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[COMPLETE COMMISSION][Mugen 1.1][1080p] BATTLECRY: RETRIBUTION SP part 2 - TAG MODE LIFEBAR TEMPLATE SYSTEM

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Phant0mD
GRAYFOX
Shakti♥chu<3
xXEnchanter.ZuXx
lunalucard55
CancerManXIII
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GRAYFOX

GRAYFOX

[COMPLETE COMMISSION][Mugen 1.1][1080p] BATTLECRY: RETRIBUTION SP part 2 - TAG MODE LIFEBAR TEMPLATE SYSTEM - Page 4 OjtZ7W5
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Let the show keep going on. Thanks to all our sponsors and everybody else. Who else, support's this thread. Will the timer have a decimal or the traditional look. Im trying to pick good's before they are ripen.lol


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Phant0mD

Phant0mD

[COMPLETE COMMISSION][Mugen 1.1][1080p] BATTLECRY: RETRIBUTION SP part 2 - TAG MODE LIFEBAR TEMPLATE SYSTEM - Page 4 51937087073_50975dcb2f_o
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A new week, new progress begins.....3 things to report as we kick start the week:

1. progress! We have frame 001 of the powerbars in place

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2. I have updated the score system so the numbers are added in a rapid speed format instead of the delayed fram format.
So the score updates as soon as the hits or score conditions are met.

3.you mentioned on discord wanting to add some additions to the commission with a certain type of timer - but the links don't work.
Can you post me a video or screenshot here of any existing mugen screenpack that is using this type of timer system you want. That way I can tell you straight away if it is extra cost or not to the project. onwards and upwards!


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GRAYFOX

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[COMPLETE COMMISSION][Mugen 1.1][1080p] BATTLECRY: RETRIBUTION SP part 2 - TAG MODE LIFEBAR TEMPLATE SYSTEM - Page 4 OjtZ7W5
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The first frame looks awesome. Forward progress indeed. Yes, I will upload the link again here.lol I don't know why the link, did not work.lol Give me a sec doe.


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GRAYFOX

GRAYFOX

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Here is the link, my brotha. But if it could be a font that matches wat ur doing of course. Well, whatever color scheme u was going to do for the timer. Just the part, how the numbers are designed. With that decimal, also if it's not a good look. I trust you, keep cooking with gas. I don't won't to stop the A train man.lol


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Phant0mD

Phant0mD

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leave it with me man, as I recall, decimal timing is an option in the fight.def meaning I dont have to do anything special for it to work. its an option you can turn on or off i believe but we will find out when we add the timer font.

I am currently creating the original audio sound effects for the powerbars.
I am using original sound effects and original japanese AI voices for the charges to make it relate to the powerbars and CRYO theme we created when we planned this.

The voices will say:
CRYO Stage 1
CRYO Stage 2
CRYO Stage 3
CRYO Stage 4
CRYO Genesis Max (aka lvl5)

and more importantly, we have powerbar frame layer 2 in place
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GRAYFOX

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Everything sounds good, yeah couldn't remember if you could option that feature or not.lol Also, the original sounds will be awesome. The second layer is looking beast, it's really coming of fruition man. Keep it lit, in the temple.


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Phant0mD

Phant0mD

[COMPLETE COMMISSION][Mugen 1.1][1080p] BATTLECRY: RETRIBUTION SP part 2 - TAG MODE LIFEBAR TEMPLATE SYSTEM - Page 4 51937087073_50975dcb2f_o
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Well I have created the original sounds, but I am still testing them because as you know, MUGEn and sound volume is a bit tedious to configure because you have to make sure the sfx are not too quiet over the bgm audio, also I cant have the sfx voice talk too long or it will sound annoying during charge to full meter. So i am still trial erroring that.

In the meantime, we have now added the 3rd Powerbar layer

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I’m eating popcorn to the max,over here man. This whole screen shot is straight fire.lol Yes the layer looks so good, much life added. Also, I understand on the sounds. Going to another piece to the grand scheme. Keep the camera rolling back.lol


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Phant0mD

Phant0mD

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Well the meter sounds are redone and imported - will showcase those tomorrow all going well.
GOing to burn some incense in the mountain temple tonight and finish these base sprites for the power bars so we can be ready for the nexr phase as of next week. About to upload the latest layer imports now


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Phant0mD

Phant0mD

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We now have 5 layers imported.
The next will be the final 2 layers - the actual power meter cyber frame and the meter charge itself, which needs to have its range of empty to full calculated


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GRAYFOX

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Man this going so smoothly. I like the layers added, look forward to the next phase. I look forward to hearing the sounds, and the bars in action. Let's keep the incense flowing, up in the mountains.lol


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Phant0mD

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Aaaand diddley doodley.
We have the meter frame now.

Now all I have to do is code in the meter energy, and we have laid the base layers for the power bar.

Once I've coded that in later, we will be ready to test the meter charge and the sounds out


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Hot dang man, you move fast.lol I see u starting to do some neo matrix, type transcending stuff huh. Well just a little, I know the best is yet to come. The bars looking so good, look forward to seeing them in full action. Sounds and meters running full speed ahead.


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Phant0mD

Phant0mD

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And there we go. All base layers and coding for the power bars and lifebars is now complete. Original custom soundfx for up to 5 level charges also added with sound balanced and echo reverb effect to make it sound like a mech suit cockpit.


When all the other fine pieces are in place, of course we will be returning back to all of these layers to animate and add the shine to them individually.
Same way in which we did so with the trainings stage.

But Now that the ground work is done, the next step will be to start working on the small fiddly details.
- the name font system,
- the meter font system,
- and the round win icon system.
- The Timer system
- custom simul/tag mode portrait system

I will update the 1st main page with our completion status and get us ready for next week!


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Sweet chili powder, this is wat I'm talking about. Pure originality on the sounds. Now wit them other elements to be added. It will be just elementary, my dear Watson.lol


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Phant0mD

Phant0mD

[COMPLETE COMMISSION][Mugen 1.1][1080p] BATTLECRY: RETRIBUTION SP part 2 - TAG MODE LIFEBAR TEMPLATE SYSTEM - Page 4 51937087073_50975dcb2f_o
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Alrighty, you're probably wondering whats been cooking these last 2 days.
Well I've got good news - i have completed the SImul=tag mode Custom Portrait template and have even created the creation tutorials for intermediate/experienced users.

Will post some videos and images showing off the whole thang shortly!


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Hey man I love when a plan come together. Look up to the task if building a new port cabinet.


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Phant0mD

Phant0mD

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Alright, now I will showcase and explain the simul/tag mode custom portrait system.

This will be the same method as used in most Mugen 1.1 screenpacks that use custom portraits.

The user will be able to use the included custom template to create their very own portraits.

In order to use it, it will require the user of course, to be an intermediate/advanced mugen user.
The user must have a basic level of understanding and skills in using Adobe Photoshop and Fighter
factory 3 or higher.

For users without these skills, or users that cannot be bothered doing themselves,  
luckily we will have a paid commission option where we can make the portraits @ cost aswell.

SO I have already created a:
*PSD Template
*Storage folder
*README GUIDE
*mp4 video tutorial

They will be placed in the "portraits" folder in the main directory.
And it will look like this:
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The Readme guide will contain the following text:
CUSTOM PORTRAIT README GUIDE:


This is what the output file will look like:
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And here is the end result:
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This is the video tutorial on creation method



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This is a very detailed tutorial. It covers everything you would need in order, to correctly are your life bar port. No excuses, lo the main man has laid it out for us to work with. Job we done. So when will it be available for dl.


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Good question indeed.

I had a brainstorm!
Considering it is a part of the Battlecry screenpack,
I guess it will be available for download inside the official release for the Battlecry screenpack.

Because who knows how many more custom portrait tutorials we will need before this project is complete........


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Kool, this just the beginning of awesome ports. I'm going to use a bunch of ur vector ports.lol Looking to see the next chapter.


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indeed.
The next step is one of my least favorite steps - creating the name fonts.
It is the painful repetitive process of creating graphics for every single letter, number and symbol including upper case and lower case.

ABCDEFGHUJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
0123456789
~!@#$%^&*()_+-=
,./;'[]\
<>?:"{}|`~

The process is long and brain melting, because each character also needs to be positioned correctly inside a grid layer so that when any combination of characters is displayed in the name area, they all appear uniform and spaced evenly.
This one will be a cold lonely meditation session in the mountains lol.
The font style I am considering will be the same font I use for the SCORE text but with some modifications on certain letters.


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GRAYFOX likes this post

http://www.negative-edge.net

GRAYFOX

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I see, so create your font in font maker or something els. I remember updating my old life bars, one time and yeah it took me a minute to learn it.lol It’s going to be interesting to see, how the modifications turn out. Man this will be a lofty lesson, but you are the grand master so it wil be a flawless of meditation.lol


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SuperWhiskey

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Phant0mD wrote:alrighty. Update. I've placed all the elements. Here's what we have so far.
All subject to change and further tweaks and animation stuff in near future of course, but you get the general idea lol.


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The next step I have is a tedious one, but a fruitful one.
I dont know if you are aware, but Recently Shiyo returned and reuploaded the 2021 add004 update patch.
I am going to download it now and use it as a fresh build and start importing these sprites done fo far into the engine so we have the latest base to work with. I will be in the mountains for a few hours on this and will be back to post my results lol.

I just wanted to say this looks incredible!
Sorry if this is off topic, but can we request custom stages and screenpacks like this if we want them made now?
What is the process?


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GRAYFOX

GRAYFOX

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Yeah man, just stop over at the discord. Go to paid commission tab, and post your request. You will be answered accordingly.


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