MarkPachi wrote:[You must be registered and logged in to see this image.]I'm not pleased with the gradient in the BG, damn colorloss.
Looks like you're getting better :)
This concept is really nice. makes me think of polar metropolis or some shit like that from MOTVN. I already explained
how to avoid gradintloss like that but because i'm nice i'm gonna do it again :)
open your sprite with the gradient and use a radial blur, then a gaussian blur, and turn it into 256. Then re-apply the radial blur and re turn it into 256 again.
repeat this process as many time as you want if there are sitll gradient loss and just try to play with the blur intensity to see what result you get. a blur of 10 to 20 % should be enough for any type of blur.
Also I am not sure about one of the building with the top going like it has a pyramidal shape but that's just me.
ANd finally, it might be personal preference but i find illogical and weird when a stage has a strong color influence (here it's blue light obviously) and characters are not affected by this light and color influence.
It sounds logical that in a powerful sunset, characters should look a little bit orange/yellow/reddish for example.
Here I suppose character could be affected a little bit by a turquoise/light blue tint. make some test with a character that has a white costume like Saiki to be able to see the strenght of the tint.
To obtain this apply a tint with layerno = 1
Not indispensable but makes a big difference from my point of view.