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[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55

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Phant0mD

Phant0mD

[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 51631106195_34e64106bd_o
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[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 51221415795_41f9d1c28d_o


This is the official WIP Progress tracker thread for:

The BATTLECRY:Retribution Screenpack project (Commissioned by Grayfox/BigBoss/Solidus Snake)
HD 720p Advanced Training Stage for Mugen 1.1 (Commissioned by Oxocube/Oxy)


This is a joint commission project commissioned by the above mentioned.
This project is also crowd funded by:

Lunalcard55
OxoCube
CancerManXIII
GrayFox

Project will be accessible exclusively by our VIP/Donator/Sponsor community Members on completion

Original planning threads for both projects can be found here:
https://www.newagemugen.com/t3979-completed-commission-quotebattlecry-a-time-of-retribution
https://www.newagemugen.com/t3984-completed-commission-quoteneed-stage-maker-for-a-hd-training-stage-on-mugen-1-1

All future information related to the project will be posted here.


About BATTLECRY:RETRIBUTION
Spoiler:
BATTLECRY:RETRIBUTION is the brainchild of Veteran Mugen Screenpack creator/Infinity Mugen Forums administrator/Club syndicate Xtreme/PhantomGs/Newagemugen Co-Founder Grayfox AKA Big Boss, and Club syndicate Xtreme/Negative-Edge Founder Immortal Syn (Newagemugen's original name before Club Syndicate closed down in the late 2000s).

It is a long lost project from the beginning/mid 2010s that Grayfox would like to see resurrected, to showcase the now long lost style & flare of the golden days of our private and exclusive community, but remade to modern standards.

Technical Info and Specifications
Spoiler:
Project Name: BATTLECRY: RETRIBUTION
Project type: Screenpack
Mugen Version: Mugen 1.1b1 4GB Patch NTCore
Rendering mode: Open GL
Resolution/Localcoord: 1280,720/1920,1080,3840,2160
Add004 support: Full customised tag/score/Camera/Combo/guard crush/announcer/dizzy system support will be added
Character slots: Minimum of 48 With additional slot options/Select screen variants to be included
Portraits: Custom HD portraits and custom templates to be added for VS, SELECT, WIN, Lifebars
Visual Stage Select: Visual stage select to be added
Lifebars: 100% Original Singe mode, Tag Mode, Turns Mode Bars will be included
Win system: Score and rank caslculator with Animated win icons for Wintype (ie super,special,perfect etc) to be added
Menu screens: Fully animated Main Menu, VS, Char select, transition screens, options menu, Game over, victory screens
IKEMEN GO Support: Port will be added once current Alt Res Window resize/Parallax Float point bugs/missing features in 0.96.1 are added

Additional bonus: Original and exclusive HD Training stage also to be included (commissioned by Oxocube as a joint commission)


PROGRESS TRACKER & COMPLETION STATUS

PHASE 00 - Concept & design discussion - complete (2 Hours)
PHASE 001 - Game Logo design - complete (6 Hours)
PHASE 002 - Mugen Engine patching & 1080p localcoord template setup - complete (1 Hour)
PHASE 003 - Training Stage parallax template design - complete (3 Hours)
PHASE 004 - Training Stage aesthetics design - complete (5 Hours)
PHASE 005 - Training Stage Template Variation sequence - complete(4 Hours)
PHASE 006 - Stage Animation (Object Glitches and coding/import) - complete (2 hours)
PHASE 007 - Stage Animation Template (Info Graphics Universal constants & coding/import) - Complete (2 Hours)
PHASE 008 - Stage Animation - Create & Code 8 unique custom HD animation digital info emmiter sequences - complete (10 Hours)

PHASE009 - Custom universal add004 sub screen Lifebar system template creation - commences 22.07.21 - 26.07.21

PROJECT COMPLETION STATUS: 20% COMPLETE
Total Commission Time Spent of 18.07.21: 35 Hours labor (@18.00/hr = Current project value @ $630.00 USD)



Last edited by Phant0mD on Fri Jul 23, 2021 1:40 am; edited 31 times in total

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[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 OjtZ7W5
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Man the hype is real!

[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 Giphy

Phant0mD

Phant0mD

[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 51631106195_34e64106bd_o
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Logo Design

The first priority is the Logo design.
The logo will represent the overall theme/style and Lore behind the project.
It will draw influences from all the major games and franchises that inspired the content produced by our community in those early years of Phantom Gs/Club syn that made our work iconic.
Such as Ninja Gaiden, Shinobi, Metal Gear series, Shootem Ups like Raiden & the Darius Series, and pretty much everything with the futuristic Hi-tech swag we all love and relate to.

The Japanese equivalent for Battlecry: Retribution s:

鬨:神罰

TOKI: TENBATSU
The direct literal Translation kanji for kanji is: War Cry : Divine Punishment

鬨 or "Toki" refers to the traditional Battle cry or war cry used by samurai/knights and ancient warriors on the battlefield.

神罰 consists of two characters and words:
神 or kami/shin - meaning god/divinity
罰 or batsu - punishment/penalty

Although there are many translations for the english retribution depending on the context,
In Japanese, TENBATSU word is the best literation of the "retribution" meaning we are referring to in this title.

These characters will be included inside the logo design for extra flare and a nod to the Japanese arcade classics.

This will be several hours work


________________________________________________________________________________________________________________________________________________________________________
[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 39617182812_da9b58ffc9_o

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Man you are the truth, we need to have best graphics designer awards again. Given you only can win once a year, depending the participants. Stage maker and life bars, but you my son is worthy of king of kings. Just saying, when you have it you, your skills are superb. It makes no sense bro, folks really need to regonize talent like such. Much respect!


________________________________________________________________________________________________________________________________________________________________________
[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 41132413462_abc15f97a9_o

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[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 OjtZ7W5
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That sounds like a plan, I know it's going to be "Dynomite".


________________________________________________________________________________________________________________________________________________________________________
[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 41132413462_abc15f97a9_o

Phant0mD

Phant0mD

[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 51631106195_34e64106bd_o
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Barebones lettering and shape outlay.
Kanji likely to change as not happy with the balance.
I will likely make it similarly placed to the RAIDEN IV logo or something of that nature.
Will be incorporating some weapon or tech vector shapes into the lettering and surrounding before I start colouring and adding the layers and textures


[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 1cY7IBD


________________________________________________________________________________________________________________________________________________________________________
[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 39617182812_da9b58ffc9_o

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[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 OjtZ7W5
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I like how this is looking. I understand, the color will definitely bring it full circle. Glade to see it's first draft. Interesting concept, I can see some of how this might shape up base upon the logo. It's going to be lit.

GRAYFOX

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[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 OjtZ7W5
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Ok, I saw the game logo image, talking about this right. Man that's, really smooth. Could only imagine, might your vision going to turn out.

[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 Image10

Phant0mD

Phant0mD

[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 51631106195_34e64106bd_o
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Layer style concept.
Experimenting based on an old unused design for a logo animation sequnce.
Color scheme is Metal Gear rising and some other things influenced.
Will be experimenting with tech layers around the font and steel plates/lighting similar to the Raiden logo and yeah that one lol.
Its easy for me to copy but I dont want to copy but I want original so I wont be replicating it so to speak, more "referencing" the layout how there is steel bordering on text.
Retribution text will be a different style/color/theme to whats shown below


[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 7IpDWjN


________________________________________________________________________________________________________________________________________________________________________
[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 39617182812_da9b58ffc9_o

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Yes that is what, I was trying to say. Great reference and this is a very groovy design. Very stylish indeed and the colors, brings so much life to any image. Especially vibrant colors, them cool and calm but, bright colors. Looking good my man, that steel is going to rock the house doe.


________________________________________________________________________________________________________________________________________________________________________
[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 41132413462_abc15f97a9_o

Phant0mD

Phant0mD

[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 51631106195_34e64106bd_o
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Slight improvement after several trial and errors.
Added 2 extra outer trimmings of colored steel.
This will not be the main plate, more to act as a buffer for the logo when it appears against different colored BGs duting animation sequences on the SP etc.
Still experimenting with the innter layers and retribution text but its getting somewhere


[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 O0jNb2l


________________________________________________________________________________________________________________________________________________________________________
[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 39617182812_da9b58ffc9_o

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Wow man, wonder what the animation would look like. Also, it’s going to be gorgeous on a bg. When I look at the gloss on the letters, it reminds me of this animation I once saw. It was like a moving gloss, from left to right. Still this is shaping up so nicely my G.

Phant0mD

Phant0mD

[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 51631106195_34e64106bd_o
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Well the overall theme I am trying to go for, is that the screenpack itself is a living artificail intelligence weapon fused with some ancient battlefield technology than was either from space or the gods, but we dont know because its too secret lol.
So just like the anime series Guyver: Bio Booster armor. He obtained the suit made from alien technology, or the same as the crysis body suit from crysis.
So BATTLECRY represents these warriors who found this ancient CRYO technology on the battlefield and fused with it, so BATLECRY has double meaning now u see lol.

Anyway im currently working on something technical as a trial and error. post images later


________________________________________________________________________________________________________________________________________________________________________
[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 39617182812_da9b58ffc9_o

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Yes, double for the trouble. They will have great power.lol That sounds like, a mystery in itself, I look forward to seeing this weapon assembled together. Sounds all good my brotha from another, roll the thing.lol

Phant0mD

Phant0mD

[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 51631106195_34e64106bd_o
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Several hours of painful rendering later.... lol.  hmmmm I wonder what this is for [COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 1f608

[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 JOn2FJR

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[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 51631106195_34e64106bd_o
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Another small update.
Playing around with positioning of the elements and what will be begind the logo before I start blending and adding the technical wizardry that pulls it all together.

You may notice that there is now an Acronym for B.A.T.T.L.E CRY:

Bio.Augmented.Tactical.Technology.Lifeform.Enhancement.CRYOgenesis


[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 7Q6HwvP

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Man this so sick, wow this really die hard here. I can only image, what the animation going to display like. The glowing lights blinding me, from all the eye candy.lol This going pretty smooth bro, I like the colors and the, the texture of everything.


________________________________________________________________________________________________________________________________________________________________________
[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 41132413462_abc15f97a9_o

Phant0mD

Phant0mD

[COMPLETED COMMISSION][Mugen 1.1][720p Open GL] BATTLECRY: Retribution SP Project: Logo/Advanced Training Stage For GrayFox/BIGBOSS/Oxocube/Lunalcard55 51631106195_34e64106bd_o
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small update - added a prototype design for the cyber steel backer plate.
Will be experimenting with extra layers and textures here to give it a tiled effect or look like multiple parts but thats gonna be trial and error.
Starting to slowly take form. getting a little closer now to how I want it to look.


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CancerManXIII

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man... this This look's too hot for mugen" amazing fellas.
I'm feeling quite FOMO at the moment - need to get my priorities in order then come back at some stage and get you boys to pimp my whole screenpack


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GRAYFOX

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The backplate looks smooth, I know once you add the animation's. Its going to turn heads, very different and unique man. This is going to be fun, seeing how the buttons and word fonts going to complement the logo. pirate

@Cancerman, yo wats good man. I feel you on that tip, still my boi Phantom is running this show. Hit him up, when your ready for that super pimp slap you in the face mugen upgrades.lol


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Good god that logo is ridiculous......
I guess this is the difference between pro and amateur.
Noob designer would stop and think this cool and finished but hes still experimenting.
Either you're insane or you secretly work undercover for Konami or something man.

GRAYFOX

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Man you know, I use to think the same thing a long time ago. I figured, if I practice long enough. Maybe, I might learn a thing or two. He wasn't the only insane designer, Syn,motvn,Hank,ex,mugenmasion. It was crazy, I thought trying to figure out which company, who maybe work for who.lol The man is the Truth, can't be touch. It just keep getting better and better, then he drops the mic and walks away again.lol

Phant0mD

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@Filthy Fredo wrote:Noob designer would stop and think this cool and finished but hes still experimenting.

Lol well how to explain.
I think we all grew up exposed to the same franchises and liking the same flashy stuff thats why our community flourished till now.
Like-minded people with the same interests and expectation for quality, thats all.
Just some of us devoted our time to gaming primarily, and others to design. Its all down to how u use your spare time IMO.
Also, as far as the design goes, I dont know how to explain it but as you probably know doing stages,
YOU dont decide when something is complete, IT does.
You know by looking at it when its finished and you just have to carry on until it tells you it is done. Especially when u have the blueprint in your head of what you want to achieve.

But more importantly, back in the lab.....hmmmm whats this for

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It looks like guts sword.lol But I can only imagine, what sick candy idea you have cooking.lol I see nothing but pure awesomeness. Swords clashing and fist exchanging. Looks nice man, please carry on.


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Heck I see the sword glowing, then, opens up and starting transforming into, that dragon like a transformer. Then he looks at the screen and screams, then he transform into the select screen.lol I don’t know man, but something is about to blow up here.lol


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