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[COMPLETED COMMISSION]BATTLECRY: RETRIBUTION SP Project PARTIII - Custom FightFX System (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s)

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xXEnchanter.ZuXx
Filthy Fredo
CancerManXIII
lunalucard55
GRAYFOX
Phant0mD
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Phant0mD

Phant0mD

[COMPLETED COMMISSION]BATTLECRY: RETRIBUTION SP Project PARTIII - Custom FightFX System (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) - Page 5 51937087073_50975dcb2f_o
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indeed. finished designing the Guard crush animation graphics too.
Similar design but different animations

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Next is the coding and animating and testing!


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Man this looking very sweet. I look forward to digging into the life bars templates. Definitely looking like money 💰 literally.lol


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Phant0mD

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[COMPLETED COMMISSION]BATTLECRY: RETRIBUTION SP Project PARTIII - Custom FightFX System (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) - Page 5 51937087073_50975dcb2f_o
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And ladies and gentlemen, I think it is safe to say that we have finally succeeded in completing PHASE032 - Fightfx.air/Common.cns: ADD004 Custom stock animation Guard crush system coding & sfx modifications.


Now we have completed all 3 of the in battle mechanics systems - Tag mode partner KO, Sun/dizzy status, and guard crush with guard meter.
It was a bit of a long dragged out road, but we took our time and got it right and went the extra distance to add the sounds and other things. Again we can thank Lunalcard55 & Oxo etc for their contributions letting us go above and beyond time-wise on this.

I have updated the progress tracker on Page one to show our completion status and what is the next phase.

CURRENT BUILD: BCRv0.32a /PHASE033/PROJECT COMPLETION STATUS: 32% COMPLETE/ 77.5 Hours (project time value = $1395.00 USD)
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From next week, we start PHASE033 - The in-game fight messages, combo announcers, system animations and sounds!


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I see what you did, nice transition. The animations are gorgeous man. I look forward to seeing the next phase of this operation. Back to them mountains.lol


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Phant0mD

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aaaaaaaaaaaaaaaand we're back once again ladies and gents!
A new week, new grind on the next Phase begins!

As discussed, we are ready to move into the next exciting step of the project.
The Fight announcer animated message system!
It started with Brokenmugen over 10 years ago, then it was re-introduced by Syn, and then obviously by the better known ADD004 addon.
Now we will be adding the same system with our own unique style, flare and sounds to Battlecry to give it that extra touch of finesse.
So off to the mountains again we go!


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To.e of retribution is at hand. Let's goooooooo.lol Sounds all gravy man, looking forward to what you cook up in them mountains.lol


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Phant0mD

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ok. progress update:

Luckily, I have a template that I used in a previous screenpack mod for CancermanXIII that I was able to resalvage partly to use in this.
I just had to manually import the base code and change a few things because this screenpack is using the more up to date ADD004 mod codes in the cns patch system.

I have also added in some stock animations as placeholders while I create and correct the animations, create the new graphics to replace these old ones, and fix all the scale size and positions of everything.

Also, we now have animated combo hit fonts - obviously the final animations will change in future and these are temporary while we fix and upgrade everything else




Now that the basic bones are there, we have alot of work to do to make this announcer system shine.

The theme of the animations and the sounds will all fit within the battlecry theme.

I think i need to install a chair lift to this mountain temple.....


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Phant0mD

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Alright.
Starting with the first message: First attack notification system.
Going for something along the lines of this. Of course just like the lifebars, these will be all animated in the final process with effects and particles and proper transitional fades etc but you get the idea:


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Hot dang son, you got stuff burning on fire in them mountains. The monks going to keep you out, to much fire up there. Man this is starting to get real again. Like the colors and the concept. Look forward to wats next.


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Phant0mD

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Oh u best believe it.
Ok, so I have created the base designs for the first three required Fight messages.


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1.First attack notifier
2. Partner/Tag assist OK notifier (will appear when the player is able to tag or use an assist)
3.Notifies when player tags partner in/out

Next step is coding them in and adding the custom sound bites

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This is super sexy man, I look forward to seeing it live. Wonder what them sound bits sound like.


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Phant0mD

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3 of the 4 sounds are complete.
Im just doing the last one now.
Sexy robot voices of course.
I've updated the style sheet because I forgot one thing:
I actually want to have 3 separate announcers for Tag related stuff.
One for when you have a tag attack/change cooldown ready, one for when you fully tagh, which is change, and one when you actually do a tag attack which i will call CROSS ASSAULT.
Now I just have to write 2 codes to add in the playsnds for CHANGE and CROSS ASSAULT.
I have already added in the sounds for ASSIST READY.
The very very old versions of ADD004 used to have it but at some point it was removed.
Luckily i know a few tricks to put it back myself lol.
Back to mountain. I hope to have a full preview very shortly!

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Sweet rose’s, gd thing you have ur own code tricks. Least a working way around, putting that code back in. I look forward to seeing it pack together, in full swing. To the mountains it is then.lol


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Alright! Final testing is now complete.
Ive created all the custom announcers and imported all the announcer graphics.
Ive added a new sound code aswell so that "change" works too.
All in all its pretty good.
I was going to have the same thing for CROSS ASSAULT, but i found it too intrusive since it would be annoying to hear it everytime you use it right after "ASSIST READY!".
Anyway I think we achieved what I wanted to achieve with it this week.

Dont forget that of course, the announcer graphics there now, will be fully animated and be doing cool electrical stuff in the future, candy always comes last. Now lets see:



Monday, we continue witht he same system for all the other announcers such as combo GOOD GREAT FANTASTIC! and all that jazz. Progress is Progress! back to the mountains!


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Sounds are very gud, the only sound Incould not really catch. It was the cross assault, I think the hit sound was playing over it or something. Still this is pretty darn fancy mate. I can’t wait to see the candy, that will be added latter on.


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GRAYFOX wrote:Sounds are very gud, the only sound Incould not really catch. It was the cross assault, I think the hit sound was playing over it or something. Still this is pretty darn fancy mate. I can’t wait to see the candy, that will be added latter on.

Thats what i was just saying young grashopper lol.
I removed the CROSS ASSAULT soundbite thats why you didnt hear it lol.

I tested it and decided it was too intrusive and kind of pointless to have, since there will be moves and action going on during it meaning the sound would get overrided.

we only need a sound for when its ready, not every time its used.
because most people use tag assault partner moves immediately after the "assist ready" so they have maximum cool down time available, things only real testers and fighting game OGs like ourselves think about haha.
Next week, the madness continues!

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Haha that went right my over my head.lol You did say that, gotcha doe. Overall looking top notch indeed. Look forward to seeing the madness, in action.


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the advertiser logos are really stylish with the sounds these a real regual, I can't wait to see the little animations that you will add.


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lunalucard55 wrote:the advertiser logos are really stylish with the sounds these a real regual, I can't wait to see the little animations that you will add.

Thanks my friend, I'm also looking forward to when we get to the final animation stages, but first, there's quite a bit more work to do!
And a new week means a new chance at progress!
Back to work we go!

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alright, progress report lol:

So atm I'm working on the combo announcer system.
Basically I will explain how it works:

Chain combos over a certain hit count will display a combo message and soundfx.
The way we are scaling this is as follows:

Chain combo tier list:

3 or more hits - Combo Message "Good" w/o sound
5 or more hits - Message "Chain Attack" with robo voicefx "chain attack"
10 or more hits - Message "Chain Assault!" with robo voice "chain Assault"

"Master Chain Combinations" (all will make sound "master chain combination"
15 or more hits
20 or more hits
25 or more hits
30 or more hits

Currently finalizing the original sounds

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Killer combo vibes.lol


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✴Ex-Sirius✴

✴Ex-Sirius✴

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just wanted to say that this project is looking amazing guys, keep it up.
it inspires me to keep busy also.

NK3s

NK3s

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Hi, I found out about this project by watching a video on Youtube.

I've recently started playing mugen again and this is something I really want.
It's really cool and awesome.
This is exactly what I've been looking for and I'd love to help.

But unfortunately, I don't have any design skills.
I would like to make a donation at least.

I know that this project requires a lot of man-hours for the producer, but as I am in debt, I may not be able to donate much. I apologize for this.

How many dollars do I need to be recognized as a supporter?

I am Japanese, so please forgive my poor English.
Thank you.

Phant0mD

Phant0mD

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NK3s wrote:Hi, I found out about this project by watching a video on Youtube.

I've recently started playing mugen again and this is something I really want.
It's really cool and awesome.
This is exactly what I've been looking for and I'd love to help.

But unfortunately, I don't have any design skills.
I would like to make a donation at least.

I know that this project requires a lot of man-hours for the producer, but as I am in debt, I may not be able to donate much. I apologize for this.

How many dollars do I need to be recognized as a supporter?

I am Japanese, so please forgive my poor English.
Thank you.

hello there friend and welcome!
Your English is fine i understand perfectly :)
There is no need to donate if you don't want to.
Some members that have the [GOLD SAINT] rank next to their name, are special members who make very generous donations to us.
Those special members get special access to our commission projects when they are finished.

うちは昔留学して千葉県に住んでいたので日本語での詳しいことなど聞きたいなら全然OKですww Thumbs Up
寄付金額はもちろん自分次第ですし、それ以上の詳しいことはあまり言えませんが
ある程度の寄付金出している人は「GOLD SAINT」と言う特別な位を持っています。詳しいことはこちらへ:https://www.newagemugen.com/t2749-newagemugen-ranking-guide-updated-june-2021#34178
「GOLD SAINT」のメンバーは我々の全ての特別なMUGENプロジェクトを無料で入手しています。
もうご存知と思いますがこのプロジェクトはまだ製作中です。完成度は今約33%ってことですね。
一般のメンバーや寄付しない方にも入手する方法はもちろんあります。
完成版公開したら決まった値段で完成版のを入手できます。
ほかに質問あるならご遠慮なく bow


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NK3s likes this post

http://www.negative-edge.net

NK3s

NK3s

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Thank you for your reply.
I wasn't sure if it would be accepted, but I'm glad I had the courage to post it.

I would very much like to purchase it when it is completed.
However, I would also like to make a pure donation as a respect to this project.
And since there are other great contents, I would like to purchase its paid stages as well.

But I got this message and could not send money. I'm sorry.

[You must be registered and logged in to see this link.]

It says, "Donations to this recipient are not supported in this country.
I researched this message and found a possible workaround on the following website.

[You must be registered and logged in to see this link.]

Apparently, if you specify your email address, i can send money.
If you'd like, Could you give me your email address in a private email or something?

なんと!日本で留学していたのですね!すごいです!
どうりでスクリーンパックに漢字が使われていたり、YoutubeのビデオのBGMが日本の音楽ゲームの有名アーティストだったのですね。
私はBeatmaniaが大好きな為、Dirty Androidsの曲が使われていてとても驚きました。
千葉には私も昔よく行きました。鴨川のホテルに家族でよく泊まったものです。最近はドライブでも通ります。

ちなみに、将来ベータバージョンを配布する計画はありますか?もしもあるのなら頑張って追加で寄付をしてでも参加したいです。

Thank you.

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