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100SadPandas
O Ilusionista
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376Finished - Page 16 Empty Re: Finished Tue Sep 03, 2013 8:52 am

kenshinx0

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Lol, oh. Yeah, it's got some red in it or something. I like the idea though. :)


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377Finished - Page 16 Empty Re: Finished Tue Sep 03, 2013 9:03 am

Watta

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Fixed the color problem somwhat.

How about now?

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EDIT: The forum's added a dark filter to the image, but it does look a bit brighter IRL


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378Finished - Page 16 Empty Re: Finished Tue Sep 03, 2013 9:11 am

kenshinx0

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Yeah, looking a lot better. Damn this stupid dark filter. WHYYYYY?!


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379Finished - Page 16 Empty Re: Finished Tue Sep 03, 2013 9:25 am

Watta

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I might use them overused powerlines just to piss off GLB n Diss

I also need to erase that aura coming out of the city and make a separate one


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380Finished - Page 16 Empty Re: Finished Tue Sep 03, 2013 11:40 am

Markpachi

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That looks baws, Watta. I don't know why, but the floors look REALLY out of place IMO.

381Finished - Page 16 Empty Re: Finished Tue Sep 03, 2013 12:38 pm

Watta

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Thanks mate. I got a good feeling about this one, I might actually finish it Cheesin

The ground looks out of place for 2 reasons IMO. Firstly, the odd shadows, and secondly, it clashes a bit with the rest of the sprite.

I don't care though, I'll fix it when/if I can.


-------------------

Updates ma niggahz.

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Gonna fix the odd perspective of the cage sprite soon, and the coloring too :NirvanaTongue: 

Added some more elements. It looks jumbled up now but it'll be a lot more spread out in the actually stage itself due to the BG having different velocities per sprite :ILU: 

Mark that Patrick emote is baws yo :PokeRaep: 


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382Finished - Page 16 Empty Re: Finished Tue Sep 03, 2013 12:42 pm

Demitri

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Floor looks terrible. Everything else looks promising.
Need to spice up bland sky (i'm guessing it's on your to-do list).
Would be cool if you animated those little dots into lights.
What's up with the right edges on the metal sprite on the right? (not the cage, the other thing) Looks like you use the circle brush to cut it.
Actually, looking at it again all the edges of it look that way. Pen tool would've saved you time and gave straighter edges.

I like how you snuck in some of your old buildings. Their hue should be somewhat redder/darker

This reminds me of a stage I was doing that just never got far. This looks way better anyway pirate



Last edited by Genesis on Tue Sep 03, 2013 1:06 pm; edited 1 time in total


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383Finished - Page 16 Empty Re: Finished Tue Sep 03, 2013 12:46 pm

Watta

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-I'll try my best to fix up this horrid floor.
-Yeah the sky is on the to do list lol
-Animating the small dots? Sounds like a good idea, I didn't even think about that yo. It would actually help out a lot since I was thinking that part looked a bit lifeless.

Thanks for the help Gen :ILU:


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384Finished - Page 16 Empty Re: Finished Tue Sep 03, 2013 1:14 pm

Markpachi

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I see why the floor (And a bunch of other stuff looks horribly out of place), they're KOF XIII Sprite rips. I hate those, and I regret using them.


Those support beams look out of place.

- - - - -

- That tallest sky scraper over there, maybe you could add a red blinking light.
- Newage Mugen blimp with TV ads?
- Spotlights coming from the ceiling?


Take into account how the stage will look in 640x480, bro. The sprites might be too big for everything to be appreciated on-screen. That's currently one of my problems.

385Finished - Page 16 Empty Re: Finished Tue Sep 03, 2013 1:25 pm

Demitri

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MP wrote:- That tallest sky scraper over there, maybe you could add a red blinking light.
That's the Empire State Building.

The thing about the blimps is like do you wanna overuse them?
Ceiling spotlights might be cool.


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386Finished - Page 16 Empty Re: Finished Tue Sep 03, 2013 2:02 pm

Markpachi

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Genesis wrote:
That's the Empire State Building.
I knew that. :sandow: 

Genesis wrote:The thing about the blimps is like do you wanna overuse them?
Well, aight.

387Finished - Page 16 Empty Re: Finished Tue Sep 03, 2013 2:07 pm

Watta

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Moar Updates What a Face

My net fagged out so I couldn't see any of your suggestions :P
Probably not gonna have a blimp but the ceiling spotlight sounds cool though. I'll try to add the red tip too.

New Ground, Yay! :cheers: 
Gonna parallax dat nigguh

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Feeeedback yo. I think this is looking pretty good so far.


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388Finished - Page 16 Empty Re: Finished Tue Sep 03, 2013 2:29 pm

Demitri

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I think the bg spotlight should be the one in the front, and the front ones in hte back


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389Finished - Page 16 Empty Re: Finished Tue Sep 03, 2013 2:40 pm

Watta

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They will flash at different positions, like what I had in BeforeTheCitySleeps, so you don't have to worry about that What a Face


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390Finished - Page 16 Empty Re: Finished Tue Sep 03, 2013 3:42 pm

G

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Plz remove the BTCS cage. :(

It'd look better as just glass.


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391Finished - Page 16 Empty Re: Finished Tue Sep 03, 2013 5:40 pm

HUNGRY WOLF

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Damn watta that looks dope. Can't wait to see this in action.


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392Finished - Page 16 Empty Re: Finished Wed Sep 04, 2013 9:23 am

Watta

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@GLB: I didn't even use the BTCS cage yo :wutnow: 
That's not static, it will be moving so you don't have to worry about that. The glass will look like glass What a Face

@HW: Thanks man, its gonna take a while though


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393Finished - Page 16 Empty Re: Finished Wed Sep 04, 2013 10:44 am

Markpachi

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Add a logo/WattaWright trademark on the floor, man. It's your only chance to add something subliminal!



I still don't like how the TV screens look.

394Finished - Page 16 Empty Re: Finished Wed Sep 04, 2013 4:47 pm

G

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Watta wrote:@GLB: I didn't even use the BTCS cage yo
Umm, what?

It's the same exact sprite..


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395Finished - Page 16 Empty Re: Finished Thu Sep 05, 2013 7:33 am

Watta

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G wrote:
Watta wrote:@GLB: I didn't even use the BTCS cage yo  
Umm, what?

It's the same exact sprite..
Not even nigguh Cheesin The beforethecitysleeps cage was handmade by me on PS. This one's a KOFXIII sprite :OHGAWD: 

-----------

Started putting shit into stage form.

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-Got gonna make it a city observation, the velocities look like shit
-Parallax that ground sprite and redo it (make a sprite bigger and clearer)
-Make a better glass effect
-Probably anti alias the building sprites
-Add rest of the stuff in.
-Make better TV's
-Make new lights
-Make new sky
-Add falling stars and shining ones
-Figure out some transition to put in
-Find badass BGM
-Spend less time on mugen and get a life


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396Finished - Page 16 Empty Re: Finished Thu Sep 05, 2013 8:54 am

Markpachi

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- That screenshot looks waaaaaay different from the concept IMO. Well, maybe not too different, but look at the building placement/layering, it looks off. I really liked how it looked in the concept.

- The current parallax you're using on the floor looks familiar. -_- 

- As for the glass effect, maybe you could use textures found in Google.

397Finished - Page 16 Empty Re: Finished Thu Sep 05, 2013 9:00 am

Demitri

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MP wrote:- That screenshot looks waaaaaay different from the concept IMO. Well, maybe not too different, but look at the building placement/layering, it looks off. I really liked how it looked in the concept.
^This.


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398Finished - Page 16 Empty Re: Finished Thu Sep 05, 2013 11:16 am

Watta

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Ah crap, I just realised that I've placed the building in the wrong place Cheesin 

I forgot to keep like the concept, thanks for reminding me

There's no parallax on the floor yet, it's just the way I made the sprite -_-

Good idea about the glass, thanks for the help :D


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399Finished - Page 16 Empty Re: Finished Thu Sep 05, 2013 11:31 am

Markpachi

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WW wrote:There's no parallax on the floor yet, it's just the way I made the sprite -_-
... I knew that. :(UN): 

400Finished - Page 16 Empty Re: Finished Thu Sep 05, 2013 11:37 am

Watta

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MP wrote:
WW wrote:There's no parallax on the floor yet, it's just the way I made the sprite -_-
... I knew that. :(UN): 
-_-

any more feedback about the stuff in the concept? I can add some more stuff now that it's not going to be a moving stage anymore.


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