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100SadPandas
O Ilusionista
SXvector
HUNGRY WOLF
kenshinx0
Legend Ivanhoe
Demitri
DJ HANNIBALROYCE
Paul.M
GRAYFOX
Tamez
ExCham
Leo116
Vegaz_Parrelli
Sir Lord Alpyne
Dissidia
dbdrummer7
G
Markpachi
Watta
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51default Re: Finished Mon Jan 07, 2013 8:24 am

Watta

Watta

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I'll be more than happy to contribute Thumbs Up

I guess the more feedback, the better the stage will be!

I'll add DB's codes and put in the last glowing sprites. I'll send everyone the update once me and mark figure out dem BG Controls (im hoping Mark knows some stuff about them...)


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52default Re: Finished Mon Jan 07, 2013 1:21 pm

G

G

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I don't know much, I'd help more if I knew. But my knowledge of it is a bit limited. However, like I'd explained before Tamez has a couple of tutorials (though he didn't finish) explaining some of the concept of Background Controllers.

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53default Re: Finished Tue Jan 08, 2013 3:36 am

Watta

Watta

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Cool, I'll give 'em a look once I get a proxy running.

I'll try downsizing DB's monster length codes if I get some time. Yo DB, good luck on your exams! I'll handle the mugen stuff while you're busy if I can. Education before MUGEN! :pirat:


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54default Re: Finished Tue Jan 08, 2013 9:25 am

Sir Lord Alpyne

Sir Lord Alpyne

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Watta, check your mail when you can bruh. also, you plan on droppin' tha winter version at all? just wonderin'.....

anywho, keep up that grind bruh, [You must be registered and logged in to see this image.]


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55default Re: Finished Tue Jan 08, 2013 10:55 am

Watta

Watta

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Sup Alp!

Winter version aye? Not a bad idea. If the reception of this stage is well, I guess we could make a winter one as well. I believe there is a BG for all 4 seasons What a Face


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56default Re: Finished Tue Jan 08, 2013 11:25 am

dbdrummer7



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That would be awesome!

@GLB: I looked at the docs first thing and I think I could get something if I really had the time. Its pretty explanatory actually!

@Watta: I'll try to get some more of the blossoms done when possible and do you know how long it took to write tose monster codes only to find out that you could do less???? :P Fail for me... :P

57default Re: Finished Thu Jan 10, 2013 12:11 pm

Watta

Watta

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Lol DB dont be sad. At least you got them running :pirat: I cant seem to do that scratch

Yo guys, I made an updated version. I'll give it to GLB & Diss once Mark finished up a couple of things.


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58default Re: Finished Thu Jan 10, 2013 4:19 pm

G

G

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Sounds good, I can test whenever. What exactly did you do to the update?


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59default Re: Finished Thu Jan 10, 2013 5:59 pm

dbdrummer7



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Taunting The Devil (Gold)
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I thinkhe said that he updated the glow sprites.

60default Re: Finished Fri Jan 11, 2013 3:25 am

Watta

Watta

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yeah. Its not much so thats why Im waiting Mark to finish some of his stuff so I can give you guys a sufficient update :pirat:


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61default Re: Finished Fri Jan 11, 2013 3:53 am

dbdrummer7



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Taunting The Devil (Gold)
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I've been messing with the BG controls using docs (its early, so forgive if this is a stupid mistake). Can anyone tell me what is wrong with this code? The code says actionno 120 and ID 26. I think I only have to use ID, but when I put this code in it makes the blossom disappear.

[BGCtrlDef blossom2]
looptime = -1
ctrlID = 26

[BGCtrl 11]
type = posset
time = 600
x = 800
y = 200

62default Re: Finished Fri Jan 11, 2013 4:13 am

Watta

Watta

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maybe you should add a velset? IDK Im trying to get it to run as well =P


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63default Re: Finished Fri Jan 11, 2013 5:19 am

G

G

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Wish I could help more, I'm really bad with BG CTRLS. However, I'm pretty positive the issue there is your looptime. Watta got an explanation from Tamez in the chat room, I figured I'd cap the entire thing so there's reference. It's a bit long, but bare with them here:

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I figured posting this would benefit us all.



Last edited by GLB on Fri Jan 11, 2013 5:26 am; edited 1 time in total


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64default Re: Finished Fri Jan 11, 2013 5:21 am

Watta

Watta

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Thanks Heaps GLB!


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65default Re: Finished Fri Jan 11, 2013 6:50 am

dbdrummer7



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I think I got some of that... confused Anyway, I have to do more schoolwork today, but I'll see if I can report any progress by tomorrow or something. *Want to get this stage done and pretty!!!!!*

66default Re: Finished Fri Jan 11, 2013 1:29 pm

Watta

Watta

Finished - Page 3 49283851498_0631820187_o
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YES YES YES!!!!

After almost a billion fixes to my code, I've got the blossoms falling nicely AND repeating! :Enjoyment:

I'll make it a bit more smooth and send the code to DB


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67default Re: Finished Sat Jan 12, 2013 4:47 am

dbdrummer7



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Taunting The Devil (Gold)
Newagemugen Member for Over 7 Years

YES! After this we are taking a long break from leaf/blossom stages... And a good thing too, I didn't get much time to work on it yesterday.

68default Re: Finished Sat Jan 12, 2013 6:45 am

Markpachi

Markpachi

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Why am I not helping you guys? lol

69default Re: Finished Sat Jan 12, 2013 7:02 am

Watta

Watta

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>.>

Didnt you have that "surprise" for us or something?


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70default Re: Finished Sat Jan 12, 2013 1:22 pm

Watta

Watta

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Updates have arrived! :cheers:

GLB, Diss , and Mark please check your inbox's. I should have the link to the latest update.

There is still some things left to do so I would say it's at roughly 55-70%~ done to what I have planned so far. :pirat:

Yo Doug, check your inbox @ MFG since you don't come on here much.

Tell me what you guys think. I know there are a truck load of stuff that I need to fix, I just need your opinions study


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71default Re: Finished Sat Jan 12, 2013 2:20 pm

G

G

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Nice! Tested right away.

- There seems to be an error somewhere in your background controllers, at the very top of your stage there's one petal that falls and stays at the top of the sky rotating and disappears. I'm assuming it's incorrect use of a velset and the fact that you didn't calculate the height of the stage before doing the actions. I also think the petals disappear rather too quickly, they should stay on the ground for a while before they actually disappear.

- I like that you added the glows to the sign above at the top of the stage and the left and right side signs. It's not a huge deal, but it would've been better in my opinion had you animated the lettering only rather than the entire sign. It still looks nice regardless of that though.


- I looked in your .def file, I know it's a stage tool made stage but you have "reflect = 1" under your reflection and that's not right. Are your intentions to have a reflection or shadow? If you want a reflection you'd want to add an intensity line in the reflection.

- I lol'd @ the author names lol.

- Your 0,14 sprite has a random black dot in the bottom left corner that you can rid of with the green 0 color you used. It would crop itself further this way, in case you were wondering why it didn't.



It's going great, guys! I'd say you're about halfway there. Thumbs Up


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72default Re: Finished Sun Jan 13, 2013 7:06 am

Watta

Watta

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GLB wrote:Nice! Tested right away.

- There seems to be an error somewhere in your background controllers, at the very top of your stage there's one petal that falls and stays at the top of the sky rotating and disappears. I'm assuming it's incorrect use of a velset and the fact that you didn't calculate the height of the stage before doing the actions. I also think the petals disappear rather too quickly, they should stay on the ground for a while before they actually disappear.

Thanks, Im glad you like it. I'll be sure to fix that blossom (I knew there was something wrong somewhere >.>)

GLB wrote:
- I like that you added the glows to the sign above at the top of the stage and the left and right side signs. It's not a huge deal, but it would've been better in my opinion had you animated the lettering only rather than the entire sign. It still looks nice regardless of that though.

I was thinking of that too...Maybe I could do that if we finish some time before the newage pack is released.


GLB wrote:
- I looked in your .def file, I know it's a stage tool made stage but you have "reflect = 1" under your reflection and that's not right. Are your intentions to have a reflection or shadow? If you want a reflection you'd want to add an intensity line in the reflection.

Yeah tbh, I don't like the shadow. Thanks for the tip, I'll be sure to add it

GLB wrote:
- I lol'd @ the author names lol.

I spoke the truth [You must be registered and logged in to see this image.]

GLB wrote:
- Your 0,14 sprite has a random black dot in the bottom left corner that you can rid of with the green 0 color you used. It would crop itself further this way, in case you were wondering why it didn't.

I never actually noticed that. I'll fix this too

GLB wrote:
It's going great, guys! I'd say you're about halfway there. Thumbs Up

Thanks for the help man! I really appreciate your feedback.


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73default Re: Finished Sun Jan 13, 2013 3:24 pm

dbdrummer7



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Taunting The Devil (Gold)
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Yeah, nice job Watta, tested and liked! Did the code I sent you work out for the other blossoms?

74default Re: Finished Mon Jan 14, 2013 3:29 am

Watta

Watta

Finished - Page 3 49283851498_0631820187_o
★★Thousand Dragon★★
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Recieved 5 or more likes from other Members
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Haven't tried it yet bro,

I'll try fixing it this weekend.

Mark made some better glowing sprites so I'll try updating that as well.

Diss also said something about the floortension being far too high but I think Mark fixed that


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75default Re: Finished Mon Jan 14, 2013 6:56 pm

dbdrummer7



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Taunting The Devil (Gold)
Newagemugen Member for Over 7 Years

Did he tell you about sprite issues? He sent me a few issues (pretty much all sprite related) and I direted him to you (I don't know anything about sprites).

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