Balelynx wrote:this has a very mugen 2005 feel to it especially with the bandicam logo on the video.
if a retro look was the goal of this project then you certainly have achieved it.
good job sir
Indeed it was! You got a great eye! All of it was made to look retro. It was hard not to make things flashier and even HD. I wanted to try a fusion between Capcom 1990s style and Elecbyte style. I added some "clones" that took abilities from major games like SF, MK and KoF.
I always wanted to give KFM a game in which he could finally had a happy ending to his story, yet I wanted to do a game that captured Elecbyte essence, but at the same time, to be entertaining and fun. One of the hardest things to achieve was to give the illusion that you were on the same grounds but different locations, time/weather changes and even add a second character which could give a fresh new approach to the game.
The game is long because I paid tribute to great KFM editions, some of them were made specifically for the game by great talents like N64Mario (aka Shen Long), Duck@ss Farm and a dear friend of mine, Wodash. I made some editions too, add (with the author's permission) some other that were amazing.
The stages began as a way to gain experience, editing the "Temple Stage" with weather and time changes, then around the temple, until I made the whole thing, including "secret areas." The screenpack took a lot of thinking, along with the lifebars, because I wanted to use Elecbyte, yet the screepack was called "M.U.G.E.N." so I had to use the image of the intro to work from there and looked like Street Fighter II. 95% of the music is the hard work of WizzyWhipitWonderful, among other great composers. Belive me when I say that I know for a fact that it doesn't hold the candle to the actual material released nowadays, but you can be sure that it was made with lots of effort, passion and love.
Honestly, thank you so much for your kind words, they really ment a lot, I hope that you enjoy it as much as enjoyed making it. Have a wonderful day!