Thanks to Nero for the use of the Crow sprites and feedback from both GLB and Tamez, I've made a couple of changes on Ancient Ruins.
- The setting will start off as a normal, sunny scenery. - Transition occurs as it shifts to a rainy scenery. - The bottom of the ruins becomes flooded as water fills up caused by the rain. - The rain stops as it shifts back to sunny again.
New Work in Progress stage added: Zeal Palace MUGEN 1.0 Only A Chrono Trigger inspired stage taking place in the middle ages era, 12.000 BC. The blackbird seen in the top middle left will be bgctrl'd with some animated lights, the waterfall and lake will be animated aswell. The main floor and terrains are implemented with sin.y coding for them to move vertically upward and downward.
New Work in Progress Add-on added: The King of Fighters 98: The Slugfest Lifebar (Dissidia Remake Version) (640x480) MUGEN 1.0 Only This is my version of "The King of Fighters 98" Lifebar addon, now in high resolution. The lifebar and power gauge has been remade to high resolution as the name and number fonts has been remade with new layouts. If finished and with lots of motivation, I might create a KOF98 motif aswell for 1.0 with high resolution graphics. :cheers:
New Work in Progress Motif Added: Hatsune Miku: Project MUGEN S.P. Extend (Localcoord=850x480) (256 Indexed) MUGEN 1.0/1.1 Only First and foremost, thanks to SXVector for converting it into this resolution in the first place. This new version wouldn't be possible if it wasn't for him. Custom portraits and normal portraits will happen once again, using the same template as before, however, characters' localcoords now have to be set to 426.66,320.25. New backgrounds, new main menu cursor interface and new lifebars will be in development soon.