;============================================================================
;MUGEN Battle Arena Lifebars
;============================================================================
;============================================================================
[You must be registered and logged in to see this image.]
;============================================================================
Hey guyz, V here; finally got the chance to release these lifebars for
the public. The design I was going for was something in the shape and
form of ancient rune-like architecture mixed with some modern like
designs (mainly mecha inspired). After looking at it colorwise, I can
see the resemblance of the bars looking like a Puella Magi Madoka type
lifebar design (since the red represented Kyouko, blue sayaka and the
middle pink Madoka).
Like my previous lifebars, these will use the standard character
portraits, but there is an option for using custom portraits.
A template is provided, consisting of a basic PNG image (for the ones
which usually use MSPaint, etc. for making portraits) and a PSD file
for those Photoshop users out there =P
This is an early Christmas present, hope u guyz like the design
;------------------------------------------------------------------------
Lifebars only supported for MUGEN 1.0 on localcoord = 640,480
Lifebars does not support HD resolution MUGENs
You can change the localcoord in your system.def
;------------------------------------------------------------------------
;------------------------------------------------------------------------
; To implement this lifebar to your MUGEN
;------------------------------------------------------------------------
- Add the files to the designated folders (files in the fonts folder go
into fonts, data into data, etc.)
- Open the system.def and change this line, "fight = fight.def",
to "fight = VP_Fight.def"
;----------------------------------------
Alternative (for custom portrait usage)
"fight = VP_Fight_C.def"
;----------------------------------------
- open your mugen.cfg in the data folder and set the time to 200
- Start MUGEN.exe
;------------------------------------------------------------------------
Note about Custom Portraits:
- The custom portraits should be sprite "9000,25" on "0,0" axis for
and turns mode. While the "9000,26" on "0,0" axis is for the simul or
2 on 2 modes.
- In both the PNG and PSD, there are two areas, a pink one and a green
one. Make sure that your portraits doesn't go over the green area, and
before you save the image, change the pink colored background to the
same color as the green area.
Thanks to:
Dustloop - BlazBlue Announcer sounds
Kohaku - for the KOF XII name fonts
;============================================================================
[You must be registered and logged in to see this image.]
;============================================================================
Regular Portraits
;------------------------------------------------------------------------
Single
[You must be registered and logged in to see this image.]
Simul & Turns
[You must be registered and logged in to see this image.]
Custom Portraits
;------------------------------------------------------------------------
Single
[You must be registered and logged in to see this image.]
Simul & Turns
[You must be registered and logged in to see this image.]
;============================================================================
[You must be registered and logged in to see this image.]
;============================================================================
[You must be registered and logged in to see this link.]
;============================================================================
;MUGEN Battle Arena Lifebars
;============================================================================
;============================================================================
[You must be registered and logged in to see this image.]
;============================================================================
Hey guyz, V here; finally got the chance to release these lifebars for
the public. The design I was going for was something in the shape and
form of ancient rune-like architecture mixed with some modern like
designs (mainly mecha inspired). After looking at it colorwise, I can
see the resemblance of the bars looking like a Puella Magi Madoka type
lifebar design (since the red represented Kyouko, blue sayaka and the
middle pink Madoka).
Like my previous lifebars, these will use the standard character
portraits, but there is an option for using custom portraits.
A template is provided, consisting of a basic PNG image (for the ones
which usually use MSPaint, etc. for making portraits) and a PSD file
for those Photoshop users out there =P
This is an early Christmas present, hope u guyz like the design
;------------------------------------------------------------------------
Lifebars only supported for MUGEN 1.0 on localcoord = 640,480
Lifebars does not support HD resolution MUGENs
You can change the localcoord in your system.def
;------------------------------------------------------------------------
;------------------------------------------------------------------------
; To implement this lifebar to your MUGEN
;------------------------------------------------------------------------
- Add the files to the designated folders (files in the fonts folder go
into fonts, data into data, etc.)
- Open the system.def and change this line, "fight = fight.def",
to "fight = VP_Fight.def"
;----------------------------------------
Alternative (for custom portrait usage)
"fight = VP_Fight_C.def"
;----------------------------------------
- open your mugen.cfg in the data folder and set the time to 200
- Start MUGEN.exe
;------------------------------------------------------------------------
Note about Custom Portraits:
- The custom portraits should be sprite "9000,25" on "0,0" axis for
and turns mode. While the "9000,26" on "0,0" axis is for the simul or
2 on 2 modes.
- In both the PNG and PSD, there are two areas, a pink one and a green
one. Make sure that your portraits doesn't go over the green area, and
before you save the image, change the pink colored background to the
same color as the green area.
Thanks to:
Dustloop - BlazBlue Announcer sounds
Kohaku - for the KOF XII name fonts
;============================================================================
[You must be registered and logged in to see this image.]
;============================================================================
Regular Portraits
;------------------------------------------------------------------------
Single
[You must be registered and logged in to see this image.]
Simul & Turns
[You must be registered and logged in to see this image.]
Custom Portraits
;------------------------------------------------------------------------
Single
[You must be registered and logged in to see this image.]
Simul & Turns
[You must be registered and logged in to see this image.]
;============================================================================
[You must be registered and logged in to see this image.]
;============================================================================
[You must be registered and logged in to see this link.]
;============================================================================