Full game projects can be really amazing if the right planning and time management is put in place,
but if they are not, they will just end up becoming another mugen fullgame compilation that gets lost into time with the rest.
I see you have made many mugen fullgames in the past.
You may want to consider making this one your largest and best project ever.
To do that I would suggest you consider these things:
- An original logo
- A more catchy name (as OP mentioned)
- A unique styled fight.fx.sff with hitsparks of a style we have not seen in mugen before that is custom
- Original lifebars
- Maybe make it a widescreen game like legacy screenpack (1280x720)
- and most importantly, a much smaller roster
70 characters is alot of characters. It would take a lifetime to properly balance and edit all of those characters properly and achieve a high level of quality with them.
An example of this would be the youtuber 2dee4ever who has been working on only the characters for his cvsnk game for several years now and his game is never finished even now.
I would suggest no more than 35 - 40 characters but ultimately it depends on how much time and people you have to help.