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1 Finished on Fri Dec 14, 2012 7:43 am

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Last edited by . on Fri Aug 01, 2014 5:30 pm; edited 13 times in total

View user profile http://mugencoder.com/authors/view/watta

2 Re: Finished on Fri Dec 14, 2012 10:37 am

Nice WIPs you got here! I'm a 'stage guy' so here's my feedback.

Crimson Recompense
- zoffset is too low/Characters' feet are too low. Try raising them by about 15-25 pixels.
- I'm not really liking the brush stroke texture of the white tree but that's just me.
- So there will be fog? Hope there will be more animations!
- Maybe adding a sub trans layer in front of the stage, making the stage look darker, might make it look better? I think it will.

Pillars of Earth
- So much colorloss bro.
- Characters' feet are too low.
- Duuude, i'm seeing the Artist's signature below M. Bison. study
- Separating/Rendering the buildings from the main BG might make it look better.
- (I'm imagining this right now) Adding rain to the stage could be a nice touch.

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3 Re: Finished on Fri Dec 14, 2012 1:40 pm

Hey mark,

-I fixed the feet problem
-Yup, there's a nice fog going around the stage (I think you can see it in the screenshot...)
-Yeah I'm going to make the stage into layers since we need to add a couple more animations
-Sub trans layer? Never thought of that! Thanks, I try putting one in

I actually canceled Pillars of earth stage lol, I'll upload the new WIP :)


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4 Re: Finished on Fri Dec 14, 2012 2:40 pm

You canceled Pillars of Earth!? Why!?






I hope it's alright, could you PM me the source of the image used in PoE?

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5 Re: Finished on Fri Dec 14, 2012 3:14 pm

Both of these stages look very promising. I'd like to see what you do to these, I'll also be a beta tester for the stages later on when you've got more completed with them. Thumbs Up


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6 Re: Finished on Fri Dec 14, 2012 3:39 pm

@Markpachi: It's not completely canceled but more "put off till later" I guess. Did you want to do it?

@The Intellectual Savior: Sure thing bro! I only started on Tengoku no han today, but the crimson recompense is about 75% done at the moment.


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7 Re: Finished on Fri Dec 14, 2012 4:18 pm

Hey nice Watta! I see you've swapped forums on me! Pissed Just kidding. :lol!:
Hopefully more people can see and enjoy your ports, and the stages we're working on. Cheers!

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8 Re: Finished on Fri Dec 14, 2012 4:44 pm

Hey man!

I'm gonna try being more active here since MFG tends to get annoying at time study

Cool, now we got GLB as a beta tester as well :cheers:

Hey mark, are you interested in Beta-Testing too?


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9 Re: Finished on Sat Dec 15, 2012 4:18 am

WattaWright wrote:
Hey mark, are you interested in Beta-Testing too?
Sure, anything for a fellow contributor!

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10 Re: Finished on Mon Dec 17, 2012 9:25 am

I'm here Watta! Now I gotta watch two forums! ;) Anyway, glad to have you two on board GLB and Markpachi! I got some of the blossoms in, just need to tweak them a bit (hopefully finish soon).

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11 Re: Finished on Tue Dec 18, 2012 11:30 am

Once i get back to my home computer I'll help in any way possible. Until then I'm sure the team wouldn't mind helping you out when needed.


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12 Re: Finished on Wed Dec 19, 2012 4:13 am

Thanks GLB! We really appreciate it.

Yo dbdrumer7, bro the experimenting for the glowing animations are going very well. I'll make 8 images for the animation so it looks real smooth :D Don't expect it too soon though :P


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13 Re: Finished on Sat Dec 29, 2012 1:33 pm

Okay I should write this here too...


Welcome Markpachi to our stage making group! :Enjoyment:
We're honored to have a Newager join us, I hope we can make some epic stages in the near future!


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14 Re: Finished on Sat Dec 29, 2012 2:33 pm

Cool news. I can't wait to test what you guys have to offer! Impress me!


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15 Re: Finished on Sun Dec 30, 2012 4:01 am

We're making some good progress. This stage should be done within February if we keep a good pace. Now that we have mark helping, the coding should be done quite a bit faster with his experience (compared to ours lol).

I just need to make them glowing sprites and then dbdrummer7 and Mark will code them into the stage. At that point I'll send you, grayfox, C.A.N, and possibly Dissidia (if I get to asking him to to beta test) to test the stage. What a Face


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16 Re: Finished on Sun Dec 30, 2012 11:45 pm

Sounds good. I'll be ready to test whenever. I didn't know C.A.N knew stages, I might've sent him some of my stuff. Anyways, take your time and make sure everything's good, we'll be here to help. study


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17 Re: Finished on Mon Dec 31, 2012 1:16 am

Sweet as bro :D

We're gonna post any/all of progress on this thread from now on, plus it would support the forum too.

-------------------

Yo mark,

I'll give your way of making the sprite a go but should I use the RGB method to it when I'm done? I see you did that on your Resting Place stage.


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18 Re: Finished on Mon Dec 31, 2012 1:23 am

The RGB method is one of the ways you can use. Not all sprites HAVE to be RGB'd though. I personally prefer jigsawing or just using 0 color on an indexed sprite regularly. This is mostly because I dislike the white flash displayed by supers in stages from the RGB method.


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19 Re: Finished on Mon Dec 31, 2012 1:28 am

hmm so I don't have to use the RGB method? okay, that'll make this a lot easier :D

We just need to get the glowing sprites done and fix the storm of petals falling to the ground, maybe we should re-code that whole bit


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20 Re: Finished on Mon Dec 31, 2012 1:36 am

No, you don't. Generally it's for the main part of the stage. When you're using your main image, there's 3 usable methods:

RGB Method
Imagesplitter
Jigsawing.


As I said before, the RGB method has some flaws mostly the white flash when characters use alpha ctrls.

When i first started I used imagesplitter, I did not like it much at all. It has potential to shoot out many layers uncropped. It can cause framerate to drop a huge amount and the quality never turned out so good for me.

Jigsawing is usually the best way in my eyes. It's pretty darn certain to avoid color loss, the only downfall is it can be quite tedious. There's a tutorial on this in the Tips, Tricks and Tutorials section.

But remember, like i said above, you don't have to use this method on every single sprite.


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21 Re: Finished on Mon Dec 31, 2012 2:40 am

Hey WattaWright, could you send me the source of the image? (The main BG)

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22 Re: Finished on Tue Jan 01, 2013 1:24 am

@GLB: Thanks man! your advice always makes me smile :D

@Mark: sure bro, check your inbox


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23 Re: Finished on Tue Jan 01, 2013 11:31 pm

Not a problem. Keep us updated!


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24 Re: Finished on Wed Jan 02, 2013 8:17 am

Hey GLB, I was wondering if you know any way to loop sprite positions other than through BG Controllers? I'll have to learrn about them eventually and Tamez's tutorial will probably clear everything up, but if there is a simpler way I'd like to learn it first! :D

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25 Re: Finished on Wed Jan 02, 2013 3:57 pm

Okay well this is kinda annoying...

I'm done with the glowing sprite made with Mark's advice. The only problem is that it doesn't fully index the green. I can fix the little green spots but do you guys know how to get rid of them in one go to speed up the sprite making process?

Here's the sprite:

Spoiler:


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