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Sprite help

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1Sprite help Empty Sprite help on Sat Dec 10, 2011 12:29 am

Markpachi

Markpachi

Sprite help 2D2jZmR
So I finally got a chance to read up on some tuts but i'm stuck on something.

I have this pic here, it has more than 256 colors and so 'm trying to find out how to decrease the color count without showing too much colorloss.

Help.


Sprite help Qubeleyrender


Main file:
http://www.mediafire.com/?vbcudl14ipcikq8

2Sprite help Empty Re: Sprite help on Sat Dec 10, 2011 6:29 am

Seph

Seph

Sprite help 49283851498_0631820187_o
Well, ya could use the RBG method, and I also cleaned the sprite for you, so it'll look better in MUGEN.
Code:
http://mediafire.com/?tg913p416lrh403


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Sprite help IFlWohn
Thanks Watta!

Gamer Card:
Sprite help 7

3Sprite help Empty Re: Sprite help on Sat Dec 10, 2011 12:28 pm

G

G

Sprite help OjtZ7W5
The RGB method is an option, yes.

When I come across certain sprites I know are going to be filled with color loss I tend to draw over them with a similar color, so it looks like much hasn't changed, but the color count has decreased a lot.

On certain sprites I also use the jigsaw method.

Or you could simply try to edit the sprite in PS or gimp by decreasing color contrast or brightness, or even editing the colors themselves.

Good luck, Mark.


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Sprite help XqZWtLC
https://www.newagemugen.com/

4Sprite help Empty Re: Sprite help on Sun Dec 11, 2011 10:02 am

Markpachi

Markpachi

Sprite help 2D2jZmR
Thanks for the help guys, I decided to use the Jigsaw method.
Other than this , i'm planning on making another stage.
You wanna help?



PM me if you wanna help.

5Sprite help Empty Re: Sprite help on Sun Dec 11, 2011 12:39 pm

G

G

Sprite help OjtZ7W5
I'd love to, but I don't do the mugen thing much anymore. But I can help you in the sense that you work on something, i'll test it, tell you what's right and wrong or give some feedback, you can implement it. I'll try and help you out best I can in that area. If you want to do that.


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Sprite help XqZWtLC
https://www.newagemugen.com/

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