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**Official Mugen Screenshots Thread V2**

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MagistusMoon
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creativeprecursor
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126**Official Mugen Screenshots Thread V2** - Page 6 Empty Re: **Official Mugen Screenshots Thread V2** Sat Jun 03, 2023 10:30 am

creativeprecursor

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Oxocube wrote:
creativeprecursor wrote:A yoyoyoyoyoyoy.

I have been updating my screen pack just because i felt like i rush it to hard. So there will be a new version as soon as i do my final adjustments. Might not be for awhile. But i wanted it to be more official. I do enjoy my last screenpack but lets face it. I could have made it better. Here are some shots!

**Official Mugen Screenshots Thread V2** - Page 6 Screen17
**Official Mugen Screenshots Thread V2** - Page 6 Screen18
**Official Mugen Screenshots Thread V2** - Page 6 Screen16


Cannot Unsee Dat behind

Its very nice, my friend.
I hope that one day, we get to see some mugen videos again from you here on your video topic my friend

https://www.newagemugen.com/t4390-creativeprecursor-station

I know my man. This dumb screen pack is taking precedent! I really want to create a new stage soon. Its just tough running all these dumb edits and then going back to redo them...ugh is it ever done??! Cannot Unsee Dat behind Dat behind Dat behind Dat behind Dat behind Dat behind

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creativeprecursor

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Character roster is set. Music is finished too. There are some minor things i do see that i have to adjust. But i can finally say i can move on to the life bar portraits.

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Slayer



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I made a custom artwork for Siege, from Last Bout
**Official Mugen Screenshots Thread V2** - Page 6 Image

Fixed aspect ratio for Capcom stage
**Official Mugen Screenshots Thread V2** - Page 6 Manhattan

Abandoned (?) wip

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creativeprecursor

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Slayer wrote:I made a custom artwork for Siege, from Last Bout
**Official Mugen Screenshots Thread V2** - Page 6 Image

Fixed aspect ratio for Capcom stage
**Official Mugen Screenshots Thread V2** - Page 6 Manhattan

Abandoned (?) wip
https://imgur.com/l0fgyWb
Its hot dude Dat behind Dat behind Dat behind Dat behind Dat behind

130**Official Mugen Screenshots Thread V2** - Page 6 Empty Re: **Official Mugen Screenshots Thread V2** Tue Jun 20, 2023 10:36 am

Slayer



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Thanks. Thumbs Up

✴Ex-Sirius✴

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It's nice to see people taking extra effort to correct those small details most non-stage or quality enthusiasts ignore such as the stage aspect ratio correction

Slayer



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I think the aspect ratio problem with Capcom stages is a number of factors:
1 - Winkawaks default screen aspect;
2 - Most gameplay videos on Youtube;
3 - Screen stretched to use widescreen in recent Capcom compilations;
4 - At the time when most of the stages were made, it was necessary to edit each sprite manually, demanding a lot of time and work and skill that most makers did not have;
5 - Most people don't know that it's possible to rescale stages via code since MUGEN 1.0.

133**Official Mugen Screenshots Thread V2** - Page 6 Empty Re: **Official Mugen Screenshots Thread V2** Thu Jun 22, 2023 11:17 pm

MagistusMoon

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Slayer wrote:5 - Most people don't know that it's possible to rescale stages via code since MUGEN 1.0.

This is very true. there qre infact so many examples I can think of where lack of knowledge of 1.0/1.1 coding on stages plays a factor

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134**Official Mugen Screenshots Thread V2** - Page 6 Empty Re: **Official Mugen Screenshots Thread V2** Fri Jun 23, 2023 11:05 am

creativeprecursor

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**Official Mugen Screenshots Thread V2** - Page 6 Screen32


Dat behind
Working on that new stage.

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135**Official Mugen Screenshots Thread V2** - Page 6 Empty Re: **Official Mugen Screenshots Thread V2** Fri Jun 23, 2023 12:11 pm

Slayer



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^
MK vibes.




MagistusMoon wrote:This is very true. there are infact so many examples I can think of where lack of knowledge of 1.0/1.1 coding on stages plays a factor
Yep. Most users who use hd screenpacks when in fight, they are playing actually at 640x360 with the resolution doubled. The correct thing would be to redo the chars and stages for widescreen. Which is unlikely. Fortunately with Beterhans' method, using zoomin at 75% simplifies things. But if the stage already uses zoom, that's another can of worms.

CancerManXIII

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Slayer wrote: Fortunately with Beterhans' method, using zoomin at 75% simplifies things. But if the stage already uses zoom, that's another can of worms.

i never liked that "true widescreen" method. it works well as a quick fix by faking the scaling via zoomout, but I use custom widescreen localcoord values on my chars aswell.
Its probably niche for me because I commissioned my KOF XC 1080p lifebars from the bro Phantom D


426.66,320.25 is the golden ratio I use for my chars. just means lots of work fixing things to work correctly in 16:9 widescreen.


________________________________________________________________________________________________________________________________________________________________________
**Official Mugen Screenshots Thread V2** - Page 6 KwiHzMC

137**Official Mugen Screenshots Thread V2** - Page 6 Empty Re: **Official Mugen Screenshots Thread V2** Sun Jun 25, 2023 12:00 pm

Slayer



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The "consensus" for widescreen would be 427,240 for low-res and 854,480 for hi-res. But be that as it may, the only problem I have with "true widescreen" is that its name is a bit misleading. As you said yourself, it's something fake achieved with a workaround using zoom. Other than that, it's the most comfortable way to use widescreen. Reworking effects and backgrounds (and even some chars) is basically a herculean task depending on the roster.
Yeah, ideally everything would be reworked, but due to various reasons, the community is not the same as before. A zombie that refuses to die, hehe.

138**Official Mugen Screenshots Thread V2** - Page 6 Empty Re: **Official Mugen Screenshots Thread V2** Thu Jun 29, 2023 12:32 am

Phant0mD

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creativeprecursor wrote:**Official Mugen Screenshots Thread V2** - Page 6 Screen32


Dat behind
Working on that new stage.

FINISH HIM! Nice work as usual my broski thawotitizboi thawotitizboi thawotitizboi


________________________________________________________________________________________________________________________________________________________________________
**Official Mugen Screenshots Thread V2** - Page 6 39617182812_da9b58ffc9_o
http://www.negative-edge.net

Slayer



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creativeprecursor

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Slayer wrote:Another old wip:

That’s some hotness. It feels clean

141**Official Mugen Screenshots Thread V2** - Page 6 Empty Re: **Official Mugen Screenshots Thread V2** Thu Jul 20, 2023 12:56 pm

Slayer



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Thanks. Thumbs Up

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142**Official Mugen Screenshots Thread V2** - Page 6 Empty Re: **Official Mugen Screenshots Thread V2** Fri Jul 21, 2023 10:11 pm

creativeprecursor

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Slayer wrote:Thanks. Thumbs Up
Where do you get off?

CancerManXIII

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creativeprecursor wrote:
Slayer wrote:Thanks. Thumbs Up
Where do you get off?

I feel like i've seen this before. That stage is off one of the Samurai showdown games.
Its Charlottes stage If i'm remembering right. the girl who uses a rapier like the soul calibur raphael guy who is the man Dat behind


________________________________________________________________________________________________________________________________________________________________________
**Official Mugen Screenshots Thread V2** - Page 6 KwiHzMC

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creativeprecursor wrote:
Slayer wrote:Thanks. Thumbs Up
Where do you get off?
Anywhere close to here would do:
**Official Mugen Screenshots Thread V2** - Page 6 XRVhSSy

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Slayer wrote:
creativeprecursor wrote:
Slayer wrote:Thanks. Thumbs Up
Where do you get off?
Anywhere close to here would do:
**Official Mugen Screenshots Thread V2** - Page 6 XRVhSSy
Dat behind Dat behind Dat behind Dat behind love it

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MagistusMoon

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lots of cool japanese street stages lately. cool!

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147**Official Mugen Screenshots Thread V2** - Page 6 Empty Re: **Official Mugen Screenshots Thread V2** Tue Jul 25, 2023 12:11 am

Slayer



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Waneella (the artist) really likes to use Japan as inspiration.




**Official Mugen Screenshots Thread V2** - Page 6 Unknown

Since the 1.0 version of the "Ghost in the Shell" screenpack was lost to the public, at least I could replicate its Victory Screen using an old screenshot as reference.

Reference
Spoiler:

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148**Official Mugen Screenshots Thread V2** - Page 6 Empty Re: **Official Mugen Screenshots Thread V2** Tue Jul 25, 2023 10:17 pm

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Slayer wrote:Waneella (the artist) really likes to use Japan as inspiration.




**Official Mugen Screenshots Thread V2** - Page 6 Unknown

Since the 1.0 version of the "Ghost in the Shell" screenpack was lost to the public, at least I could replicate its Victory Screen using an old screenshot as reference.

Reference
Spoiler:

I could ask Grayfox to reupload the original 1.0 version as it seems the 1.0 edition links here are still tied to the old forum before our rebranding.
(we were previously club syndicate xtreme forums before becoming newagemugen in 2010).


The winmugen version however is still available: https://www.newagemugen.com/t28-ghost-in-the-shell-screenpack-final-winmugen-edition


________________________________________________________________________________________________________________________________________________________________________
**Official Mugen Screenshots Thread V2** - Page 6 39750191021_f709bd611c_o

149**Official Mugen Screenshots Thread V2** - Page 6 Empty Re: **Official Mugen Screenshots Thread V2** Tue Jul 25, 2023 10:29 pm

creativeprecursor

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Vermilion Spy wrote:
Slayer wrote:Waneella (the artist) really likes to use Japan as inspiration.




**Official Mugen Screenshots Thread V2** - Page 6 Unknown

Since the 1.0 version of the "Ghost in the Shell" screenpack was lost to the public, at least I could replicate its Victory Screen using an old screenshot as reference.

Reference
Spoiler:

I could ask Grayfox to reupload the original 1.0 version as it seems the 1.0 edition links here are still tied to the old forum before our rebranding.
(we were previously club syndicate xtreme forums before becoming newagemugen in 2010).


The winmugen version however is still available: https://www.newagemugen.com/t28-ghost-in-the-shell-screenpack-final-winmugen-edition
Thats a sweet ass name. Reminds me of tokyo extreme racer. Dat behind Dat behind Dat behind

Slayer



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Vermilion Spy wrote:
Slayer wrote:Waneella (the artist) really likes to use Japan as inspiration.




**Official Mugen Screenshots Thread V2** - Page 6 Unknown

Since the 1.0 version of the "Ghost in the Shell" screenpack was lost to the public, at least I could replicate its Victory Screen using an old screenshot as reference.

Reference
Spoiler:

I could ask Grayfox to reupload the original 1.0 version as it seems the 1.0 edition links here are still tied to the old forum before our rebranding.
(we were previously club syndicate xtreme forums before becoming newagemugen in 2010).


The winmugen version however is still available: https://www.newagemugen.com/t28-ghost-in-the-shell-screenpack-final-winmugen-edition
I have the winmugen version, I used it to make my own 1.0 version. People have been looking for the most up to date version, it would be great if it was available again.

I was even trying to recreate the other GITS screenpack, but I gave up:

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