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bounds for hi-res stages.

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1bounds for hi-res stages. Empty bounds for hi-res stages. on Thu May 06, 2010 10:42 pm

Susano-o

Susano-o

bounds for hi-res stages. 49283912532_cb9be7ddac_o
I'm tired of figuring this shit out by playing the dam stage itself. How do I figure it out. i mean whats the formula?



Last edited by ayumifan on Fri May 07, 2010 12:11 pm; edited 1 time in total


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bounds for hi-res stages. AyumiFANFTW
http://newagemugen.forumotion.com/forum.htm

2bounds for hi-res stages. Empty Re: bounds for hi-res stages. on Fri May 07, 2010 5:31 pm

G

G

bounds for hi-res stages. OjtZ7W5
Total pixel height of your stage minus 480 and then divide that result by two. Then the negative of that value is your boundhigh. Assuming you placed all of your sprites correctly in the sff/def file. This only applies if your BG image has a delta of 2,2 meaning your farthest sprite is delta 2,2. Any lower delta will increase the boundhigh.


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bounds for hi-res stages. XqZWtLC
https://www.newagemugen.com/

3bounds for hi-res stages. Empty Re: bounds for hi-res stages. on Fri May 07, 2010 5:35 pm

Susano-o

Susano-o

bounds for hi-res stages. 49283912532_cb9be7ddac_o
thx for the info. i was dividing by 3. no wonder my bounds were always off.


________________________________________________________________________________________________________________________________________________________________________
bounds for hi-res stages. AyumiFANFTW
http://newagemugen.forumotion.com/forum.htm

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