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Converting Mugen 1.0 Characters to 1.1 Format

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Vermilion Spy

Vermilion Spy

Converting Mugen 1.0 Characters to 1.1 Format  50086984306_129c06f147_o
This is a simplified version of the original MFFA character conversion tutorial. Hope it is useful. Any questions please feel free to ask

Step 1 - Update .def file:
Go into your character def file and paste this into the def file:

Code:
[Palette Keymap]
a = 1
b = 2
c = 3
x = 4
y = 5
z = 6
a2 = 7
b2 = 8
c2 = 9
x2 = 10
y2 = 11
z2 = 12


Remove the .act files listed in the character .def file (these will be added into the character via fighter factory later)[/color]

Code:
[Files]
cmd  = Char.cmd
cns = Char.cns
st = Char.cns
stcommon = common1.cns
sprite = Char.sff
anim = Char.air
sound = Char.snd
[b]pal1 = pals/1.act < you need to remove these lines
pal2 = pals/2.act <
pal3 = pals/3.act <
pal4 = pals/4.act <

Your DEF File should now look something like this:

Code:
[Info]
name = "Char"
displayname = "Char"
mugenversion = 1.0
author = "person"
pal.defaults = 1,2,3,4,5,6,7,8,9,10,11,12

[Files]
cmd  = Char.cmd
cns = Char.cns
st = Char.cns
stcommon = common1.cns
sprite = Char.sff
anim = Char.air
sound = Char.snd

[Palette Keymap]
a = 1
b = 2
c = 3
x = 4
y = 5
z = 6
a2 = 7
b2 = 8
c2 = 9
x2 = 10
y2 = 11
z2 = 12


Step 2 - Update the .sff file to 1.1 format:
Convert the SFF file to 1.1. in fighter factory 3 or higher.
  To do this, go to the bottom of fighter factory and you will see Version: 1.0.1.0 or maybe Version: 2.0.0.0.  Click it and set it to Mugen 1.1.
Converting Mugen 1.0 Characters to 1.1 Format  FUtQMXl

Now add the palettes to the .sff file.
To do that, find this:
Converting Mugen 1.0 Characters to 1.1 Format  YGfoGEN

A window will pop up and you will have to find the .act files that are the palettes of the character.
Make sure to only do all of the act files accept for the default one.

Then this will come up:
Converting Mugen 1.0 Characters to 1.1 Format  N1MGt91

You want to set the group to 1 and the index to 2 and click OK.
This will add the palettes to the SFF file now you can save the SFF file.

Step 3 - Update the CNS files and states:
You need to add a small amount of code to the .cns file or the states.
You need to find Statedef 5900.
It may look something like this:

Code:
[Statedef 5900]
Type = S

[State 5900]
type = VarRangeSet
trigger1 = RoundNo = 1
last = 51
value = 0

[State 5900]
type = VarRangeSet
trigger1 = RoundNo = 1
fvalue = 0

You need to add this code to the State Def:

Code:
[State 5900, Palette]
type = remappal
trigger1 = 1
source = 1, 1
dest = 1, palno

It should now look like this:

Code:
[Statedef 5900]
Type = S

[State 5900, Palette]
type = remappal
trigger1 = 1
source = 1, 1
dest = 1, palno

[State 5900]
type = VarRangeSet
trigger1 = RoundNo = 1
last = 51
value = 0

[State 5900]
type = VarRangeSet
trigger1 = RoundNo = 1
fvalue = 0

Phant0mD

Phant0mD

Converting Mugen 1.0 Characters to 1.1 Format  50086984306_129c06f147_o
Thanks for that - its been quite a while since i dabbled with chars so i needed a refresher lol i was 99% sure apart from the 5900 state stuff. all good now


________________________________________________________________________________________________________________________________________________________________________
http://www.negative-edge.net

Swagga Kings

Swagga Kings

Converting Mugen 1.0 Characters to 1.1 Format  49283912532_cb9be7ddac_o
@Vermilion Spy
Ohhh yes thanks for this man this can be useful

Swagga Kings

Swagga Kings

Converting Mugen 1.0 Characters to 1.1 Format  49283912532_cb9be7ddac_o
Hey what's I have a question I know it's been a while but is there a tutorial video on how to do this???

Vermilion Spy

Vermilion Spy

Converting Mugen 1.0 Characters to 1.1 Format  50086984306_129c06f147_o
not that I am aware of, however it is quite simple to perform by following the listed steps. As long as you have a copy of fighter factory and notepad plus, that is all that you require to do it.


If there is a specific part you are stuck with please let me know and I can assist


________________________________________________________________________________________________________________________________________________________________________
Converting Mugen 1.0 Characters to 1.1 Format  39750191021_f709bd611c_o

Swagga Kings

Swagga Kings

Converting Mugen 1.0 Characters to 1.1 Format  49283912532_cb9be7ddac_o
Ok I did everything and it came out just right but how can I set up the palettes this way?

pal1=Palettes/Knuckles-PhoenixWright.act
pal2=Palettes/Freedom Prevails.act
pal3=Palettes/Cannon Spike.act
pal4=Palettes/Knuckles-Default.act
pal5=Palettes/Victor.act
pal6=Palettes/Knuckles-SYellow.act
pal7=SFVPalettes/SFV01.act
pal8=SFVPalettes/Illuminash-Custom.act
pal9=SFVPalettes/Illuminash-SFV-C2.act
pal10=SFVPalettes/Illuminash-SFV-C3.act
pal11=SFVPalettes/SFV05.act
pal12=SFVPalettes/SFV06.act
st1=States/Normal.st
st2=States/Special.st
st3=States/Super.st
st4=States/Helpers.st
st5=States/Charlie.st


Instead of this way [Palette Keymap]
x = 1
y = 2
z = 3
a = 4
b = 5
c = 6
x2 = 1
y2 = 8
z2 = 9
a2 = 10
b2 = 11
c2 = 12

NAMTron

NAMTron

Converting Mugen 1.0 Characters to 1.1 Format  RjBqV68
delete this text

pal1=Palettes/Knuckles-PhoenixWright.act
pal2=Palettes/Freedom Prevails.act
pal3=Palettes/Cannon Spike.act
pal4=Palettes/Knuckles-Default.act
pal5=Palettes/Victor.act
pal6=Palettes/Knuckles-SYellow.act
pal7=SFVPalettes/SFV01.act
pal8=SFVPalettes/Illuminash-Custom.act
pal9=SFVPalettes/Illuminash-SFV-C2.act
pal10=SFVPalettes/Illuminash-SFV-C3.act
pal11=SFVPalettes/SFV05.act
pal12=SFVPalettes/SFV06.act



you have to physically add those pallettes to the character via the fighter factory method listed above.
the button presses are used to select the colors in the order you place them from 1-12 in the sff file


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Converting Mugen 1.0 Characters to 1.1 Format  37790345872_ebfeb58d10_o

ROCKstew



Converting Mugen 1.0 Characters to 1.1 Format  SPOGNVp
what if the character doesn't have a Statedef 5900 will they still work cuz I did the conversion and the rest except the last cuz it seems the character has no 5900..

Vermilion Spy

Vermilion Spy

Converting Mugen 1.0 Characters to 1.1 Format  50086984306_129c06f147_o
some characters use an alternate state but its very uncommon. Which character are you trying to update? Post a link and we can have a look.


________________________________________________________________________________________________________________________________________________________________________
Converting Mugen 1.0 Characters to 1.1 Format  39750191021_f709bd611c_o

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