You can do it in any mugen....*facedesk*
Take a screenshot of the options menu
Take your bg sprite
add a Black box with lowered opacity
Done.
Take a screenshot of the options menu
Take your bg sprite
add a Black box with lowered opacity
Done.
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I knew THAT. I thought you were saying we could change the opacity of the black square in the Options Menu using coding. Nevermind then.Genesis wrote:You can do it in any mugen....*facedesk*
Take a screenshot of the options menu
Take your bg sprite
add a Black box with lowered opacity
Done.
THAT GAVE ME A IDEAMarkpachi wrote:I knew THAT. I thought you were saying we could change the opacity of the black square in the Options Menu using coding. Nevermind then.Genesis wrote:You can do it in any mugen....*facedesk*
Take a screenshot of the options menu
Take your bg sprite
add a Black box with lowered opacity
Done.
Here's an idea:
Make a template as big as the black box in the Options Menu, then add character renders fading in and out. Or maybe some fancy fx on it, lightning could work.
I didn't say you should remove the Winner text though, only the names on the VS Screen, but I guess that's answered now.Sweg de Blanche wrote:As for the winner font I agree with you and I dont (if that makes sense)
I agree because - It always bothers me when I make a win port and the WINNER font gets in the way
I dissagree because it would look weird with out it , dont you think..
Once I get a nice idea in my head, i'll tell it to you right away. :)Sweg de Blanche wrote:I originally wanted to make an animation were the Winner font would appear either by energy/fire or lightining bolts and it would disintegrate
transition style and then the character render would show with the win quote if that makes sense to you.
but I got lazy I have all the material just gotta put it together but im lazy haha that and I havent installed Adobe AE in my new pc
help me pick one and hopefully this weekend ill get off my lazy ass.
:wutnow: Don't you dare lie to my face Mark, lolMarkpachi wrote:
I didn't say you should remove the Winner text though, only the names on the VS Screen, but I guess that's answered now.
Once I get a nice idea in my head, i'll tell it to you right away. :)
Last edited by Sweg de Blanche on Tue Feb 11, 2014 12:53 pm; edited 1 time in total
See? I didn't mention the Winner Text.Markpachi wrote:For the VS screen names, I think you should just get rid of them. It might look cleaner. :)
Markpachi wrote:See? I didn't mention the Winner Text.Markpachi wrote:For the VS screen names, I think you should just get rid of them. It might look cleaner. :)
We can do this all day broMarkpachi wrote:The names on the VS screen, ad the Winner text on the Win Screen always bothered me. It looked way too big, and out of place.
Markpachi wrote:
And will the character select be scrolling left to right without the aid of small ports? I think that's going to give me a hard time selecting a character. Here's an idea: Remove the cursor for the small port, and add the small ports on the bottom so that we'll have a little indicator which characters will be in the game.
Watta wrote:This screenpack looks like total bullshit. I demand that you send it to me for recompense :sandow:
One question though, if there aren't any small portraits, how will we know what is where in our roster? ._.
Sweg de Blanche wrote:
EDIT:
I just thought of an idea what if I make a border or box similar but not exactly like the stage select monitor and I can place the small ports there of course I will have to remove the stage select monitor so it don't look so cluttered with stuff. I may work on this today I'm feeling motivated.
Really I liked it, but you do have a point, I see what you mean. Thanks GLB & glad to see you around more.G wrote:Everything looks interesting so far, though i would remove the outer glow on character ports, it looks a bit too much.
G wrote:If you like it then keep it bro, it was just a suggestion.
Anyways, I dig the fonts for the character names, regardless of how big they are. The only downfall i see is someone using this screenpack that uses simul mode often. Having more than one character name under the ports will cancel it all out.
I also personally believe the purple on the lower part of the BG on the winner screen clash with the fire sparks/orbs.
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