
Expand M.U.G.E.N engine!
MugenHook is a project aiming to add more features to the engine, this includes animated portraits, icons, multiple characters per slot and more!
What does it add?
Announcers
Custom sounds can be assigned to any cell, effectively creating character announcers. Multiple ways to set up, one including reading sounds from character file.
Animated Portraits
Character portraits can now be fully animated, optionally with animation changing upon selection.
Sliding Portraits
Character portraits can now slide on screen, with various ways to set up. Slide once on mode selection or slide on each cursor change!
Animated Icons
Character icons can now be fully animated in various ways, play once, loop anim or play animation upon variation selection.
Variations
With this feature, you can place multiple characters in one slot. Limit is 255, double pressing START will move to the next entry in the slot.
String Swaps
You can change value of many hard-coded strings, such as button names or game mode names.
Tag Restoration
Tag mode (cut from 1.1) is restored and can be fully utilized. A new CNS param 'tag' was added which allows you to check if mode is tag.
NOTE: This feature is for scripters! Enabling it does not mean that it will be possible to swap characters during game
Stage Announcer
Each stage can use a separate sound.
Magic Boxes
Allows to make timed cells in select screen, works exactly like Smoke in Mortal Kombat 3.
Various Tweaks
Main menu can be scrolled using LEFT/RIGHT instead of UP/DOWN, game modes can be hid, game mode player amount can be changed and more!
MugenHook is a project aiming to add more features to the engine, this includes animated portraits, icons, multiple characters per slot and more!
What does it add?
Announcers
Custom sounds can be assigned to any cell, effectively creating character announcers. Multiple ways to set up, one including reading sounds from character file.
Animated Portraits
Character portraits can now be fully animated, optionally with animation changing upon selection.
Sliding Portraits
Character portraits can now slide on screen, with various ways to set up. Slide once on mode selection or slide on each cursor change!
Animated Icons
Character icons can now be fully animated in various ways, play once, loop anim or play animation upon variation selection.
Variations
With this feature, you can place multiple characters in one slot. Limit is 255, double pressing START will move to the next entry in the slot.
String Swaps
You can change value of many hard-coded strings, such as button names or game mode names.
Tag Restoration
Tag mode (cut from 1.1) is restored and can be fully utilized. A new CNS param 'tag' was added which allows you to check if mode is tag.
NOTE: This feature is for scripters! Enabling it does not mean that it will be possible to swap characters during game
Stage Announcer
Each stage can use a separate sound.
Magic Boxes
Allows to make timed cells in select screen, works exactly like Smoke in Mortal Kombat 3.
Various Tweaks
Main menu can be scrolled using LEFT/RIGHT instead of UP/DOWN, game modes can be hid, game mode player amount can be changed and more!
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