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Converting Mugen 1.0 Characters to 1.1 Format

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Phant0mD
Vermilion Spy
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Vermilion Spy

Vermilion Spy

Converting Mugen 1.0 Characters to 1.1 Format  52117799409_ab650ff4e9_o
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This is a simplified version of the original MFFA character conversion tutorial. Hope it is useful. Any questions please feel free to ask

Step 1 - Update .def file:


Step 2 - Update the .sff file to 1.1 format:

Step 3 - Update the CNS files and states:

Phant0mD

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Thanks for that - its been quite a while since i dabbled with chars so i needed a refresher lol i was 99% sure apart from the 5900 state stuff. all good now


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Swagga Kings

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@Vermilion Spy
Ohhh yes thanks for this man this can be useful

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Hey what's I have a question I know it's been a while but is there a tutorial video on how to do this???

Vermilion Spy

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not that I am aware of, however it is quite simple to perform by following the listed steps. As long as you have a copy of fighter factory and notepad plus, that is all that you require to do it.


If there is a specific part you are stuck with please let me know and I can assist


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Converting Mugen 1.0 Characters to 1.1 Format  39750191021_f709bd611c_o

Swagga Kings

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Converting Mugen 1.0 Characters to 1.1 Format  49283912532_cb9be7ddac_o
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Ok I did everything and it came out just right but how can I set up the palettes this way?

pal1=Palettes/Knuckles-PhoenixWright.act
pal2=Palettes/Freedom Prevails.act
pal3=Palettes/Cannon Spike.act
pal4=Palettes/Knuckles-Default.act
pal5=Palettes/Victor.act
pal6=Palettes/Knuckles-SYellow.act
pal7=SFVPalettes/SFV01.act
pal8=SFVPalettes/Illuminash-Custom.act
pal9=SFVPalettes/Illuminash-SFV-C2.act
pal10=SFVPalettes/Illuminash-SFV-C3.act
pal11=SFVPalettes/SFV05.act
pal12=SFVPalettes/SFV06.act
st1=States/Normal.st
st2=States/Special.st
st3=States/Super.st
st4=States/Helpers.st
st5=States/Charlie.st


Instead of this way [Palette Keymap]
x = 1
y = 2
z = 3
a = 4
b = 5
c = 6
x2 = 1
y2 = 8
z2 = 9
a2 = 10
b2 = 11
c2 = 12

NAMTron

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delete this text

pal1=Palettes/Knuckles-PhoenixWright.act
pal2=Palettes/Freedom Prevails.act
pal3=Palettes/Cannon Spike.act
pal4=Palettes/Knuckles-Default.act
pal5=Palettes/Victor.act
pal6=Palettes/Knuckles-SYellow.act
pal7=SFVPalettes/SFV01.act
pal8=SFVPalettes/Illuminash-Custom.act
pal9=SFVPalettes/Illuminash-SFV-C2.act
pal10=SFVPalettes/Illuminash-SFV-C3.act
pal11=SFVPalettes/SFV05.act
pal12=SFVPalettes/SFV06.act



you have to physically add those pallettes to the character via the fighter factory method listed above.
the button presses are used to select the colors in the order you place them from 1-12 in the sff file


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Converting Mugen 1.0 Characters to 1.1 Format  37790345872_ebfeb58d10_o

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what if the character doesn't have a Statedef 5900 will they still work cuz I did the conversion and the rest except the last cuz it seems the character has no 5900..

Vermilion Spy

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some characters use an alternate state but its very uncommon. Which character are you trying to update? Post a link and we can have a look.


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Converting Mugen 1.0 Characters to 1.1 Format  39750191021_f709bd611c_o

actionpacked247



Converting Mugen 1.0 Characters to 1.1 Format  SPOGNVp
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Hey there. I'm new to the forum (nice to meet you all!). Can you lend me some guidance, still? I'm trying to convert an old She-Ra to 1.1. I followed your steps, and I'm still getting this error message below. I thought doing the conversion steps would help, but I'm not sure how to fix this.


Error detected.

Not a valid elem type: tagin
Error parsing [State -3, TAG-TEAM 13]
Error in [Statedef -3]
Error in TagBattle5.cns:2840
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/SHERA/SHERA.def
Error loading p1

Oxocube

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Converting Mugen 1.0 Characters to 1.1 Format  51240524370_550aa649d1_o
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actionpacked247 wrote:Hey there. I'm new to the forum (nice to meet you all!). Can you lend me some guidance, still? I'm trying to convert an old She-Ra to 1.1. I followed your steps, and I'm still getting this error message below. I thought doing the conversion steps would help, but I'm not sure how to fix this.


Error detected.

Not a valid elem type: tagin
Error parsing [State -3, TAG-TEAM 13]
Error in [Statedef -3]
Error in TagBattle5.cns:2840
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/SHERA/SHERA.def
Error loading p1

That error message is unrelated to the .sff file and is moreso a coding issue within the character.
This tutorial is just about how to upgrade the .sff file from the old format to the newer optimized 1.1 sffv2 format which allows you to map palettes to keys and save palettes in the .sff itself among other added features.

What you are really needing is to research how to upgrade a mugen 1.0 or lower character to mugen 1.1 format.
Also, I'm not assuming anything byt looking at the code you posted suggests another potential bigger problem before dealing with that.
The problem being that the character seems to have custom/TAG related states which potentially relate to a fullgame or a custom common1.cns file.
Meaning there is potentially another base version of the character without tag system added in that wont throw that error message but i could be wrong
But i could be wrong. Hope this kind of helped somewhat but sorry if a bit vague - I'm not an expert myself either but I hope it helps somewhat.


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Converting Mugen 1.0 Characters to 1.1 Format  WEOuZsG

actionpacked247 likes this post

actionpacked247



Converting Mugen 1.0 Characters to 1.1 Format  SPOGNVp
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Oxocube wrote:
actionpacked247 wrote:Hey there. I'm new to the forum (nice to meet you all!). Can you lend me some guidance, still? I'm trying to convert an old She-Ra to 1.1. I followed your steps, and I'm still getting this error message below. I thought doing the conversion steps would help, but I'm not sure how to fix this.


Error detected.

Not a valid elem type: tagin
Error parsing [State -3, TAG-TEAM 13]
Error in [Statedef -3]
Error in TagBattle5.cns:2840
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/SHERA/SHERA.def
Error loading p1

That error message is unrelated to the .sff file and is moreso a coding issue within the character.
This tutorial is just about how to upgrade the .sff file from the old format to the newer optimized 1.1 sffv2 format which allows you to map palettes to keys and save palettes in the .sff itself among other added features.

What you are really needing is to research how to upgrade a mugen 1.0 or lower character to mugen 1.1 format.
Also, I'm not assuming anything byt looking at the code you posted suggests another potential bigger problem before dealing with that.
The problem being that the character seems to have custom/TAG related states which potentially relate to a fullgame or a custom common1.cns file.
Meaning there is potentially another base version of the character without tag system added in that wont throw that error message but i could be wrong
But i could be wrong. Hope this kind of helped somewhat but sorry if a bit vague - I'm not an expert myself either but I hope it helps somewhat.

Thanks. That did help, actually. Aside from that research, I ended up scrapping the character when I stumbled upon a version of She-Ra that WAS actually updated to 1.1, but I'm still getting the error message above minus the "older version" thing. I'm gonna reach out to the creator.

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