Progress Update:
I have completed coding the positioning for the Win icons.
As you will see below, the position for the icons has been tested for all Lifebar modes
to make sure they do not overlap the lifebars or portraits during tag or turns mode.
[You must be registered and logged in to see this image.]It may currently appear that the icons are too far away from the lifebars in some of the modes,
but please note this is because the final lifebar design is still incomplete and the additional graphics/backer frames and animations have not been added yet.
Once added, everything will connect aesthetically and the final positioning will make more sense.
Next I will be moving on to creating each of the individual icons to represent the different victory modes.
The victory modes that I will be creating individual custom win icons for are as followed (as per discussed):
;============================================================
;@CONFIG-WIN-ICON
;============================================================
p1.n.anim = 407
p2.n.anim = 407
p1.n.facing = 1
p2.n.facing = -1
;-----------------------------------------------------------
;Win by special
p1.s.anim = 408
p2.s.anim = 408
p1.s.facing = 1
p2.s.facing = -1
;-----------------------------------------------------------
;Win by hyper (super)
p1.h.anim = 409
p2.h.anim = 409
p1.h.facing = 1
p2.h.facing = -1
;-----------------------------------------------------------
;Win by normal throw
p1.throw.anim = 410
p2.throw.anim = 410
p1.throw.facing = 1
p2.throw.facing = -1
;-----------------------------------------------------------
;Win by cheese
p1.c.anim = 411
p2.c.anim = 412
p1.c.facing = 1
p2.c.facing = -1
;-----------------------------------------------------------
;Win by time over
p1.t.anim = 413
p2.t.anim = 414
p1.t.facing = 1
p2.t.facing = -1
;-----------------------------------------------------------
;Win by suicide
p1.suicide.anim = 407
p2.suicide.anim = 407
p1.suicide.facing = 1
p2.suicide.facing = -1
;-----------------------------------------------------------
;Opponent beaten by his own teammate
p1.teammate.anim = 407
p2.teammate.anim = 407
p1.teammate.facing = 1
p2.teammate.facing = -1
;-----------------------------------------------------------
;Win by perfect (overlay icon)
p1.perfect.anim = 407
p2.perfect.anim = 407
p1.perfect.facing = 1
p2.perfect.facing = -1