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[COMPLETE]PROJECT CODENAME H.A.L.Y.C.O.N

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✴Ex-Sirius✴
HmmmLawnmower
lunalucard55
Phant0mD
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1Commissions [COMPLETE]PROJECT CODENAME H.A.L.Y.C.O.N Mon Mar 27, 2023 12:47 am

Phant0mD

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This is a WIP topic I have created for a top secret little something that has been on the back burner for quite some time now.
A special collaboration project between then highly talented Margatroid, & GDM aka Anti-11.

Not much to show here, just creating this topic to confirm that a special showcase video for something quite spectacular is in the works, and I will be posting bits and bobs here as myself and the team newage supavillians work behind the scenes to create our first official showcase video of 2023....

Watch this space....all will be revealed soon....


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a top secret and spectacular project, just hearing it impresses me, I really can't wait to see what's cooking my friend.


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HmmmLawnmower

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In the words of Willy Wonka, "The suspense is terrible! I hope it will last."


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✴Ex-Sirius✴

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Phant0mD wrote:This is a WIP topic I have created for a top secret little something that has been on the back burner for quite some time now.
A special collaboration project between then highly talented Margatroid, & GDM aka Anti-11.

Not much to show here, just creating this topic to confirm that a special showcase video for something quite spectacular is in the works, and I will be posting bits and bobs here as myself and the team newage supavillians work behind the scenes to create our first official showcase video of 2023....

Watch this space....all will be revealed soon....

The lifebars for my previous project are complete (2 alternate versions) depending on which version you want to use for your showcase, I'll send you both versions for the showcase

Phant0mD

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✴Ex-Sirius✴ wrote:
The lifebars for my previous project are complete (2 alternate versions) depending on which version you want to use for your showcase, I'll send you both versions for the showcase

thanks bro! testing now.

Update:

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I found a major bug that you may want to look into before the release:

There is a layering issue with the foreground floor BG elements which is definitely going to cause universal errors with certain screenpacks and characters.
Parts of the floor layers that should be underneath the players feet are using layerno = 1.
This currently causes 3 universal bugs:

1. Any screenpacks that use HUDs that feature Powerbars at the bottom of the screen will be overlapped by the floor hence not visible.
2. Any characters with built in meter systems that also use meters at the bottom of the screen will be obscured
3. Any Fightfx for ground bounce/knockdown emitters both inside chars and inside the native fightfx will be cut off/obscured if they intersect the floor layers set to layerno=1, producing unusual visuals with partially hidden effects inside the floor layer instead of on top.

I can post some screenshots of each individual bug if needed but here's a quickie showing the powerbar issue here for starters:

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Lemme know your thoughts broski! Cheesin study


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Alright Lads

Done some additional testing today (easter weekend so had a rare day off to do nothing today lol)

II found a few imperfections and things needing tweaking to truly make this stage shine as it should so here goes the first wave of fixes:


Code:

[Camera]
boundleft     = -400
boundright    = 400
boundhigh     = -500
tensionhigh   = 300;240
tension         = 300
zoomout        = 0.65

Enhanced  bound/zoom camera values for more cinematic and maximized zooming and delta movement
(this will also make the stages more compatible with characters that move around the screen alot)


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Extended/tiled the right side bamboo to account for wider/higher bounds and increased zoom


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Separated/split the final BG later into an additional 3x layers with relevant decreased delta vals for increased depth and movement (it really makes a difference and I was tempted to go even deeper )

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Did some edge cleaning to remove these artifacts among others

Here are the updated results so far (there's still some edges that need cleaning I will get to those)


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Dude the stage looks beautiful and stylish love the Collab of talented artists coming together to create a masterpiece.

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HmmmLawnmower

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Wow! That is a beautiful stage already. Can't wait to see the finished product.


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Anti-11



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Shadic12 wrote:Dude the stage looks beautiful and stylish love the Collab of talented artists coming together to create a masterpiece.

Nor can I.

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Phant0mD

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Ok laddios time to showcase some more stage fixes and updates:

*Cleaned, modified & redrew the right side swamp marsh to fix the extended stage bound area, and also removed all artifacts from the edges as it was not fully rendered proberly.

Here are the before and after for comparison:

Before

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(here you can clearly see the aliasing and white artifacts on the edges)

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(here you can see it no longer touches the right side due to increased bounds and zoom values

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(here you can also see heavy artifacts on the edges

After:

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* Fixed an alignment issue with the sprite for the marsh where the reflection was not perpendicular to where the water surface  meets the edge of the marsh/vines. Complete redraw of the edges.

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*Artifacts removed, edges cleaned

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*Additional transparency added to vine no not over-obscure temple

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*No more visible artifacts on left side marsh vines.
All edges feathered and blended correctly


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Phant0mD

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Update: I have split the forest into 3 layers now and the back 2 are currently animated to depict tree leaf movement and wind and leaf rustles and typical forest ambience. it loioks pretty cool i must say lol ill add footage soon, but i wanna do some more animating on the rest of the foliage layers first.

trust me guys it will pay off. also i am editing 2 special characters just for this release aswell to add extra video sauce!
I know Margatroid will appreciate the character choices lol

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HmmmLawnmower

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Ooooh! Very nice dense forest look. Really enjoying this process


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Very good and interesting design by my good friend mr GDM who is also draw the sprite of the old stage i made before.
I can see some very small error on the sprite that needs correct.
You should look at the house roof areas edges, and also look at roses edges it needs the fix.
I think maybe you can give it some life


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Phant0mD

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@Fredo
Nice spotting yung frogalini. I noticed the rose needed a tidy.
Gonna focus on those those next.
Here is a sneak peak of the recent updates including a layering fix on the lilypad tiled path that had an overlap error on the rocks.

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- Added sepia overlay lighting effect that changes over time to emulate horizontal light movement with the trees in far distance.
- the far right trees are moving in the wind now too fully animated

We getting there son!


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Mega update lads.

here is a video preview of the aforementioned changes, fixes and updates (excluding what fredo mentioned which will be next on the fix list)



Watch carefully on left side, the trees now sway in the wind very lightly and have shadow casting of other trees/leaves moving/

Still have quite a few more fixes to go and little small details to add but so far, so good i think lol.
The light overlay really helpos to blend and make everything pop right?

Back to the Mountainz to create magic....trust in the process


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Mini update:

To showcase this stage, I am currently working on 4 mini character edits that will be used to showcase this stage.
I have chosen characters with playstyles that are best suited to showcasing the camera movement of this stage while also fitting in with a bit of a fanfiction/theme to really get those imaginitive juices flowing so stay tuned lol.


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Thumbs Up

Can't notice it from here, but the forest in the last layer is animated? Might be worth doing something with the contrast.

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Margatroid wrote: Thumbs Up

Can't notice it from here, but the forest in the last layer is animated? Might be worth doing something with the contrast.

oh real you can't see? The issue with Streamable is that it compresses video to 720p. I have a 4k display and I only record in 4k so if your monitor is 1080p or lower it may be hard to tell. Well it will be much more apparent when the youtube video is released lol. Or maybe try another monitor if you can get one and it may be easier to notice. subtle leaf and branches movement, etc. its about a 60 frame cycle on loop


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@Phantom

I've created some concept addons for an add004 variant of a recent commission i did that you can use for testing with the lifebar in the showcase.
Basically it is something that CancerManXIII was inquiring about as a potential future commission addon for another members project, a BlazBlue themed combo announcer system that is a hybrid mix of that game and Noz's original Legacy Screenpack. There are sound mods and graphic mods but I will need you to do some additional coding on the common.cns to get some of it to work like you did before on ventax's project:

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thanks bro! these are gonna kick ass. Yeah i'll do all the custom cns stuff for it dw.
I'll just need the cross tag sfx for the announcers etc etc
Ive actually created a 2nd topic for all the guest characters im working on for the release in tandem


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fixing all these thangs currently. naughty edges


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Video sneakpeak of current progress 0_O

I would recommend watching this on a large display with resolution over 1080p if possible as there are many small details going on.
The prollem with goddamn streamable I find is that it compresses video to 720p even if u captured it in 4k lol



- added a few more things and fixed a few more (notes on thumnail art)

Getting very close now!
Just have to finish the final special character updates for the showcase and we should be good to go!

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I'll sent you the combo message font addons that I mocked up for your video.
Check pm

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Thx bro! yep added already.

I'm about 80% done.
All I have to do is about 5 more minor char mods and then I will be ready to start recoding the actual fight and create the pre-fight intros etc bleh bleh, so hopefully be early next week will crack it all out



uPDATE:


This project is officially complete and will appear here shortly:


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Get ready ladz!


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Shadic12 likes this post

http://www.negative-edge.net

Shadic12

Shadic12

[COMPLETE]PROJECT CODENAME H.A.L.Y.C.O.N 49283912532_cb9be7ddac_o
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The progress looks amazing as usual. Sometime in the future I will probably commission a stage from you guys.

Phant0mD likes this post

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