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[ACTIVE COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 10 - Pre-release Character/Combat Patches, Round animations & Winscreen system (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s)

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 [ACTIVE COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 10 - Pre-release Character/Combat Patches, Round animations & Winscreen system  (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
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[ACTIVE COMMISSION]
閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 10
Pre-release Character/Combat Patches, Round animations & Winscreen system
(For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s)

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This is the 10th part of the official WIP Progress tracker thread for:

The BATTLECRY:Retribution Screenpack project.
(Commissioned by Grayfox/BigBoss/Solidus Snake, Crowd Funded by Lunalcard55, CancermanXIII, Oxocube)


Project will be accessible exclusively by our VIP/Donator/Sponsor community Members on completion

Previous Progress tracking threads for all completed work to date can be found via the links below:
PREVIOUS COMPLETED WORK (AS OF 02.08.23):

All future information related to the project will be posted here.


Overview of BATTLECRY:RETRIBUTION
Spoiler:

BATTLECRY: RETRIBUTION LORE & STORYLINE
Spoiler:

Technical Info and Specifications
Spoiler:


PROGRESS TRACKER & COMPLETION STATUS

PHASE 00 - Concept & design discussion - complete (2 Hours)
PHASE 001 - Game Logo design - complete (6 Hours)
PHASE 002 - Mugen Engine patching & 1080p localcoord template setup - complete (1 Hour)
PHASE 003 - Training Stage parallax template design - complete (3 Hours)
PHASE 004 - Training Stage aesthetics design - complete (5 Hours)
PHASE 005 - Training Stage Template Variation sequence - complete(4 Hours)
PHASE 006 - Stage Animation (Object Glitches and coding/import) - complete (2 hours)
PHASE 007 - Stage Animation Template (Info Graphics Universal constants & coding/import) - Complete (2 Hours)
PHASE 008 - Stage Animation - Create & Code 8 unique custom HD animation digital info emitter sequences - complete (10 Hours)
PHASE009 - New ADD004 engine system base setup for August update - Complete (1 hour)
PHASE010 - Fight.def: Simul/Tag Mode Lifebar template concept/creation - complete (3 hours)
PHASE011 - Fight.def: Simul/Tag Mode Lifebar import and coding -  complete (1 hour)
PHASE012 - Fight.def: Powerbar and font template concept/creation - complete (2 hours)
PHASE013 - Fight.def: custom score system implementation - complete (2 hours)
PHASE014 - Fight.def: Powerbar Template import & coding - complete (2 hours)
PHASE015 - Fight.def: Powerbar meter soundfx creation/import (1 hours)
PHASE016 - Fight.def:simul/tag mode Custom Portrait design -complete (1 hour)
PHASE017 - Fight.def: Tag Mode Name Font design (1 hours)
PHASE018 - Fight.def: Tag Mode Name Font import/coding (2 hours)
PHASE019 - Fight.def: powerbar level Font import/coding -complete (1 hour)
PHASE020 - Fight.def: Round Wins Icon System design - complete (2 hours)
PHASE021 - Fight.def: Round Wins Icon System import/coding - Complete (1.5 hours)
PHASE022 - Fight.def: Round Timer font design - Complete (1 hour)
PHASE023 - Fight.def: Round Timer BG Animation -  Complete (3 hours)
PHASE024 - Fight.def: Round Timer font import/coding - Complete (1 hour)
PHASE025 - Fighttx.air/common/cns: Pre-Intro Fight sequence animation template design - Complete (3 hours)
PHASE026 - Fighttx.air/common/cns: Pre-Intro Fight sequence animation portrait system template - Complete (2 hours)
PHASE027 - Fighttx.air/common/cns: Pre-Intro Fight sequence animation sprite import/coding (1.5 hours)
PHASE028 - Fighttx.air/common/cns: Pre-Intro Fight sequence Portrait template Tutorial video/documentation (1.5 hours)
PHASE029 - Fighttx.air Custom Light/Med/Hard/Block hitsparkfx System (2 hours)
PHASE030 - Fightfx.air Custom custom ADD004 Tag Mode K.O Animation+ Knockdown Soundfx/animation System - complete (2.5 hours)
PHASE031 - Fightfx.air/Common.cns: ADD004 Custom stock animation/Dizzy System coding & sfx - Complete (2.5 Hours)
PHASE032 - Fightfx.air/Common.cns: ADD004 Custom stock animation Guard crush system coding & sfx - Complete (2.5 Hours)
PHASE033- Fightfx.air/Common.cns: ADD004 combo Announcer System base code import - Complete (1 Hour)
PHASE034- Fightfx.air/Common.cns: ADD004 combo Announcer System base sprite template import - Complete (1 Hour)
PHASE035- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System concept/sound/sprite design - Complete (2.5 Hours)
PHASE036- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System coding/position/import - Complete (2 Hours)
PHASE037- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System pointer marker/Tag design - Complete (1 Hour)
PHASE038- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System pointer marker/Tag coding/testing - Complete (1 Hour)
PHASE039- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen Border Frame system design/concept - Complete (2.5 hours)
PHASE040- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen Border Frame system coding & Testing - Complete (1 hours)
PHASE041- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen statistics/attributes meter design/concept - Complete (2 hours)
PHASE042- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen statistics/attributes ATK/DEF/VIT testing/debug/coding - Complete (3.5 hours)
PHASE043- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen S/SS/SSS/SSS+ RANK Score Cards design/concept - Complete (4 hours)
PHASE044- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen A/AA/AAA RANK Score Cards design/concept - Complete (3 hours)
PHASE045- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen B/BB/BBB RANK Score Cards design/concept - Complete (3 hours)
PHASE046- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen C/CC/CCC RANK Score Cards design/concept - Complete (3 hours)
PHASE047- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen D RANK Score Card design/concept - Complete (1 hour)
PHASE048- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen E RANK Score Card design/concept - Complete (1 hour)
PHASE049- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen - Total Score Digits Update system - Complete (1 hour)
PHASE050- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen - special message "first attack/perfect" award trophy bonus system - Complete (1 hour)
PHASE051- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen - "RESULTS/CONGRATULATIONS" final text addon message - Complete (1 hour)
PHASE052- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen - complete system final coding and texting/gfx importing - Complete (1.5 hours)
PHASE053- Fight.def - Single Mode Lifebar - Base graphics design and concept (1.5 hours)
PHASE054- Fight.def - Single Mode Lifebar - custom Portrait PSD template system concept & design (1 hour)
PHASE055- Fight.def - Single Mode Lifebar - Sprite import & coding/testing (1.5 hours)
PHASE056- Fight.def - Single Mode Lifebar -system.def portrait scale & coding implementation (1.5 hours)
PHASE057- Fight.def - Turns Mode Lifebar - Base graphics design and concept (1 hour)
PHASE058- Fight.def - Turns Mode Lifebar - custom Portrait PSD template system concept & design (1.5 hours)
PHASE059- Fight.def - Turns Mode Lifebar - Sprite import & coding/testing (1 hour)
PHASE060- Fight.def - Turns Mode Lifebar - system.def portrait scale & coding implementation (1 hours)
PHASE061- Fight.def - Turns Mode Lifebar - K.O Animation effect animation portrait system design and import (2 Hours)
PHASE062- Fight.def - Turns Mode Lifebar - Multiple Lifebar mode variables testing and debug (2 Hours)
PHASE063 - 4x CRYOGENESIS Character Skin Mods -  Palette selector mod & planning/import/export/animation (2 Hours)
PHASE064 - 4x CRYOGENESIS Character Skin Mods -  Character001-Hiryu mod-Mugen 1.1 HD .def Coding conversion (1 Hours)
PHASE065 - 4x CRYOGENESIS Character Skin Mods -  Character001-Hiryu mod-ADD004 Patch/tag compatibility system checking (1 Hours)
PHASE066 - 4x CRYOGENESIS Character Skin Mods -  Character001-Hiryu mod-12xPalette creation system Adjustment  (4 Hours)
PHASE067 - 4x CRYOGENESIS Character Skin Mods -  Character001-Hiryu mod-1.1 .cns Widescreen combat coding updates/bug removal (0.5 Hours)
PHASE068 - Character001-Hiryu mod-1.1 Palette Transparency Mods (2 hours)
PHASE069 - Character001- Custom hitspark mods-Hiryu Cyber Light Hitspark planning & animation layers (1 hour)
PHASE070 - Character001- Custom hitspark mods-Hiryu Cyber Light Hitspark import & coding (1 hour)
PHASE071 - Character001- Custom hitspark mods-extra dust effect mod Hitspark planning & animation layers(1 hour)
PHASE072 - Character001- Custom hitspark mods-extra dust effect mod Hitspark import & coding(1 hour)
PHASE073 - Character001- Custom hitspark mods-Hiryu Cyber Slash Hitspark planning & animation layers(1.5 hour)
PHASE074 - Character001- Custom hitspark mods-Hiryu Cyber Slash Hitspark import & coding (1.5 hour)
PHASE075 - CRYOGENESIS Character Skin Mods - Character001-Hiryu mod-Custom HD Hitspark/Guard spark Helpers system (1.5 hour)

PHASE076 - Custom character Minion system animation/coding & import template (1.5 hours)
PHASE077 - Custom character Minion system scaling/refining/tweaking (2 hours)
PHASE078 - Sample CHar Hiryu Mods - Special Slashing Hitsparks (1.5 hours)
PHASE079 - Sample CHar Hiryu Mods - Super Move Hitsparks (2 hours)
PHASE080 - Super HDSM move BG template - LEVEL 1 2 3 (1.5 hours)
PHASE081 - super combo finish move text. (1 hours)
PHASE082 - Custom Powerup charge Animation & coding FX (5.5 hours)
PHASE083 - Battlecry special character Aura & coding FX (1.5 hours)
PHASE084 - Cipher Dragon Guy Palette selector coding system import (0.5 hours)
PHASE084B - Cipher Dragon Guy 12 x Palette Mods creation (3.5 hours)
PHASE085 - Cipher Dragon Guy HD Guard sparks system import (0.5 hours)
PHASE086 - Cipher Dragon Guy HD Hitpsarks System Import (0.5 hours)
PHASE087 - Cipher Dragon Guy Powerup/Counter system Import (0.5 hours)
PHASE088 - Cipher Dragon Guy Cryo Bonji charge  system Import (0.5 hours)
PHASE089 - Cipher Guy Dramatic KO BG animation system Import (0.5 hours)
PHASE090 - Cipher Guy Signature Move KO text animation creation (0.5 hours)
PHASE091 - Cipher guy Minion System Animation creation and coding import (2 hours)
PHASE092 - SUPER HDSM BG ANIMATION Creation and code import (0.5 hours)
PHASE093 - CIPHER GUY AURA SYSTEM CREATION AND CODING IMPORT (1 hours)
PHASE094 - CIPHER GUY Dragon Guy Style Intro Animation sprites creation (2.5 hours)
PHASE095 - Cipher Guy GRAYFOX Voice Mod requests (2 hours)
PHASE096 - Cipher Guy custom Portrait graphics/lifebar port generation (2 hours)
PHASE097 - Cipher Di Kong 12x Custom Palette system planning (0.5 hours)
PHASE098 - Cipher Di Kong Palette selector coding system import (0.5 hours)
PHASE099 - Cipher Di Kong 12 x Palette Mods creation (3.5 hours)
PHASE100 - Di Kong HD Guard sparks system import (0.5 hours)
PHASE101 - Di Kong HD Hitpsarks System Import (0.5 hours)
PHASE102 - Di Kong Powerup/Counter system Import (0.5 hours)
PHASE103 - Di Kong Cryo Bonji charge  system Import (0.5 hours)
PHASE104 - Di Kong power up command coding and moveset edit (3 hours)
PHASE105 - Di Kong Projectile system update (12 hours)
PHASE106 - Di Kong Minion System Animation creation and coding import (2 hours)
PHASE107 - SUPER HDSM BG ANIMATION Creation and code import (1 hours)
PHASE108 - Di Kong AURA SYSTEM CREATION AND CODING IMPORT (1 hours)
PHASE109 - Di Kong Intro Animation sprites creation (2.5 hours)
PHASE111 - Cipher Guy custom Portrait graphics/lifebar port generation (2 hours)
PHASE112 - Cipher Guy Ice Shuriken projectile attack planning and concept design (2 hours)
PHASE113 - Cipher Guy Ice Shuriken projectile animation creation (1.5 hours)
PHASE114 - Cipher Guy Ice Shuriken projectile coding & testing (2 hours)
PHASE115 - Di Kong heavy attack HD fire flame effect upgrade/positioning (1 hours)
PHASE116 - Di Kong lvl3 final divine slash attack planning/concept (1 hours)
PHASE117 - Di Kong lvl3 final divine slash sword design (1 hours)
PHASE118 - Di Kong lvl3 final divine slash effects/explosion (1 hours)
PHASE119 - Di Kong lvl3 final divine slash clsn correction (1 hours)
PHASE120 - Di Kong lvl3 final divine slash finalization & testing (2 hours)

PHASE121 - Cipher Psylocke 12 x Palette Mods creation (3 hours)
PHASE122 - Cipher Psylocke Palette selector coding system import (1 hours)
PHASE123 - Cipher Psylocke HD Guard sparks system import (2 hours)
PHASE124 - Cipher Psylocke HD Hitpsarks System Import (1 hours)
PHASE125 - Cipher Psylocke Powerup/Counter system Import (1 hours)
PHASE126 - Cipher Psylocke Cryo Bonji charge system Import (1 hours)
PHASE127 - Cipher Psylocke Dramatic KO BG animation system Import (2 hours)
PHASE128 - Cipher Psylocke Signature Move KO text animation creation (1 hours)
PHASE129 - Cipher Psylocke Minion System Animation creation and coding import (2 hours)
PHASE130 - Cipher Psylocke SUPER HDSM BG ANIMATION Creation and code import (2 hours)
PHASE131 - Cipher Psylocke AURA SYSTEM CREATION AND CODING IMPORT (2 hours)
PHASE132 - Cipher Psylocke lvl 1 hyper beam sprites  (2 hours)
PHASE133 - Cipher Psylocke lvl 3 ultra beam sprites (2 hours)
PHASE134 - Cipher Psylocke lvl 1 hyper beam clsn coding (1.5 hours)
PHASE135 - Cipher Psylocke lvl 3 ultra beam coding (1.5 hours)


IN PROGRESS AS OF 11.01.2024:
PHASE136 - Cipher Psylocke lvl 3 attack messages Text upgrade (?? hours)


PENDING PHASES TBA
PHASE137 - cipher psylocke lvl 3 counter text animation (?? hours)
PHASE138 - cipher psylocke lvl 3 blocking animation (?? hours)
PHASE139 - Cipher Di Kong blocking animation (?? Hours)
PHASE140 - Cipher Di Kong KO Animation (?? Hours)
PHASE141 - Cipher Di Kong Round end winscreen animation (?? Hours)
PHASE142 - Just Defense add004 animation upgrade (?? Hours)
PHASE143 - Just Defense parry system Text message upgrade (?? Hours)
PHASE144 - Round.Animation message Design & Concept (?? Hours)
PHASE145 - Round.Animation Sound Design/Announcer voices customization (?? Hours)
PHASE146 - Round Animation coding/Time calculation (?? Hours)
PHASE147 - Fight! 2.0 Animation design/concept (?? Hours)
PHASE148 - K.O Message Round Animation design/concept (?? Hours)
PHASE149 - DKO Message ROund Animation design/concept (?? Hours)
PHASE150 - Time Over Message animation design/concept (?? Hours)
PHASE151 - Draw! Message animation Design/Concept (?? Hours)
PHASE152 - You Win! Message animation design/concept (?? Hours)
PHASE153 - All round announcer animation coding/sprite import/debugging (?? Hours)
PHASE154 - PRE-FIGHT LOADING SCREEN animation design/concept (?? Hours)
PHASE155 - Victory Screen design/concept (?? Hours)




CURRENT BUILD: BCRv0.65a
PROJECT COMPLETION STATUS: 65% COMPLETE
Total Time/value investment as of 11.01.24: 245 Hours (@18.00/hr = Current project value @ 4410)
Current VIP Donators & Sponsors:GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s


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CancerManXIII

CancerManXIII

 [ACTIVE COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 10 - Pre-release Character/Combat Patches, Round animations & Winscreen system  (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52799406974_3658a59cb2_o
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oh shit, part 10 here we go.
hyped to see where the next level is gonna take this thing yeah bring it!


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Shadic12

Shadic12

 [ACTIVE COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 10 - Pre-release Character/Combat Patches, Round animations & Winscreen system  (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 49283912532_cb9be7ddac_o
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Man this project has come so far in the making can't wait to see how this project to turn out once its done.

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Brivooo



 [ACTIVE COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 10 - Pre-release Character/Combat Patches, Round animations & Winscreen system  (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) GlDVwFc
Talk Of The Town (Wood)
Recieved 5 or more likes from other Members

When will this be released to the public?

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CancerManXIII

CancerManXIII

 [ACTIVE COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 10 - Pre-release Character/Combat Patches, Round animations & Winscreen system  (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52799406974_3658a59cb2_o
★★Pot Of Prosperity★★
Commissioned/Donated to support Newagemugen
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years
Newsboy (Stone)
Created 5 or more Unique Topics
Kindred Spirit (Gold)
Liked 30 Forum posts
Apple Of The Eye (Platinum)
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Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank

Brivooo wrote:When will this be released to the public?

It wont ever be released to the public.
Its a 100% privately funded project. Only the backers/donors listed in the project title will.get access to this. Diamond Saint Members and Goldsaint members
Myself, Grayfox, Oxocube, Lunalucard55, and NK3s.
But its at 65% completion as we speak.
Anyone looking for access is welcome.to become a donator though.

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GRAYFOX

GRAYFOX

 [ACTIVE COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 10 - Pre-release Character/Combat Patches, Round animations & Winscreen system  (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) OjtZ7W5
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�����…..;(


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Phant0mD

Phant0mD

 [ACTIVE COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 10 - Pre-release Character/Combat Patches, Round animations & Winscreen system  (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
卍♆★Divine Overseer★♆卍
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Commissioned/Donated to support Newagemugen
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The Greatest Showman (Platinum)
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Kindred Spirit (Gold)
Liked 30 Forum posts
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Newagemugen Member for over 10 Years

Heheee yes indeed folks,
Thank you once again for all your hype!
Now many of you are probably wondering, hey where's the latest update!?
Well thats because rather than post piece by piece each individual change, I am currently working on a compilation of sorts of the di kong/psylocke final fixes so we can move straight into the ROUND 1 FIGHT! A TIME FOR RETRIBUTION! animations, so stay tuuuuned!


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Phant0mD

Phant0mD

 [ACTIVE COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 10 - Pre-release Character/Combat Patches, Round animations & Winscreen system  (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
卍♆★Divine Overseer★♆卍
Verified Senior Forum support/assistant/curator
★★Thousand Dragon★★
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★★Pot Of Prosperity★★
Commissioned/Donated to support Newagemugen
Apple Of The Eye (Platinum)
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The Greatest Showman (Platinum)
Created 40 or more Unique Topics
Kindred Spirit (Gold)
Liked 30 Forum posts
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years


Alright ladz, and we are officially back for the 2024!
Now the goal here is to get straight crackalacking!
We are almost on the cusp of having our mega release of the first portion of Battlecry DLC!
But we just have to make the final fixes. Shout out [You must be registered and logged in to see this link.] for spotting/mentioning the missing pieces.

First off lets sort this:

IN PROGRESS AS OF 11.01.2024:
PHASE136 - Cipher Psylocke lvl 3 attack messages Text upgrade (?? hours)
PHASE137 - cipher psylocke lvl 3 counter text animation (?? hours)



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Tomorrow we live test it to ensure its all working smoothly!
Back to tha mountainz!


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Oxocube

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 [ACTIVE COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 10 - Pre-release Character/Combat Patches, Round animations & Winscreen system  (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 51240524370_550aa649d1_o
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Very good my friend, keep up the good work and I am so looking forward to playing the stage soon


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Phant0mD

Phant0mD

 [ACTIVE COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 10 - Pre-release Character/Combat Patches, Round animations & Winscreen system  (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
卍♆★Divine Overseer★♆卍
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Commissioned/Donated to support Newagemugen
Apple Of The Eye (Platinum)
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The Greatest Showman (Platinum)
Created 40 or more Unique Topics
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alrighty lads,

Now we have added into psylocke the cyber normal HD guard sparks!
Youve seen these before so lets skip the chat:

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carry on! Next we add some for our monk friend!
back to da mountainz


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Phant0mD

Phant0mD

 [ACTIVE COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 10 - Pre-release Character/Combat Patches, Round animations & Winscreen system  (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
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aLRIGHTY LADS!

Time to finally tst these goddamn HD Guardsparks our on Cipher Psylocke and see them in action!



Very gooood very niiiiiiiiiice!
Now moving on, time to add the same system to Cipher Di KOng!
Back to Dem Mountainz!


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Phant0mD

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And we are back!
NOw Cipher Di Kongs HD Cyber guard sparks are done!



Next up we have to test Cipher Psylockes HD Counter FX!
We are burning through these final fixes, so back to it!


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Brivooo



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Loving how this is looking

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Fantastic, it keeps looking better and better my friend.
Keep up the good work!
I look forward to the next phase


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Phant0mD

Phant0mD

 [ACTIVE COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 10 - Pre-release Character/Combat Patches, Round animations & Winscreen system  (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
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thanks bros! We are only getting started for the 2024!

And there we have it ladies and gents

The final Psylocke update is done!
We have added and correctly coded the counter txt FX so lets check it out!



Now that worked perfecto!
Next up we move straight on to PHASE140 - Cipher Di Kong KO BG Animations!


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Hey man, nice update. Loving the bounce on the guard update. Gives it that heavy feeling, you can see the depth of impact. Looking forward to the next update. Back to the mountains homie.💰💰💰


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This game looks sick as hell.
Every update looks more OP

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GRAYFOX wrote:Hey man, nice update. Loving the bounce on the guard update. Gives it that heavy feeling, you can see the depth of impact. Looking forward to the next update. Back to the mountains homie.💰💰💰

yeah man, I was trying to find the best words to describe it but you nailed it lol.
good job


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Phant0mD

Phant0mD

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aLRIGHT LADDIOS

A new week and here we are on to phase PHASE140 - Cipher Di Kong KO Animation

Here is what I am planning so far.
Because he is a major boss/antagonist in the battlecry storyline, he gets his own special K.O animation:

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This replaces the default cvsnk fire KO animations in low res that he previously had.
Now just to animate so back to da mountainz!


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Phant0mD

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Got the KO screen animations looking saucy, so here we go:



Now lets get this bad boy imported and see the final product.
Back to the mountains


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Man that's really cool, he is reminding me of a JoJo character.lol Back to the mountains.


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Phant0mD

Phant0mD

 [ACTIVE COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 10 - Pre-release Character/Combat Patches, Round animations & Winscreen system  (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
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hahaaa jojo you say?
Well sure lets take that compliment full force XD

Now, time to test this bad boy KO screen out,
so no more talk, behold!


Looking good, looking goood.
Now that brings us up to 99.9% complete with our mysterious monk.
There is only one final step left to bring him to completion
and that is, his special final round winquote animation!
If you don't have any odea what i'm talking about, stay tuned and all will be explained in the next episode!
Back to the mountains!


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Now I need that beta sample for testing.lol Reminds me of old days, when Syn would send me alpha or beta projects to test out. It would be small test samples. It would be encrypted files, top secret stuf. Great memories, keep that fire cooking man. Back to them mountains.


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I like the transition, definitely reminds me of JoJo.lol One of my favorite animes.lol watch out man, you are crushing barriers again.lol Look forward to the next phase.


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Phant0mD

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yeee boiiiiiiiiiiiiiiiiiiiiiiiii sup homie g fox watz guuuuuuuuuuuuuuud

Alright Lads!

I am proud to announce, that we are officially at the very tail end of the character modifications phase of this project!
This is the absolute final update before we can start finalizing the Round animations and continue the screenpack work, in time for our mega release!

So here's the plan.
We need one last mod for our monk, which is a special win screen that pops up at the end of the final round to basically
DISS the loosing opponent who was anable to defeat the hidden boss monk master lol!
So layer by layer here we gooooo
Starting off with something you have all seen before, our cyber borders

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Now back to da mountainz lol!


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