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[COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 8 - 4xCRYOGENESIS Special 4x DLC Character HD FX & Custom combat system Skin Mods Part.2 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s)

+9
Balelynx
lunalucard55
GRAYFOX
✴Ex-Sirius✴
HmmmLawnmower
Oxocube
MagistusMoon
CancerManXIII
Phant0mD
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GRAYFOX

GRAYFOX

[COMPLETE]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 8 - 4xCRYOGENESIS Special 4x DLC Character HD FX & Custom combat system Skin Mods Part.2 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) - Page 6 OjtZ7W5
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Nize man, looking forward to seeing this in action. Back to them mountains.lol


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Phant0mD

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And now, the moment of truth!
Lets see that superBG in action!



Now that's out of the way, its time to move on to the next set of fixes and upgrades:
His Intro Animations!
There are currently some very broken things happening with his intro animations because
this character is originally made for mugen 1.0 back in the day, when the resolution was only 640x480 which means some animations get cut off when they go past the certain screen area,
so stay tuned for our next update task! Back to meditate on this one....


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HmmmLawnmower

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Been enjoying following the progress on this entire project so far. Love seeing all these pieces come together.


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Phant0mD likes this post

Phant0mD

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HmmmLawnmower wrote:Been enjoying following the progress on this entire project so far. Love seeing all these pieces come together.

The phonk never stops brotha!
It only gets better day by day, week by week we take it to a new level GT KERMIT

And now for the next set of upgrades: The intro animation updates.

The first updates we need to make, are to the several animations and effects that appear
during his intro animations, starting with this sprite for his demon killing light burst intro:

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This holy light beam flare looked very low quality so we will be working on an improved HD version.

here is the improved light beam in HD
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Now to test that bad boi out...back to da mountains!


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The monk is coming along really well, he will make a great sub boss for us


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CancerManXIII

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Phant0mD wrote:And now, the moment of truth!
Lets see that superBG in action!



Now that's out of the way, its time to move on to the next set of fixes and upgrades:
His Intro Animations!
There are currently some very broken things happening with his intro animations because
this character is originally made for mugen 1.0 back in the day, when the resolution was only 640x480 which means some animations get cut off when they go past the certain screen area,
so stay tuned for our next update task! Back to meditate on this one....

He looks badass bro


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Phant0mD

Phant0mD

[COMPLETE]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 8 - 4xCRYOGENESIS Special 4x DLC Character HD FX & Custom combat system Skin Mods Part.2 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) - Page 6 52697050446_f068e68a44_o
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And now, the coding is finished for the holy light senko attack intro,
lets test that sexy gradient out!



ANd as you can see, he does an exorcism on the demons when he lets it loose lol!
another tweak down and now time to move on!
Back to da mountains!


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HmmmLawnmower

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So powerful he didn't even need to snap his fingers. It's apparent all the love that went into this and the other characters.


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GRAYFOX

GRAYFOX

[COMPLETE]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 8 - 4xCRYOGENESIS Special 4x DLC Character HD FX & Custom combat system Skin Mods Part.2 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) - Page 6 OjtZ7W5
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Nize Im having a blast, while eating my popcorn. Lights camera, now more mountain magic action. Looking very original man.


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Phant0mD

Phant0mD

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NOW BACK TO THE LABORATORY.
Our monk also uses sometimes, a holy flare attack (similar to the move "flare" in Final fantasy series magic attack spell)

There are the old low res sprites

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The issue is, this effect does not work well in widescreen 1.1 zoom environments, so we need to fis the effect.
Here is an example of what i mean:

So in short, we need to find something better that has no edges that are cut off by the screen
and is also representing of the buddha energy lol.
back to tha mountainz


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Phant0mD

Phant0mD

[COMPLETE]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 8 - 4xCRYOGENESIS Special 4x DLC Character HD FX & Custom combat system Skin Mods Part.2 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) - Page 6 52697050446_f068e68a44_o
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Here is a little something I came up with for his special effect barrier



it is a buddhist shockwave that can replace the old effect.
Now to code and frame it to see if it all works out ok...
back to the mouintains


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GRAYFOX

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Aww, now I can only imagine the sound fx, on the first appearance of the face. So much love man, reminds me of this Buddha's of God game. Food for thought.


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Phant0mD

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GRAYFOX wrote:Aww, now I can only imagine the sound fx, on the first appearance of the face. So much love man, reminds me of this Buddha's of God game. Food for thought.



ahahaha that game......is......terrible lol!


And now testing time:



The effect is almost perfect, but it still requires a few small fixes to scale it properly to really
emphasize the buddhas face during the ki blast.
So back to the mountains for some minor tweaking and hopefully another attack crossed off!
To be continued!


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aND WE'RE BACK!

Hope you all had a good weekend, now back to the scheduled program!
Here is the final updated version of our holy radial attack,
I call it, the Bodhisatva Seirin lol!
Google it if you dunno lol. Sei = holy, Rin = rings.
Bodhisatva is too long too explain but im sure you can google it for some buddhist fact finding that may be interesting to you lol or not.



Now as you can see, it scales perfectly!
Now, to move on to Oxocubes suggestion:

Oxocube wrote:



I can't wait to see what else is in store, my only suggestion is, however, is it possible to have some smoke or blowback on him from when he does the ho-oh ken like in marvel vs series games?

Now let's see what I can come up with here to add those fine details!
Back to the.....Zen garden lol!


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Thank you for taking my consideration my friend, I think it will make the finished character much more surreal and i look forward to seeing what you can conjure up my friend


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No problem my mang!


oK LETS JUMP RIGHT on to the next!

First, lets look at this stance.

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This is the exact frame when he releases the Ho-oh ken.
So what that means is that the frame time when he reaches this animation tick and pauses briefly while the HOU-OH KEN fireball is released,
there needs to be some sort of smoke/dust and energy fields released around him as per Oxocube's suggestion.
Like a gun blowback of dust/smoke if that makes sense.
There was similar stuff done in the Marvel vs early series such as MSHVSF.

So I have come up with a some slick original animations myself, based on his stance, to really add that effect!
It will be a 60 frame HD animation, and here's some preview shots (i havent coded it properly yet lol)

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Now to code it and add the relevant triggers to make it work lol!
Back to the mountains!


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Alrighty!
I have finished creating the animation for the HOU-OH KEN blowback.
Check it out!





Now all that's left to do is apply the correct codes to trigger it during the HOU-OH KEN state at the right animation frame timing and we good!
Something along the lines of this:



Code:
;-----------------------------------------------------
;ho-oh ken dust fx
[state 191 エフェクト]
type = explod
trigger1 = animelemtime(3)=0
anim = 1009
postype = p1
pos = -10,-25
facing = 1
bindtime = -1
removetime = 59
scale = .25,.25
sprpriority = 3
;-----------------------------------------------------



And also, one minor detail that we cannot forget, is the soundfx.
I need to add a wind burst sound effect to go with the dust and particles to really make that fireball seem realistic.
Luckily, I have some brand new industry grade Soundfx packs and sound editing software that I have been dying to test out, so I have already selected
the perfect gust sound for this.
Then we just have to add the codes.
This state I created enables the sound to play when the HOU=OH KEN is released during the dust fx



Code:
;--------------------------------------------------
[State 1000, 音を鳴らす]
type = PlaySnd
trigger1 = animelemtime(3)=0
value = s20050,0
;--------------------------------------------------

Now to put it all together and test it out!
Back to the mountains!


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The upgraded holy shield is dope bro and so is the extra smoke fx, cant wait to see in action.
Also I have another curve ball id like to throw at you for the Dragon Guy edit later but i'll get into that later


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Alright broski I have a big curveball for you to really test your skills my man.
I would like to commission you to make another modification to the Dragon Guy moveset.
Would it be possible to give him a projectile?

Here is what I was thinking.

1. His projectile stance would be him doing the backflip flashkick move. (I got the idea from how adelheid and King launch their projectiles from kicks not punches)

2. His projectile I will leave up to you to be creative on. something cool looking and snazzy.

3. There would be blowback effects on it too like what oxo suggested for the hououken fireball for the monk.

4. the Command settings for it would be F,DF,D,DB,B + LK / MK / HK

So how hard is that to do? if anyone can i know its you bro so come at me! do yo accept the challenge? lol


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Phant0mD

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CancerManXIII wrote:Alright broski I have a big  curveball for you to really test your skills my man.
I would like to commission you to make another modification to the Dragon Guy moveset.
Would it be possible to give him a projectile?

Here is what I was thinking.

1. His projectile stance would be him doing the backflip flashkick move. (I got the idea from how adelheid and King launch their projectiles from kicks not punches)

2. His projectile I will leave up to you to be creative on. something cool looking and snazzy.

3. There would be blowback effects on it too like what oxo suggested for the hououken fireball for the monk.

4. the Command settings for it would be F,DF,D,DB,B + LK / MK / HK

So how hard is that to do? if anyone can i know its you bro so come at me! do yo accept the challenge? lol

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It's funny you should mention that because I'm sure someone mentioned this too me in the past how Dragon Guy with projectiles would be epic.
It may have been GRAYFOX or another old Ex Club-syn xtreme vagabond.
Well eitherway, I'm always up for a challenge!
Once I have finished this projectile I am working on for our monk, I dont see any reason why we cant go deep down the projectile rabbit hole on this lol!
Well that definitely changes my plans for the week ahead but...IN a GOOD way lol!

Back to the mountains to reschedule then!


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Phant0mD

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And to finish off another week of hard work, lets put the cherry on top and test the animations, the coding, the sound effects, and the sprite imports out.
I have dimmed the BGM down so you can really hear that blowback sound effect.
Test footage incoming!:



And there you have it!
Another request fulfilled!
Now with that done, we have to of course, fix his other low-to ground projectile, so stay tuned next week when we resume!


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Lol, yo this been looking very promising. I like the transition from the effects, coming from his hands. Also how the clouds appear around him, when releasing the projectile. Look forward to the next phase, off topic. I been waiting to cook with the, msg ingredients you gave me. Some time ago, but waiting to see if Konami release that remake for the PlayStation.lol Back to the mountains.


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the small cloud effects go wonderfully with the HOU-OH KEN attack, these are really very successful.
I can't wait to see the next phase my friend.


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Alrighty then, Back in the kitchen and into the frying pan!
Wondering where i've been?
Well uncle covid got me lol. But Im back out of quarantine ready to rumble!

Time to work on his lower projectile.
This one works the same as Sagat from SF.
HOU-OH Ken is obviously a mid projectile, the one we are fixing now is a lower one.
The Lucas9999 version also had a lower projectile, and strangely enough, Daniel Linhares's version of Nicotine ( a very awesome also buddhist monk char)
had this move called "Fires of Fecundity" where he releases a mini buddhist fire demon that runs across the screen and explodes on impact.
So we need to do the full 9 yards on that - soundfx, updated fx, impact fx, and dust fx.
Here is the fire demon in question

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So lets get cracking!
bACK 2 DA MOUNTAINS!


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Man you guys on fire with this project everything from visuals to animations look beautiful. I wouldn't be surprised if this project took until 2024 or 2025 to complete since you guys are taking time and effort to make it feel like the best creation you have to offer when it comes from talented professionals.

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