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Abandoned Zeon Fortress (BETA private release)

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Markpachi
Dissidia
Watta
7 posters

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Watta

Watta

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
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Here's the beta for this stage. I was going to release it but I changed my mind in the last moment seeing how much feedback you guys are providing for me :)

Abandoned Zeon Fortress
Superjump: I have no idea
Animations : Yes
BGCtrls: Yes
Hi-res: Yes
Winmugen compatible?: No

Screenshots
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Def's for both 850x480 & 640x480 included in the DL file

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Things to update:
1. Change ugly leaves
2. Change Mecha
3. Adjust sun flare brightness
4. Move mountains to the left
5. Make reflection of mountains in the water
6. THE BIRDS ARE FINE
7. Change the floor if possible
8. Fix sky & sun
9. Possibly change the water animation
This list will be edited as we work on the stage more




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Dissidia

Dissidia

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
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I'll give it a try and leave a feedback later. Thanks for the share.

-Nice borrowing. Not only the sun, but the water too.
-My opinion about the sun still remains.
-The right bushes have black edges.
-Your verticalfollow is a bit too high. Lower it to about .7 or .75.
-p1 and p2starts on the widescreen version IMO should be increased by 40.
-Both p3 and p4starts are missing on both defs.
-The players shadows are overlapping the bottom pipes, which creates an odd perspective.
-The railing should have a silhouette shadow on the floor. It looks strange without it.
-The floor could use a nice parallax.


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Markpachi

Markpachi

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
★★Thousand Dragon★★
Posted over 1000 Messages
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years
Lord Of War (Gold)
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Dissidia wrote:
-Nice borrowing. Not only the sun, but the water too.
-My opinion about the sun still remains.
LOL I'll probably add a replacement, if Gen and Watta's alright with it.

Dissidia wrote:
-The right bushes have black edges.
The ones on the upper right? Yeah, took those out. Looks waaaaaay better without them.

Dissidia wrote:
-The players shadows are overlapping the bottom pipes, which creates an odd perspective.
-The railing should have a silhouette shadow on the floor. It looks strange without it.
Layerno = 1 might fix this.

Dissidia wrote:
-The floor could use a nice parallax.
Watta! DO THIS! >:[



Edit:
Here comes my feedback.
- The mech came from the game Armored Core, while "Zeon" came from Mobile Suit Gundam. The nerd inside me is raging right now. Also, I don't really like how the Mech looks. Maybe we could replace it with a destroyed one on the middle of the lake. All broken with smoke and shit.

- The BGM, listen to it until the end. There's something wrong.

- Alp provided a retro-ish BGM a long time ago. I think we should include it.

- The birds and the leaves look really weird. The leaves look clashy, and I think the petals from Tengoku would look much better in this stage if it's recolored. As for the birds, I think we could replace it with a jet that's going into the distance. I could make that.

- I edited the stage a bit. Should I send it to you guys?

Dissidia

Dissidia

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
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Might as well release it on this very thread.


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Markpachi

Markpachi

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
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Posted over 1000 Messages
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I will, but i'll just wait for Gen and Watta's approval whether or not I should remove the birds, implement the flying jet idea, etc.





This is weird, Camtasia won't open on my end. I need that for the Jet idea thing. Does anyone here know how to fix this?

Watta

Watta

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
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Okay, here's what we should do...

-Mark change the sun and water
-We move the mountain a bit more to the left to make the sky/water boundary more obvious
-Mark can fix the shadows
-Somebody adjust the camera coding that Diss suggested
-We had that mecha in the lake idea with the smoke. That shit sounds genius. *brofist*
-Mark, make me that jet and I'll code it with BGCtrl's n stuff
-I'll add dat parallax Dat behind

You can remove the birds if you want, I don't really mind at all. Mark, upload your edited version of mine and we can work up from that :)


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Markpachi

Markpachi

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
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Watta wrote:
-Mark change the sun and water
-We move the mountain a bit more to the left to make the sky/water boundary more obvious
-Mark can fix the shadows
-Somebody adjust the camera coding that Diss suggested
-We had that mecha in the lake idea with the smoke. That shit sounds genius. *brofist*
Okay.

Watta wrote:
-Mark, make me that jet and I'll code it with BGCtrl's n stuff
It won't need BGCTRLs. I only need Camtasia, but it won't open. I don't know why.


Watta wrote:
-I'll add dat parallax Dat behind

You can remove the birds if you want, I don't really mind at all. Mark, upload your edited version of mine and we can work up from that :)
Okay.

Watta

Watta

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
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Why do you need camtasia to make a jet? ._.


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Demitri

Demitri

Abandoned Zeon Fortress (BETA private release) RjBqV68
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MP wrote:I will, but i'll just wait for Gen and Watta's approval whether or not I should remove the birds, implement the flying jet idea, etc.
Sounds fine to me

MP wrote:
This is weird, Camtasia won't open on my end. I need that for the Jet idea thing. Does anyone here know how to fix this?
Im having this problem with sony vegas oddly enough....
no idea how to fix either one

@Watta hes prob gonna use an effect or transition from camtasia


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Watta

Watta

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
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Oh I get it :P

Damn, I've had a similar problem with Photoshop recently too. I had to delete my set properties and restart. Perhaps re-installing camtasia will fix it


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Markpachi

Markpachi

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
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Oh shit, it's probably because of Windows Updater. Damn, that thing probably fucked up my preferences.





Also, i'll be using Camtasia to make the jet sprite go into the distance (Z-Axis) since that's not possible with 1.0 coding. I know how to do it using 1.1, but I want the other Mugen users to experience the stage.

Watta

Watta

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
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That's sounds awesome bro. I hope you can do it :)


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Demitri

Demitri

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STOP WITH THE SMILEY FACES


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Watta

Watta

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
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:)
Spoiler:


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Dissidia

Dissidia

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
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Oh my god at the avatar..


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Sir Lord Alpyne

Sir Lord Alpyne

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
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dem shitz be scary mang as well as dat sig ill 

welp, i just cop'd tha stage, but i won't be able to voice anything since i'm finna go to work, but i'll check into it later & such.

MP wrote:
- The BGM, listen to it until the end. There's something wrong.

well if tha BGM needs adjustment, i'll see what i can do on that end if you wish.

MP wrote:
- Alp provided a retro-ish BGM a long time ago. I think we should include it.

eh Pach, which BGM are you referin' to?


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Markpachi

Markpachi

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
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Alpyne_D wrote:
eh Pach, which BGM are you referin' to?
The one from the Power Rangers SNES Game, Flight Risk [Alpyne D Edition].

Watta

Watta

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
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Dissidia wrote:Oh my god at the avatar..

I'm on a roll lately bro  Cheesin 


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Vegaz_Parrelli

Vegaz_Parrelli

Abandoned Zeon Fortress (BETA private release) 52117799409_ab650ff4e9_o
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I love that bgm! Yo, what happened to the Zaku II? Well...this is still one of my favorites so far.



Last edited by Vegaz_Parrelli on Mon Dec 23, 2013 7:28 am; edited 1 time in total


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Markpachi

Markpachi

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
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I think for the leaves, we should use the one from Satsuki by Rajaa.

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Check the video. THe leaves from the super might work if resized properly.

Watta

Watta

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
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Talk Of The Town (Wood)
Recieved 5 or more likes from other Members
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Yeah those leaves look good man.
YOU DO THEM  Cheesin 


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Markpachi

Markpachi

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
★★Thousand Dragon★★
Posted over 1000 Messages
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Newagemugen Member for over 10 Years
Lord Of War (Gold)
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Yeah, this stage will be released on Jan. 1, 2018.

Markpachi

Markpachi

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
★★Thousand Dragon★★
Posted over 1000 Messages
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years
Lord Of War (Gold)
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Heaven's Door (Silver)
Created 20 or more Unique Topics

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Now this is really pissing me off because it's the only thing that's delaying the stage. What the hell happened to Camtasia? Everytime I open it, it crashes.

Watta

Watta

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
★★Thousand Dragon★★
Posted over 1000 Messages
Talk Of The Town (Wood)
Recieved 5 or more likes from other Members
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank
Heaven's Door (Silver)
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fffffffffffffffffffffffffffffffffffffffffffffffffffff

re-install the damn thing. It just happens to start going nuts when we're almost done with the stage right?  Frustrated 


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Markpachi

Markpachi

Abandoned Zeon Fortress (BETA private release) 49283851498_0631820187_o
★★Thousand Dragon★★
Posted over 1000 Messages
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank
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Created 20 or more Unique Topics

Watta wrote:re-install the damn thing
Fuuuuuuuuuuuuuuuuuuuuuuuuck

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