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551 Re: Finished on Fri Jul 04, 2014 11:45 am

Watta wrote:So apparently I have to "show my commitment again" smh.


You don't have to do anything. I hoped you'd understand from my p.o.v. But i'm still really happy you're here and working on stuff.

I'm probably most looking forward to Dusk and your SP edits! Can't wait for more, bro.


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552 Re: Finished on Fri Jul 04, 2014 1:19 pm

Genesis wrote:I thought you lost MOTCJ  scratch 

Since I was supposed to be a part of that Myanmar Storm collab, let me know if you need anything

Nah I've still got it in my mediafire. I'll let you know if I need anything, I'm going to be making into 1.1 so I can use your amazing After Effects skillz  Cheesin 

Markpachi wrote:Actually, Watta, all I planned with Cypher Gate was a fade-in from black transition. All other ideas I had, I decided to drop 'em. Do whatever you want with it as long as the plan I want is done.


Btw, I no longer want the BGCTRLs in the stage. I just want them with normal vel coding, and a fade-in intro.

Sure bro, I'll implement that. I was thinking the same thing too about the BGCtrls.

G wrote:
Watta wrote:So apparently I have to "show my commitment again" smh.


You don't have to do anything. I hoped you'd understand from my p.o.v. But i'm still really happy you're here and working on stuff.

I'm probably most looking forward to Dusk and your SP edits! Can't wait for more, bro.

Lol okay then. Dusk is already a decent deal done so it's on its way :)
The SP edit is kind annoying, I need some help on the menu but I'll post more about that later when I get back to work on it.


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553 Re: Finished on Sat Jul 05, 2014 8:31 am

Cypher Gate is complete. It will be released VERY soon. I've kept it very simple; Mark can update it and make changes if he feels like it, but I'm going to release it like this since it's been sitting here for far too long.

Updates:-
[+] - Added Fade in intro
[-] - Removed almost every BGCtrl except the one for the evnshake.


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554 Re: Finished on Sat Jul 05, 2014 8:54 am

Don't release Cypher Gate just yet. I just remembered why BGCTRLs were added to the stage. Okay, no more complicated codes, but remember that sprite with the girl? You know why it was separated with the main background? She was suppose to be part with the original intro. That ain't suppose to be tiled. She should only appear during the intro.


Final request, along with the fade-in intro, make the background vertical scroll start-up all slow, kinda like Diss' Evac Redux intro. It might need some sprite editing though, but I'll handle it next week, once I get my computer again.

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555 Re: Finished on Sat Jul 05, 2014 9:21 am

Too late yo. I'll add that in as an update. It's just going to sit here forever in my HDD if we don't get it out. I'll release it now and then I'll apply the updates once you get your PC.


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556 Re: Finished on Sat Jul 05, 2014 9:31 am

Deal, but in the update, you'll have to admit that you made a mistake and also adress me as 'senpai' from now on.

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557 Re: Finished on Sat Jul 05, 2014 9:37 am

Hmmm senpai? I already call Gen "dono" so I guess that's fair enough.


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