He has been active within the Mugen community since the MUGEN-Dos era of 2001, and was one of the first Mugen creators EVER to create a functional, working screenpack for MUGEN.
Perhaps one of the more underrated creators, he is not particularly well-known for making any one specific break through creation, but instead, he has released a plethora of screenpacks, characters, and fullgame content over his long ongoing Mugen career.
He is still updating and releasing content as of 2018.
The Early Days
In 2001, Duracelleur was on his AMD Duron 800 + 128mo RAM Windows 98 PC testing Neogeo ROMs and other CPS2 ROMS via MSDOS.
Around that time, A big well known french newspaper "Le Monde" released an article about MUGEN and elecbyte which inspired him to make his first personal website called D.iN.S.V.
He then began making screenpacks in Photoshop 5, and shared the content on a few french and italian websites (all of which are dead now) and then things grew from there.
"To-Six" Characters Project controversy
Unfortunately, the reason why Duracelleur does not make the Mugen Forbes list despite his timeless contributions to the mugen community, is due the controversy surrounding his "To-Six" character edits project.
The "To-Six" characters project was a project in which Duracelleur edited a variety of 4-button characters from various game series, mostly of SNK game origins so that they play in a 6 Button style akin to the early CPS2 Marvel Vs Series Capcom games.
The characters hosted a variety of issues due to the gameplay faults in the template he created, the main issue being ridiculous infinite combo loops and unfixed, underlying issues with some of the original versions of the characters (not to mention the questionable clashing hitspark effects and super BGs)
In 2017 He also released the 3rd version of his KOF fullgame - KOF Anthology (AKA KOFA) . A 720p screenpack designed via the same structure as the MMV SP (wide menu and 4/3 fights)). It features 585 characters (+ hidden -not much kofed- chars) and 250 classified stages. Each character was edited with a simplified 4 button gamneplay and easy combos/specials/hypers & frenzy attacks in order to have what he claims to be "a complete homogeneous game."