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hatter's rakuga thread

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HekuttaSaint
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hatter
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26Graphic Art (General) Re: hatter's rakuga thread Wed Dec 22, 2021 4:47 pm

hatter

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Last reply was Wednesday, March 3, 2021. holy shit.


Well, here's an Imgur link linking to all the work I've done this year. [You must be registered and logged in to see this link.]

I'll try to post here a bit more often next year.

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27Graphic Art (General) Re: hatter's rakuga thread Wed Dec 22, 2021 4:58 pm

✴Ex-Sirius✴

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a lot of really impressive works here hatter, very good.
I really liked the street fighter III ryu vs alex timelapse, and the sprite edits.

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28Graphic Art (General) Re: hatter's rakuga thread Wed Dec 22, 2021 11:26 pm

HmmmLawnmower

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Really good stuff! Love the sprite edits and I could watch art time lapse videos for hours.


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29Graphic Art (General) Re: hatter's rakuga thread Fri Dec 24, 2021 10:33 am

hatter

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Should probably be clear on which of the pixel works are edits and which are from the ground up.

The Mario, M.Bison and Ryu animations, Dungeons and Dragons commission, SF3 x KoF, SF3 Ryo animation, SF3-styled Darkseid, CvS-styled Raidou are from the ground up.

The rest are split between edits or redraws from the ground up, but heavily referencing existing sprites, almost to the tee.

Appreciate the love, though.

30Graphic Art (General) Re: hatter's rakuga thread Fri Dec 31, 2021 1:46 am

Shakti♥chu<3

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really amazing sketches! thank you for the share^^

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31Graphic Art (General) Re: hatter's rakuga thread Fri Jan 14, 2022 9:33 pm

hatter

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Thanks.

So, I want to focus on making background art this year, so that my illustrations feel less empty.

Here's a recap of some recent work: [You must be registered and logged in to see this link.]

You can also see that I will be redoing my stage from the ground up. This time, it's more inspired by the NYC stage in MARVEL Super Heroes vs Street Fighter, think of it as a training ground for when I make my stages for my CAPCOM vs SQUARE full game project.

32Graphic Art (General) Re: hatter's rakuga thread Fri Jan 14, 2022 10:36 pm

Balelynx

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you're making a full mugen game project?

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33Graphic Art (General) Re: hatter's rakuga thread Sat Jan 15, 2022 10:04 am

hatter

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Balelynx wrote:you're making a full mugen game project?


Yes, I am working on this at a egregiously slow pace, a lot of things are being done from the ground up, mainly sprites, stages, SP, and some of the code (a lot of code is referenced, since coding is not my main gig). The game's roster and final boss have been decided, and for the most part it's planned for it play as a mixture of MARVEL vs CAPCOM, and SvC: Chaos. It'll be done in MUGEN 1.1. I had IKEMEN under consideration, but after some testing, I won't look into it any further.

Currently, the first character, Ryu (surprise surprise lmao) is almost 90% done. When I have more progress done for this project, you should expect a thread to open up here, as I'll only be hosting it on NAM, and the new MUGEN.NET Discord (which is run by Jesuszilla and Kamekaze, so another place to get it will be will theoretically TrinityMUGEN, but that'll be very later on).

I post some videos of my progress on the NAM and MUGEN.NET Discords, it's not much, but just some proof that I am working on stuff. Thanks for your interest.

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34Graphic Art (General) Re: hatter's rakuga thread Sat Jan 15, 2022 5:28 pm

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amazing work hatter, i remember seeing your work on the discord in the past. The spriting is amazing and your artworks are very unique and detailed.
hatter wrote:
Balelynx wrote:you're making a full mugen game project?
It'll be done in MUGEN 1.1. I had IKEMEN under consideration, but after some testing, I won't look into it any further.

One of my friends was also working on a full game project for Ikemen but stopped because of speedbumps he kept encountering.
His main irk was that features and updates constantly get redacted due to bugs, that and the update patch process and the constant wait for improvements or fixes in upcoming builds was hindering him wanting to progress. I think anything made solid in 1.1 can always be easily ported in the future when the engine reaches a stable state

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35Graphic Art (General) Re: hatter's rakuga thread Sat Jan 15, 2022 9:10 pm

hatter

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✴Ex-Sirius✴ wrote:
One of my friends was also working on a full game project for Ikemen but stopped because of speedbumps he kept encountering.
His main irk was that features and updates constantly get redacted due to bugs, that and the update patch process and the constant wait for improvements or fixes in upcoming builds was hindering him wanting to progress. I think anything made solid in 1.1 can always be easily ported in the future when the engine reaches a stable state

This was the exact same sentiment I had, popped the Ryu character I was working on in IKEMEN Go, and RemapPal immediately stopped working correctly, even though I had it set up for normal palette usage and the Mode Change for Ryu. I read somewhere in the Discord you had to play and resave the .SFF to MUGEN Beta, but that also didn't work. At that point, I pretty much noped.

I definitely am not opposed to porting in the future, if it ever gets to a stable and usable state.

✴Ex-Sirius✴ wrote:amazing work hatter, i remember seeing your work on the discord in the past. The spriting is amazing and your artworks are very unique and detailed.

Thanks. I really do make sure to put as much effort as humanly possible into it all, so I'm happy it shows.

36Graphic Art (General) Re: hatter's rakuga thread Tue Feb 22, 2022 8:32 pm

hatter

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[You must be registered and logged in to see this link.]

Nothing much, been working on a big commission, and that's been taking most of my time. I am however, 7 illustrations in, so that's hype af.

37Graphic Art (General) Re: hatter's rakuga thread Thu Feb 24, 2022 10:53 am

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Awesome artwork! do you make mugen characters aswell?

38Graphic Art (General) Re: hatter's rakuga thread Fri Feb 25, 2022 11:24 am

Filthy Fredo

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hatter wrote:[You must be registered and logged in to see this link.]

Nothing much, been working on a big commission, and that's been taking most of my time. I am however, 7 illustrations in, so that's hype af.

congratulations on do commission.
I think it makes more motivation to complete the art when it is commission.


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39Graphic Art (General) Re: hatter's rakuga thread Tue May 31, 2022 8:24 pm

hatter

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MagistusMoon wrote:Awesome artwork! do you make mugen characters aswell?


Not really. It's a bit of a situational thing, I am working on character coding as well as spriting for CAPCOM vs Square because as it stands, I don't have people to either help me with the coding, or sprite in the CAPCOM vs SNK sprite style in a manner where they can make it feel like it was done by the CAPCOM art team, like me and a few other people I know. I'm hoping I can get a few people in on this, but it's a shot in the dark tbh.

Also, HI. I've been busy. Have whatever I've worked on for this past while and whatever I'm still working on: [You must be registered and logged in to see this link.]


Also, on the topic of my first actual illustration commission, you can see the art in action on Kamekaze's Twitch, right here: [You must be registered and logged in to see this link.]. My work is displayed around the 36 minute marker. I'm proud of what I made for this, even if it isn't perfect, and I did learn a bit more about the kind of technique I like to use.

40Graphic Art (General) Re: hatter's rakuga thread Tue May 31, 2022 9:39 pm

-Metal SK-

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I would love to see some of your artwork here too I had trouble with the links because my phone


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41Graphic Art (General) Re: hatter's rakuga thread Wed Jun 01, 2022 10:25 am

hatter

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-Metal SK- wrote:I would love to see some of your artwork here too I had trouble with the links because my phone

Yeah, my bad, I'll try to post them here directly and maybe more frequently so I don't have to dump them like I did yesterday.

42Graphic Art (General) Re: hatter's rakuga thread Mon Aug 08, 2022 10:10 pm

hatter

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posting so that my account doesn't get hakai'd for inactivity. not much going on since I'm packing boxes w/ familia to move to new city. will probably be up and running after 22nd of August again... I hope.

time lapse video while I'm at it:

43Graphic Art (General) Re: hatter's rakuga thread Tue Aug 09, 2022 7:45 am

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pretty cool.
But you donot worry about account be delete because you are long time post member.
it is only the 0 post member or only one post in 2 years members that is removed


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