Once I like the idea enough, I start sketching the animation, have several rough sketches already, though I won't detail them until I have the moves fully conceptualized (commands, chain possibilities & usefulness between them).
The project is long term since I do it in my free time (when I don't feel like laze around ), so guess I'll be updating this sporadically...On the bright side, there aren't many characters I care enough to bother in sprite anyway (still pending many BG wips , but lately I'm giving this more attention).
As a general description, she's supposed to be a slow character and weak at close combat, so she will rely in a series of mid-long range attacks to control the field in a fashion similar (but not the same) to UNIEL Hilda.
Some sprite details still can change.
Already have several ideas for these, but still deciding on them, since she doesn't attack directly with melee and her pressure play is mid-range.
-Setting-(F,DF,D,DB,B +A or B or C), To activate (D,D + A or B or C)
An idle doll is set in the field, can be destroyed, when activated does one of 3 things depending of the button pressed:
a.- Does a spinning attack in the same place it was set.
b.- Fires a small quick laser at enemy's direction.
c.- Artful Sacrifice: Flies towards the enemy and explodes on the floor launching P2 in air, keeping the button pressed holds the attack. (1000 of power to activate this)
-Barrage-(B,DB,D,DF,F + A or B or C)
Rapid succession of dolls going around P1 and striking at mid-range.
-Slam-(F,D,DF,F + A or B or C)
A puppet grabs the enemy in mid-air and slams it against the floor.
-Dummy-(D,DB,B + A or B or C)
Works as a counter, P1 is hit revealing is just a dummy which explodes hurting the enemy, she then reveals herself from behind an invisibility/camouflage cloak at certain distance away (distance depends of the button pressed), being slow and poor at close melee, this helps to keep the distance as well (got the idea from the "ambush dolls" skillcard in sokuPuyszwH.gif and the -touhou memories of phantasm- PCB). Some slow characters use just a teleport, so it could work without the counter.
Goliath doll is summoned, has a time limit, can take hits but can't be destroyed, it doesn't flinch if attacked, range is huge and can be controlled to perform various actions to help in combo chains/pressure. (Haven't defined all its moves, but requires 3000 of power to summon)
-Automaton: Level Titania-
A large halberd-wielding armoured puppet is summoned (slightly taller than P1), it doesn't have a time limit but can take hits and damage at any time, after taking some damage it's destroyed, has limited super-armor and flinches when it breaks, it automatically attacks once it's summoned using melee only and cannot be controlled (movement speed is average and attack startup is pretty slow), but can be commanded to perform one of these 3 things:
x.- Self-destruct hurting the enemy, anti-aerial.
y.- Fire a high-output laser.
z.- Do a fast combo while charging at the enemy.
The doll is left unusable after performing any of them. (Requires 2000 of power to summon, and 1000 to do the rush combo, shoot the laser or make it self-destruct)
Goliath and Titania can't be at the same time in the field.
-Dolls of War-
(Still Deciding, but requires 3000 of power)
A series of strings are scattered across the stage for a certain amount of time that hurt the enemy if touched and produce a small stun, damage is very minimal, but restricts P2's movements & P1 can move during this. (Requires 2000 of power), Dorn string summon FX.
P1 fires a high-output laser, range is infinite. (Requires 1000 of power)
The Last Word
Finishing moves that trigger when certain criteria is met & override -Dolls of War-, which would be the strongest super on hit (still deciding this).
-Grimoire「Necronomica Fantasy」- Cinematic.
-「The Phantom of the Grand Guignol」- Cinematic.
Last edited by Margatroid on Tue Apr 10, 2018 11:59 pm; edited 17 times in total