After thinking long and hard, I have come to a decision, and it's not one I like.
With at least one new version of something I have already released being on the way, and a very high probability of being replaced, I see no reason to continue what I have been doing. Four years ago I started out working on updates to a Sailor Mars that was being produced by an author who had a rep for making terrible Sailor Moon characters. There were moments of rage and hatred toward the community throughout the process, and much of it lead to a history I have never liked, yet it continues to haunt me after I thought I buried it upon my revival. After a while, I had seen some improvement on my weak coding knowledge, and a warm welcome back to the community. I would later release most popular character in Link, a true challenger for two COTM awards. Sadly, my works have been given a very harsh expose by members of the community, and it is that they are bland, uncreative, and easily replaced. And if my mere 11 characters are all replaceable, then why work on at least one more? I know that there is someone hard at work touching up the sprites to my Link, and I want him to know that he shouldn't feel that he has to stop just because of me.
I thank all of you for your support and appreciation for the things I have released to the community. It brings a little bit of joy to my heart knowing that you were genuinely interested in helping with these projects, and it gave me a drive to try and deliver quality content. I will miss your kind offers in terms of coding help, palette or portrait provision, sprite related help, and suggestions for moves or other aspects.
With at least one new version of something I have already released being on the way, and a very high probability of being replaced, I see no reason to continue what I have been doing. Four years ago I started out working on updates to a Sailor Mars that was being produced by an author who had a rep for making terrible Sailor Moon characters. There were moments of rage and hatred toward the community throughout the process, and much of it lead to a history I have never liked, yet it continues to haunt me after I thought I buried it upon my revival. After a while, I had seen some improvement on my weak coding knowledge, and a warm welcome back to the community. I would later release most popular character in Link, a true challenger for two COTM awards. Sadly, my works have been given a very harsh expose by members of the community, and it is that they are bland, uncreative, and easily replaced. And if my mere 11 characters are all replaceable, then why work on at least one more? I know that there is someone hard at work touching up the sprites to my Link, and I want him to know that he shouldn't feel that he has to stop just because of me.
I thank all of you for your support and appreciation for the things I have released to the community. It brings a little bit of joy to my heart knowing that you were genuinely interested in helping with these projects, and it gave me a drive to try and deliver quality content. I will miss your kind offers in terms of coding help, palette or portrait provision, sprite related help, and suggestions for moves or other aspects.