~R@CE AKIR@~ wrote:
Note : Check the config file to see changes that can be made into the character.
- BATSU ICHIMONJI By Race Akira
Contact : here or at [You must be registered and logged in to see this link.]
Customized version of Capcom's Batsu Ichimonji character, for MUGEN 1.0
U - up LP - light punch LK - light kick
D - down MP - medium punch MK - medium kick
F - forward HP - heavy punch HK - heavy kick
B - back P - any punch K - any kick
s - start 2P- two punches 2K- two kicks
(Air) - Move must be performed in the air.
(EX) - Move has an EX version, performed by pressing two punch/kick buttons.
(MAX) - Use two punch/kick buttons when performing a Super move to power it up.
-IF YOU DON'T WANT CHAIN COMBOS GO TO THE CONFIG AND CHANGE THE VALUE UNDER VAR 55
TO 0 AND SAVE.Turning off the chain combos will give the character more of a
cvs-ish type damage for normal attacks.
.Big Upper F/B + 2P (near opponent)
.Ichimongi Drop Kick F/B + 2K (near opponent)
.Kiai Dan (EX) (Can be done in the air) D,DF,F+P
.Guts Upper (EX) F,D,DF+P
.Mikadzuki Kick (EX) D,DB,B+K
.Ryuusei Kick (EX) (Only in the air) D,DB,B+K
.Zenkai Kiai Dan (Can be done in the air) D,DF,F,D,DF,F+P POWER>=1000
.Blazing Mikadzuki Kick D,DB,B,D,DB,B+K POWER>=1000
.Ichimonji Style Barrage D,DB,B,D,DB,B+P POWER>=1000
.Super Ryuusei Kick (Only In the air)) D,DB,B,D,DB,B+K POWER>=1000
.Max Zenkai Kiai Dan (Can be done in the air) D,DF,F,D,DF,F+2P POWER>=2000
.Max Blazing Mikadzuki D,DB,B,D,DB,B+2K POWER>=2000
.Max Ichimonji Style Barrage D,DB,B,D,DB,B+2P POWER>=2000
.Super Guts Upper D,DF,F,D,DF,F+PK POWER>=3000
.Double Zenkai Kiaidan D,DB,B,D,DB,B+PK POWER>=3000
.Run: F, F
.Backward Dash: B, B
.Low Jump: tap U
.High Jump: tap D, U
.Long Low Jump: tap D, tap U
.Sidestep: LP + LK
.Sidestep Attack: p / k
.Forward Roll: F + LP + LK
.Backward Roll: B + LP + LK
.Parry High: tap F
.Parry Low: tap D
.Air Parry: tap F (Air)
.Power Charge: hold MP + MK
.Zero Counter: B, DB, D, P / K (during standing or crouching guard)
.Custom Combo: HP + HK (Air also)
.Fall Recovery: 2P / 2K (while falling and allowed)
- Normal Attacks are able to chain into other normal attacks.
- Normal attacks can be canceled into Command, Special and Super moves
- Some Special moves can be canceled into Super moves
- Some Lv1 Super moves can be canceled into MAX Super moves
- Cancelling a Special, Super move or Custom Combo into a Super move resets the juggle points
but also reduces its damage
- Removes cancellable attack restrictions and gives you a lot of freedom to combo them
- Juggle limit is lifted
- You can only use EX Special or Super moves from the point the character starts flashing faster
and brighter, and doing so ends Custom Combo
- Gives you a short invulnerability window at the start
THANKS TO -
Capcom-For creating the original character.
Elecbyte-For Making the MUGEN engine.
Virtualtek-For creating Fighter Factory.
P.O.T.S-For all your tutorials and open source coding. One of the best coders in mugen!
Daeron, Li_Kun and CVSNB - For making all of Batsu's sprites in the first place. This wouldn't be possible without you guys
Mouser - For using his Sff that was in his MVC Batsu as a base to make my own Batsu.
Infinite- For teaching me some new coding and putting up with my crazy ass and being a good friend
Skeletor EX - For beta testing, extra custom made sprites, and ideas.
UltimateBiosparkJ - For beta testing, and palettes and motivation.
Aldo - For making small custom portrait for Batsu
Chazzanova - For making the Lvl3 Portraits
- Batsu Ichimonji is property of Capcom
- Rival Schools is property of Capcom
- This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes
Download: [You must be registered and logged in to see this link.]