@GRAYFOX wrote:Looking good, what will the animation be like. Since it's both of and darks. Maybe have most animation from the outside base of the bars. Also, making the top part glow. One side for each representing, from each side. Food for thought.
@Swagga Kings wrote:Phant0mD
Hey bro what's sup it's looking really good man, curious question how much more you have to go?
@Swagga Kings wrote:The life bars are looking good bro, hey remember we talk about the tag patch system if you check DarkWolf13-MvC2 characters they have a tag patch file in there folder I wanted to use that for my Ds vs Sf in the future
Tomoe-Setsuna wrote:I largely preferred the previous screenpack.
Niggaz b likeTomoe-Setsuna wrote:I largely preferred the previous screenpack.
The light is NEON my man@GRAYFOX wrote:Looking so smooth, looking forward to testing the beta and the final product. Keep it rocking fellas, I can see the light and it looks really bright.
Thanx bro. Glad u diggin dat so far. As far as big ports, - we have alot to discuss and improve on with all the portraits for the future final builds - to perfect this SP, there will be many intricate details to fix/discuss. But for now, as we agreed, the priority is to get the simul/turns bars working for the first BETA release, for now its using the default 9000,0 mugen portrait sprites.@Swagga Kings wrote: I like how the fonts looks for the names and numbers, combo hits it looks pretty good, one thing though how are you gonna get the big portraits to show up for the turns and simul, I'm sure you'll fine away :D
@GRAYFOX wrote:Them bars are on point, for the k.o'ed animation. How about, an animated skull with glowing red eyes or flames. Just food for thought, keep it rocking.
@GRAYFOX wrote:So the beta is for private testing only. If not, hook us up and lets fine tune this puppy. Congrats on releasing this beta build.
Last edited by Phant0mD on Mon Jul 09, 2018 4:38 pm; edited 1 time in total
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