- Authors Notes:
- Evil Dan is a sort of hybrid fighter that can fit into an MvC, CvS, or Custom roster without seeming too out of place.
The Scroll System
Evil Dan is a bit more interactive than the usual shoto fighter. Because Dan never completed his Shotokan training, he cannot utilize some of the hidden/forbidden (Ansatsuken) abilities as well. He must instead store the power in order to use his Level 3 only abilities (e.g. Shun Goku Satsu). In order to store the power, he utilizes the Ten Kanji.
During 2 of his standard Taunts, you can press any Punch to cause the kanji to appear. This is stored on a scroll icon on the upper playerside portion of the screen. Using any Level 3 consumes the Kanji Scroll. If Dan tries to use a level 3 without a Kanji Scroll, he loses 1000 power, gets hurt and is in a winded state - leaving him wide open for attack.
The other scroll is the Flash Variant scroll. Dan may not have finished his training under Gouken, but he is constantly evolving his Saikyo techniques. During 3 of Dan's Taunts, the player can summon forth his Saikyo Spirit and gain one Flash Variant Scroll charge by pressing kick. This allows Dan to use a Flash Variant at will. Using a Flash Variant Scroll will consume ALL charges.
Kanji Scroll can be charged 1 time.
Flash Variant Scroll can be charged 3 times.
If all charges are stored and the scroll is complete, Dan can use the Flash Variant Shun Goku Satsu, or the Legendary Taunt.
This should encourage the player to do what Dan does best during gameplay: Taunt!
Saikyo Mode is a secret mode enabled by a button combination at a specific time. What happens during Saikyo mode? Dan's Saikyo Spirit begins to take back control of his body and enables him to use Flash Variant Koryuken with impunity. He also receives a 25% heal. It's not easy to enable this mode during gameplay, but if the player is skilled and sets it up accordingly, it's ultra powerful.
Things left to do:
Final Palette Pass. There are a lot of sprites that didn't convert properly in Fighter Factory and some of the colors are incorrectly assigned.
Intros for various fighters, shotos, sagat, etc. (Not high priority)
AI Update - The AI is horrible, I know. I ran into lots of issues and plan to remedy this in the future.
Intro & Ending storyboards
This character is edited heavily from multiple sources:
R's Dan was the base. R deserves mega credit here.
Gouki by Tenebrous.
Code/Sprite & AI assistance from O Ilusionista.
Kairi (You probably helped with something, bud.)
MvCE Evil Ryu by Vyn.
I think an fx sprite or two that Warusaki ripped?
Probably a lot of other resources and creators that I unfortunately cannot remember but deserve credit and acknowledgement. If I've missed someone, I am very sorry. It wasn't on purpose.
Q: How do I activate Saikyo Mode?!?!?!
A: Well, you could figure it out on your own or be petty and just look at the code - or solve this riddle: D,D,D,S during Legendary Taunt. Good luck figuring THAT out.
Q: Why can't I combo off of C+HK?
A: I found it to be a little too exploitable/cheap. There's plenty of juggle setups and linkers.
Q: I found an infinite here..
A: Are you sure? Did you test it with AI off? It may be that p2 can recover during this supposed infinite.
Q: Will there be a CVS/MVC/PotS/etc version?
A: I do not have plans to do those versions.
Q: Can I use your sprites?
A: Sure. Just remember to credit me, please.
Q: Can I edit your character?
A: If you really have to. Again, just remember to credit me. [Side note: I asked Reu this question many years ago when making the first Evil Dan sprites. He said I shouldn't. I didn't.]
Q: What's next after Evil Dan?
- Command List:
- Palette Selections
Start+A: Deep Purple
Start+B: Clotted Cream (then jam)
Start+C: Blood Red
Start+X: Abyss Blue
Start+Y: Cthulhu Green
Start+Z: Evil Flamingo Pink
Aerial Launcher : Crouching Fierce Punch
Dash: f,f or b,b
Throw: 2 Punches or 2 Kicks
Taunt: Start (KS)(FVS)
Back Turn Taunt: b+Start (KS)(FVS)
Power Surge Taunt: f+Start
Power Charge: hold start during Power Surge (FVS)
KS: Kanji Scroll can be activated. (any punch)
FVS: Flash Variant Scroll can be activated. (any kick)
Gadouken: d, df, f, any punch (*FV)
Kouryuuken: f, d, df, any punch (*FV)
Koryuhiji: b,bd,b, any punch (*FV)
Dan Kuu Kyaku: d, db, b, any kick (also air)
Dive Kick: (In air) d, df, f, any kick
Roll: d, df, f, any kick - Alternate Koryuken with any punch. Cancel with any kick.
Asura Warp Forward: f, d, df, any 2 punches (or kicks)
Asura Warp Backward: f, d, df, any 2 punches (or kicks)
Messatsu Gadouken: d, df, f, d, df, f, any punch
Messatsu Koryuurekka: d, db, b, d, db, b, any punch
Messatsu Buraiken: d, db, b, d, db, b, any kick
Messatsu Dankuu Rekka: d, df, f, d, df, f, any kick - Continue Rekka inputs with any kick
Messatsu Haoh Gadouken: f, df, d, db, b, f, 3 punches
Shun Goku Satsu: lp, lp, f, lk, hp
Legendary Taunt: d, df, f, d, df, f, start (KS)(FVSx3)
Palette's 1-6: Classic Evil Palettes
Palette's 7-12: Dark Sicklier Evil
(*FV): These moves are modified version of standard special moves.
Gadouken: Wall bounce.
Koryuhiji: Ground bounce.
Shun Goku Satsu: Player now controls the hits - go wild!
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