copyrights.
He shared his personal views and predictions regarding the future of Mugen and how being a Japanese Mugen creator during a time of 2D fighting game resurgence, felt like "walking on a legality tight-rope" referring to the feeling he could have his site and all its work taken down in an instant by the gaming corporations. Quote:
I don't know what will happen to MUGEN in the future, but sprite ripped characters will still be created, and it may cause some friction.
I think it is important to take a cautious stance when engaging in MUGEN so that it does not happen.
… But the first person to ever think about ripping sprites is amazing.
Cutting out hundreds of images one by one in dot units ... Wow, I don't want to think about it.
I'm sure the companies were surprised too.
And NO it wasn't me!
A well deserved entrant in the Mugen hall of fame.
