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Classic VS (Alpha_4)

+5
✴Ex-Sirius✴
SuperWhiskey
lunalucard55
Balelynx
ELECTR0
9 posters

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1Full Game Classic VS (Alpha_4) Fri Aug 19, 2022 2:26 am

ELECTR0

ELECTR0

Classic VS (Alpha_4) 42451059065_c5b3f655dd_o
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Latest update to Classic VS. This game runs on Mugen 1.1. The character Jumbo Flapjack is included into this video because he was originally supposed to come in this update, but I included him in the last small update because he was ready then. Enjoy!

Characters added :

Dhalsim
Guile
Chun-Li
J. Carn

Stages Added :

Capital = Fighters History
Shopping District Day/Night = Street Fighter 2
US Air Field = Street Fighter 2, Champion Edition, Super
Death Match = World Heroes (Interactive)
Remote Rescue = World Heroes 2 (Interactive)
Marauders = World Heroes

Older characters updated :

Ryu : Overhaul to character already started to be implemented, but not finished.
Ken : New look to Dragon Breath hyper.
M. Bison : Psycho Annihilation hyper is fixed.

Music changed :

Ayutthaya Ruins Night = Sagat's Street Fighter EX 3 music.

Screenpack : Small update with the new characters.

Link : [You must be registered and logged in to see this link.]



Last edited by ELECTR0 on Wed Oct 19, 2022 8:42 am; edited 2 times in total

SuperWhiskey, Balelynx, lunalucard55 and scullc like this post

2Full Game Re: Classic VS (Alpha_4) Fri Aug 19, 2022 8:49 pm

Balelynx

Balelynx

Classic VS (Alpha_4) 49240809213_a0332873ca_o
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What an awesome update!
Oh man I cant wait to get paws on this.
Thanks electr0 for constantly gifting us with high quality retro content

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3Full Game Re: Classic VS (Alpha_4) Sat Aug 20, 2022 7:31 am

lunalucard55

lunalucard55

Classic VS (Alpha_4) 52799406974_3658a59cb2_o
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your game is really fun and very successful, I can't wait to see the next update, thank you very much my friend for sharing.


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4Full Game Re: Classic VS (Alpha_4) Mon Aug 22, 2022 12:53 pm

SuperWhiskey

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Classic VS (Alpha_4) 49283912532_cb9be7ddac_o
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Now this I have to play. You really lut some effort onto this i can tell.
This deserves more respect


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5Full Game Re: Classic VS (Alpha_4) Fri Aug 26, 2022 7:52 am

ELECTR0

ELECTR0

Classic VS (Alpha_4) 42451059065_c5b3f655dd_o
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Here is a fix for Ryu to address issues with him. This way you don't have to download the whole game again to get the fix. Sorry for the inconvenience.

Fixed :

Dragon Punch : Messed up coding the moves with the new combo system which lead to high damage and infinite's, so this has been fixed.

Hyper Fireball : Was destroying itself after 1 guard block when it should hit a few times before destroying itself.

Air Hyper Hurricane Kick : New version of the move was not finished and rushed into the alpha. Now it's finished and does the correct damage.

Interactive J. Carn stage : Hitboxs should now be in the right location.

Link : Removed

Thanks for the nice comments about the game guys I appreciate it.

6Full Game Re: Classic VS (Alpha_4) Sat Sep 17, 2022 8:27 pm

ELECTR0

ELECTR0

Classic VS (Alpha_4) 42451059065_c5b3f655dd_o
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Game updated again with the latest version of Ryu. If you don't want to re-download the whole game again you can get Ryu here : removed

A let's play with the update.



Last edited by ELECTR0 on Wed Oct 19, 2022 4:50 pm; edited 1 time in total

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7Full Game Re: Classic VS (Alpha_4) Wed Oct 05, 2022 3:54 am

✴Ex-Sirius✴

✴Ex-Sirius✴

Classic VS (Alpha_4) 51937087073_50975dcb2f_o
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A fantastic project.
It's great to see fans of these CPS1 titles still producing high quality characters and content to preserve them and reintroduce them to a new generation.
Keep on doing what you are doing.

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8Full Game Re: Classic VS (Alpha_4) Wed Oct 05, 2022 4:14 am

HmmmLawnmower

HmmmLawnmower

Classic VS (Alpha_4) 49283912532_cb9be7ddac_o
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Damn, really good stuff. Love the charm a lot of the retro stuff had.


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9Full Game Re: Classic VS (Alpha_4) Fri Oct 07, 2022 12:50 am

Phant0mD

Phant0mD

Classic VS (Alpha_4) 52697050446_f068e68a44_o
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Newagemugen Member for over 10 Years

There's a good reason why Electr0 id in our Mugen Forbes List as a Hall of fame member.
Nobody else produces retro chars and interactive stages to this level of quality, and Here at Newage, the expectations are higher than most forums, and these creations and level of detailed work meet the standards!
In fact it may be time to nominate him for a creator of the month on our home page...


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http://www.negative-edge.net

10Full Game Re: Classic VS (Alpha_4) Wed Oct 19, 2022 8:43 am

ELECTR0

ELECTR0

Classic VS (Alpha_4) 42451059065_c5b3f655dd_o
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Classic VS game has been updated (Alpha_4) with Dee Jay as the new playable character. I've also decided to add DLC into the game. The DLC characters don't aesthetically fit into the game, but are there for fun if you choose to add them. The first DLC is Ultimate Superman. Below is a list of what's new in the update. Enjoy!!

Update notes :

Added = Ultimate Dee Jay.
DLC = Ultimate Superman.
Stage added = Jamacia made by Dark Saviour.
J. Carn = Fixed Death Match interactive hitbox.
J. Carn = Fixed melee launcher AI code.
Ryu = Fixed death animation when dead from stage interaction.
Ken = Guard AI updated.
Screenpack updated.

Link : [You must be registered and logged in to see this link.]

11Full Game Re: Classic VS (Alpha_4) Thu Nov 03, 2022 8:04 am

ELECTR0

ELECTR0

Classic VS (Alpha_4) 42451059065_c5b3f655dd_o
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Here is the Ikemen Go version of my game Classic VS. I'm using the Orochi Kyo tag system, but with some slight changes. The biggest change is that you can also call your team members buy pushing the same punch and kick buttons together instead of using the tag buttons. Example below :

Tag button 1 = Light Punch + Light Kick

Tag button 2 = Medium Punch + Medium Kick

Knock out = Strong Punch + Strong Kick

Note = You can still use the tag buttons if you want to. I just wanted to provide another option to call team members.

I removed some modes in the game because I have not made lifebars for those yet. Those modes will come in a later update. Ikemen features a command list, but I have not taken advantage of this feature yet and am still using my old method of hitting the Start Button to bring up a move list. The game runs at 1280,720 and I'm pretty sure this can not be changed without messing up the game. Also attempting to add characters to this game is a bad idea because they will probably not be compatible. Likewise taking characters out of this game and trying to place them anywhere else will also not work. Enjoy!!

Link : [You must be registered and logged in to see this link.]

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12Full Game Re: Classic VS (Alpha_4) Thu Nov 03, 2022 1:58 pm

Vermilion Spy

Vermilion Spy

Classic VS (Alpha_4) 51937087073_50975dcb2f_o
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Hi ELECTR0

I have relocated your release topic from your featured artist section to the Ikemen Go/Mugen Clone engine content releases section as the post contains Ikemen Go content which we keep separate on this forum to avoid confusion among less advanced members unfamiliar with the differences between the two engines and so fourth.

You can still create a separate Mugen-specific New topic for this same project in the Mugen Featured artists section if you like also - it would probably benefit your project to gain more exposure also if you did have 2 separate release topics.


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13Full Game Re: Classic VS (Alpha_4) Fri Nov 04, 2022 12:38 am

Oxocube

Oxocube

Classic VS (Alpha_4) 51240524370_550aa649d1_o
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very interesting and fun to watch my friend!
I haven't paid much attention to the Ikemen Engine until now but these kinds of projects will definitely peak my interest my friend.
Good job


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