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100SadPandas
O Ilusionista
SXvector
HUNGRY WOLF
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Legend Ivanhoe
Demitri
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Paul.M
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Sir Lord Alpyne
Dissidia
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Markpachi
Watta
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201Finished - Page 9 Empty Re: Finished Thu Apr 18, 2013 6:23 pm

G

G

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They need to be larger, and fade a lot better. With Sqirlz the puddles tend to disappear oddly, so it takes a bit of editing rather than just slapping them on and image saving (it's highly noticeable in that area when done this way) perhaps even extending the frame amount by 10 to give a smoother look. But play with it more and try to get an idea of how your rain is moving, then implement them.


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202Finished - Page 9 Empty Re: Finished Fri Apr 19, 2013 12:16 am

Watta

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Thanks for the advice guys. I have a better idea of what to do now


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203Finished - Page 9 Empty Re: Finished Fri Apr 19, 2013 1:52 am

Dissidia

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Looking forward to it. Don't disappoint me Watta.


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204Finished - Page 9 Empty Re: Finished Fri Apr 19, 2013 4:06 am

Watta

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The fact that you're giving me feedback means that I've gotten better at stage making :Angel:

I'll try not to disappoint, but I might need to do a few more updates to get it just right.

I've got like another 10 or 11 days until the deadline, I think I can get it done by then.


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205Finished - Page 9 Empty Re: Finished Fri Apr 19, 2013 2:29 pm

Dissidia

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Puddles do look better than it was previously. Nice idea on the spotlights but they should be sped up.


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206Finished - Page 9 Empty Re: Finished Fri Apr 19, 2013 5:18 pm

G

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Yeah it looks better. Spotlights should be sped up like Diss said. Also, maybe it'd be cooler for the spotlights to start differently from the rain? It's odd that they start at the same time.

Other than that, a jet or some glowing lights on the train tracks would be cool.

Maybe a slight motion blur on the train, not too blurry though.

Looking good though. Really close in my opinion.


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207Finished - Page 9 Empty Re: Finished Sat Apr 20, 2013 4:28 am

Watta

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Aight speeding up them spotlights and that motion blur too.

I'm not going to put anything on the tracks but a jet isn't a bad idea...should I put it in front of the cage or behind the train?


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208Finished - Page 9 Empty Re: Finished Sat Apr 20, 2013 10:38 am

G

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It could vary. You could make it fly differently than everything else, maybe have a cool design on it, like a newage mugen text or something like that. It could fly in front of the train, and you could have another that flies behind it at very random speeds/times/position/sin.y


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209Finished - Page 9 Empty Re: Finished Sun Apr 21, 2013 5:18 am

Watta

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Hmm...I think I'll leave it out for now. Since everything is in a similar art style, putting a plane sprite isn't suiting it, it looks kind of weird. I think I'll leave it out for now.

I'll upload another update soon


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210Finished - Page 9 Empty Re: Finished Sun Apr 21, 2013 12:19 pm

ExCham

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Well looked kinda well as a WIP.
I hope to see a video of an update sometime Thumbs Up


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211Finished - Page 9 Empty Re: Finished Tue Apr 23, 2013 12:33 pm

G

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Just did the final test.

Only 2 things that bug me.

- The blue light we talked about earlier is still a tad bit large and can be cut down a few pixels, check red light for reference.

- Semi coloned lines not being used in mugen should just be removed along with the assigned sprites for less space/lag. Unless you're using them somehow.


Looks great, truly a wonderful stage. It's come a long way.


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212Finished - Page 9 Empty Re: Finished Tue Apr 23, 2013 12:46 pm

Markpachi

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213Finished - Page 9 Empty Re: Finished Wed Apr 24, 2013 12:51 am

Watta

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Aight, this should be done in the next couple of days, I'll send you all the final version for the pack when it's done.

@Mark:

Yo it's already synced to the bass drop. Does it not come on time properly on your PC?


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214Finished - Page 9 Empty Re: Finished Wed Apr 24, 2013 3:42 pm

G

G

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Remember to try and do it a few days ahead of time if you can so we can get a video in. Maybe Mark, or Alpyne would make a video for you!


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215Finished - Page 9 Empty Re: Finished Thu Apr 25, 2013 12:28 am

Markpachi

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Watta wrote:Yo it's already synced to the bass drop. Does it not come on time properly on your PC?
It's not. If you think it is, maybe you could double-check it. I might be wrong.

216Finished - Page 9 Empty Re: Finished Thu Apr 25, 2013 4:28 am

Watta

Watta

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I did, it works fine on my PC. Yo GLB, does it sync on yours? The syncing thing is the last thing before I hand in the stage

my mugen is running at 80 FPS, this could possibly be why...


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217Finished - Page 9 Empty Re: Finished Thu Apr 25, 2013 2:53 pm

G

G

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Don't worry about sync, it's gonna mess up during matches anyways.

Everything else looks good! You're finally done!


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218Finished - Page 9 Empty Re: Finished Fri Apr 26, 2013 12:23 am

Watta

Watta

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FINALLY! Lol that took half the time it took to make Tengoku, its as if I leveled up in stage making Cheesin

I've got this concept I've been working on. Here's a preview, plz keep in mind that its nowhere near done. I wont start working on the actual stage until the school year is finished. I got some big tests, exams, and projects due until approx. June 8.

The actual size of the stage is like 2400xsomething, but I had to reduce the size of the image b/c it was too big

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Some bitch gave my thread a negative reputation Angry

Main post updated


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219Finished - Page 9 Empty Re: Finished Fri Apr 26, 2013 2:15 am

Markpachi

Markpachi

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Negative rep? What? How? Where can I see it?
Oh, and that new WIP is baws.

220Finished - Page 9 Empty Re: Finished Fri Apr 26, 2013 2:50 am

Watta

Watta

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Some shit head pressed negative on the first post :cena:

I hate the sky in the WIP. Do you like it red-orangish, or should I do a green-yellow color scheme?

I was thinking of putting rays of light in that bit where Sol is sitting, like what Jean did in his Crysis Jungle stage.

The main coding, or the toughest part, would be a lot of unique, BGCtrl'd fire flies flying around the stage. I would do BGCtrl's instead of an animation and keep them in one place so that the stage would have more of a randomized and alive feeling.

Maybe I should put a forest in the background?


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221Finished - Page 9 Empty Re: Finished Fri Apr 26, 2013 4:14 am

Markpachi

Markpachi

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- I honestly like the current sky. Of course, it's your choice whether or not you'll change it though. (Maybe you can make it shift from red-orange to green-yellow?)

- WTF, I DID NOT SEE SOL AT ALL! XD As for the light rays, why not?

- I don't like the idea of putting a forest in the background.

222Finished - Page 9 Empty Re: Finished Fri Apr 26, 2013 4:26 am

Tamez

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Watta wrote:Some shit head pressed negative on the first post :cena:

Now two people did. Twisted Evil


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223Finished - Page 9 Empty Re: Finished Fri Apr 26, 2013 7:36 am

Watta

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They're all just jealous of my supreme rookie stage making skills :dealwithit:

Here's an update. I like this version better.

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224Finished - Page 9 Empty Re: Finished Fri Apr 26, 2013 9:32 am

Markpachi

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2 versions it is!
Good luck on dealing with the inevitable gradient loss that you're going to encounter. Twisted Evil

225Finished - Page 9 Empty Re: Finished Fri Apr 26, 2013 11:50 am

Watta

Watta

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I haven't made up my mind yet, I might do both depending on what I find as the background. Maybe even a transition like you suggested? I think Im going to cut the BG forest but keep the grass and then add a nice sky. After that, I'll make a orange version and see if it looks any better

I knew about the gradient loss crying I have some ideas of how I might fix that. I could defeat gradient loss.


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