-Far back buildings will probably get removed, unless I can edit them to be better blending.
-I've already started putting the sprites into the stage template I made for this beforehand
TBH, it looks like shit right now, but I'll fix that. I'll give y'all a screenshot of that once I get more stuff put into it.
-So I made some decent water, but I used the wrong template -_- Forgot to rasterize the layer style lol.
Right now, the whole sin.y thing is making the stage look quite messy man. I think it may be my coding but I'll post the template soon so you can see what I'm talking about
I might make it into a non moving stage, or possible add some BGCtrl coding to make it move only at certain times...
So after a while of looking at the stage in motion so far, it seems really dull. I think it's due to the lack of lights and glows in the city part. I'm not going to add any glows to the buildings, but I have an idea. How about a large white glow sprite which I could put over the city area to make the whole thing look as if it's glowing, giving it that city lights effect, y'all think it could work? I've seen Exshadow do it nicely, but I guess it comes down to my PS skills