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[COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 9 - 4xCRYOGENESIS Special DLC Character HD FX & Custom combat system Skins & Mods Part.3 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s)

+9
Filthy Fredo
lunalucard55
CancerManXIII
Oxocube
JJ Darko
GRAYFOX
HmmmLawnmower
AcidUnleashed
Phant0mD
13 posters

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Phant0mD

Phant0mD

 [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 9 - 4xCRYOGENESIS Special DLC Character HD FX & Custom combat system Skins & Mods Part.3 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
卍♆★Divine Overseer★♆卍
Verified Senior Forum support/assistant/curator
★★Thousand Dragon★★
Posted over 1000 Messages
★★Pot Of Prosperity★★
Commissioned/Donated to support Newagemugen
Apple Of The Eye (Platinum)
Recieved 60 or more likes from other Members
The Greatest Showman (Platinum)
Created 40 or more Unique Topics
Kindred Spirit (Gold)
Liked 30 Forum posts
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years

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This is the 9th part of the official WIP Progress tracker thread for:

The BATTLECRY:Retribution Screenpack project.
(Commissioned by Grayfox/BigBoss/Solidus Snake, Crowd Funded by Lunalcard55, CancermanXIII, Oxocube)


Project will be accessible exclusively by our VIP/Donator/Sponsor community Members on completion

Previous Progress tracking threads for all completed work to date can be found via the links below:
PREVIOUS COMPLETED WORK (AS OF 02.08.23):

All future information related to the project will be posted here.


Overview of BATTLECRY:RETRIBUTION
Spoiler:

BATTLECRY: RETRIBUTION LORE & STORYLINE
Spoiler:

Technical Info and Specifications
Spoiler:


PROGRESS TRACKER & COMPLETION STATUS

PHASE 00 - Concept & design discussion - complete (2 Hours)
PHASE 001 - Game Logo design - complete (6 Hours)
PHASE 002 - Mugen Engine patching & 1080p localcoord template setup - complete (1 Hour)
PHASE 003 - Training Stage parallax template design - complete (3 Hours)
PHASE 004 - Training Stage aesthetics design - complete (5 Hours)
PHASE 005 - Training Stage Template Variation sequence - complete(4 Hours)
PHASE 006 - Stage Animation (Object Glitches and coding/import) - complete (2 hours)
PHASE 007 - Stage Animation Template (Info Graphics Universal constants & coding/import) - Complete (2 Hours)
PHASE 008 - Stage Animation - Create & Code 8 unique custom HD animation digital info emitter sequences - complete (10 Hours)
PHASE009 - New ADD004 engine system base setup for August update - Complete (1 hour)
PHASE010 - Fight.def: Simul/Tag Mode Lifebar template concept/creation - complete (3 hours)
PHASE011 - Fight.def: Simul/Tag Mode Lifebar import and coding -  complete (1 hour)
PHASE012 - Fight.def: Powerbar and font template concept/creation - complete (2 hours)
PHASE013 - Fight.def: custom score system implementation - complete (2 hours)
PHASE014 - Fight.def: Powerbar Template import & coding - complete (2 hours)
PHASE015 - Fight.def: Powerbar meter soundfx creation/import (1 hours)
PHASE016 - Fight.def:simul/tag mode Custom Portrait design -complete (1 hour)
PHASE017 - Fight.def: Tag Mode Name Font design (1 hours)
PHASE018 - Fight.def: Tag Mode Name Font import/coding (2 hours)
PHASE019 - Fight.def: powerbar level Font import/coding -complete (1 hour)
PHASE020 - Fight.def: Round Wins Icon System design - complete (2 hours)
PHASE021 - Fight.def: Round Wins Icon System import/coding - Complete (1.5 hours)
PHASE022 - Fight.def: Round Timer font design - Complete (1 hour)
PHASE023 - Fight.def: Round Timer BG Animation -  Complete (3 hours)
PHASE024 - Fight.def: Round Timer font import/coding - Complete (1 hour)
PHASE025 - Fighttx.air/common/cns: Pre-Intro Fight sequence animation template design - Complete (3 hours)
PHASE026 - Fighttx.air/common/cns: Pre-Intro Fight sequence animation portrait system template - Complete (2 hours)
PHASE027 - Fighttx.air/common/cns: Pre-Intro Fight sequence animation sprite import/coding (1.5 hours)
PHASE028 - Fighttx.air/common/cns: Pre-Intro Fight sequence Portrait template Tutorial video/documentation (1.5 hours)
PHASE029 - Fighttx.air Custom Light/Med/Hard/Block hitsparkfx System (2 hours)
PHASE030 - Fightfx.air Custom custom ADD004 Tag Mode K.O Animation+ Knockdown Soundfx/animation System - complete (2.5 hours)
PHASE031 - Fightfx.air/Common.cns: ADD004 Custom stock animation/Dizzy System coding & sfx - Complete (2.5 Hours)
PHASE032 - Fightfx.air/Common.cns: ADD004 Custom stock animation Guard crush system coding & sfx - Complete (2.5 Hours)
PHASE033- Fightfx.air/Common.cns: ADD004 combo Announcer System base code import - Complete (1 Hour)
PHASE034- Fightfx.air/Common.cns: ADD004 combo Announcer System base sprite template import - Complete (1 Hour)
PHASE035- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System concept/sound/sprite design - Complete (2.5 Hours)
PHASE036- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System coding/position/import - Complete (2 Hours)
PHASE037- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System pointer marker/Tag design - Complete (1 Hour)
PHASE038- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System pointer marker/Tag coding/testing - Complete (1 Hour)
PHASE039- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen Border Frame system design/concept - Complete (2.5 hours)
PHASE040- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen Border Frame system coding & Testing - Complete (1 hours)
PHASE041- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen statistics/attributes meter design/concept - Complete (2 hours)
PHASE042- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen statistics/attributes ATK/DEF/VIT testing/debug/coding - Complete (3.5 hours)
PHASE043- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen S/SS/SSS/SSS+ RANK Score Cards design/concept - Complete (4 hours)
PHASE044- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen A/AA/AAA RANK Score Cards design/concept - Complete (3 hours)
PHASE045- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen B/BB/BBB RANK Score Cards design/concept - Complete (3 hours)
PHASE046- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen C/CC/CCC RANK Score Cards design/concept - Complete (3 hours)
PHASE047- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen D RANK Score Card design/concept - Complete (1 hour)
PHASE048- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen E RANK Score Card design/concept - Complete (1 hour)
PHASE049- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen - Total Score Digits Update system - Complete (1 hour)
PHASE050- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen - special message "first attack/perfect" award trophy bonus system - Complete (1 hour)
PHASE051- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen - "RESULTS/CONGRATULATIONS" final text addon message - Complete (1 hour)
PHASE052- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen - complete system final coding and texting/gfx importing - Complete (1.5 hours)
PHASE053- Fight.def - Single Mode Lifebar - Base graphics design and concept (1.5 hours)
PHASE054- Fight.def - Single Mode Lifebar - custom Portrait PSD template system concept & design (1 hour)
PHASE055- Fight.def - Single Mode Lifebar - Sprite import & coding/testing (1.5 hours)
PHASE056- Fight.def - Single Mode Lifebar -system.def portrait scale & coding implementation (1.5 hours)
PHASE057- Fight.def - Turns Mode Lifebar - Base graphics design and concept (1 hour)
PHASE058- Fight.def - Turns Mode Lifebar - custom Portrait PSD template system concept & design (1.5 hours)
PHASE059- Fight.def - Turns Mode Lifebar - Sprite import & coding/testing (1 hour)
PHASE060- Fight.def - Turns Mode Lifebar - system.def portrait scale & coding implementation (1 hours)
PHASE061- Fight.def - Turns Mode Lifebar - K.O Animation effect animation portrait system design and import (2 Hours)
PHASE062- Fight.def - Turns Mode Lifebar - Multiple Lifebar mode variables testing and debug (2 Hours)
PHASE063 - 4x CRYOGENESIS Character Skin Mods -  Palette selector mod & planning/import/export/animation (2 Hours)
PHASE064 - 4x CRYOGENESIS Character Skin Mods -  Character001-Hiryu mod-Mugen 1.1 HD .def Coding conversion (1 Hours)
PHASE065 - 4x CRYOGENESIS Character Skin Mods -  Character001-Hiryu mod-ADD004 Patch/tag compatibility system checking (1 Hours)
PHASE066 - 4x CRYOGENESIS Character Skin Mods -  Character001-Hiryu mod-12xPalette creation system Adjustment  (4 Hours)
PHASE067 - 4x CRYOGENESIS Character Skin Mods -  Character001-Hiryu mod-1.1 .cns Widescreen combat coding updates/bug removal (0.5 Hours)
PHASE068 - Character001-Hiryu mod-1.1 Palette Transparency Mods (2 hours)
PHASE069 - Character001- Custom hitspark mods-Hiryu Cyber Light Hitspark planning & animation layers (1 hour)
PHASE070 - Character001- Custom hitspark mods-Hiryu Cyber Light Hitspark import & coding (1 hour)
PHASE071 - Character001- Custom hitspark mods-extra dust effect mod Hitspark planning & animation layers(1 hour)
PHASE072 - Character001- Custom hitspark mods-extra dust effect mod Hitspark import & coding(1 hour)
PHASE073 - Character001- Custom hitspark mods-Hiryu Cyber Slash Hitspark planning & animation layers(1.5 hour)
PHASE074 - Character001- Custom hitspark mods-Hiryu Cyber Slash Hitspark import & coding (1.5 hour)
PHASE075 - CRYOGENESIS Character Skin Mods - Character001-Hiryu mod-Custom HD Hitspark/Guard spark Helpers system (1.5 hour)

PHASE076 - Custom character Minion system animation/coding & import template (1.5 hours)
PHASE077 - Custom character Minion system scaling/refining/tweaking (2 hours)
PHASE078 - Sample CHar Hiryu Mods - Special Slashing Hitsparks (1.5 hours)
PHASE079 - Sample CHar Hiryu Mods - Super Move Hitsparks (2 hours)
PHASE080 - Super HDSM move BG template - LEVEL 1 2 3 (1.5 hours)
PHASE081 - super combo finish move text. (1 hours)
PHASE082 - Custom Powerup charge Animation & coding FX (5.5 hours)
PHASE083 - Battlecry special character Aura & coding FX (1.5 hours)
PHASE084 - Cipher Dragon Guy Palette selector coding system import (0.5 hours)
PHASE084B - Cipher Dragon Guy 12 x Palette Mods creation (3.5 hours)
PHASE085 - Cipher Dragon Guy HD Guard sparks system import (0.5 hours)
PHASE086 - Cipher Dragon Guy HD Hitpsarks System Import (0.5 hours)
PHASE087 - Cipher Dragon Guy Powerup/Counter system Import (0.5 hours)
PHASE088 - Cipher Dragon Guy Cryo Bonji charge  system Import (0.5 hours)
PHASE089 - Cipher Guy Dramatic KO BG animation system Import (0.5 hours)
PHASE090 - Cipher Guy Signature Move KO text animation creation (0.5 hours)
PHASE091 - Cipher guy Minion System Animation creation and coding import (2 hours)
PHASE092 - SUPER HDSM BG ANIMATION Creation and code import (0.5 hours)
PHASE093 - CIPHER GUY AURA SYSTEM CREATION AND CODING IMPORT (1 hours)
PHASE094 - CIPHER GUY Dragon Guy Style Intro Animation sprites creation (2.5 hours)
PHASE095 - Cipher Guy GRAYFOX Voice Mod requests (2 hours)
PHASE096 - Cipher Guy custom Portrait graphics/lifebar port generation (2 hours)
PHASE097 - Cipher Di Kong 12x Custom Palette system planning (0.5 hours)
PHASE098 - Cipher Di Kong Palette selector coding system import (0.5 hours)
PHASE099 - Cipher Di Kong 12 x Palette Mods creation (3.5 hours)
PHASE100 - Di Kong HD Guard sparks system import (0.5 hours)
PHASE101 - Di Kong HD Hitpsarks System Import (0.5 hours)
PHASE102 - Di Kong Powerup/Counter system Import (0.5 hours)
PHASE103 - Di Kong Cryo Bonji charge  system Import (0.5 hours)
PHASE104 - Di Kong power up command coding and moveset edit (3 hours)
PHASE105 - Di Kong Projectile system update (12 hours)
PHASE106 - Di Kong Minion System Animation creation and coding import (2 hours)
PHASE107 - SUPER HDSM BG ANIMATION Creation and code import (1 hours)
PHASE108 - Di Kong AURA SYSTEM CREATION AND CODING IMPORT (1 hours)
PHASE109 - Di Kong Intro Animation sprites creation (2.5 hours)
PHASE111 - Cipher Guy custom Portrait graphics/lifebar port generation (2 hours)
PHASE112 - Cipher Guy Ice Shuriken projectile attack planning and concept design (2 hours)
PHASE113 - Cipher Guy Ice Shuriken projectile animation creation (1.5 hours)
PHASE114 - Cipher Guy Ice Shuriken projectile coding & testing (2 hours)
PHASE115 - Di Kong heavy attack HD fire flame effect upgrade/positioning (1 hours)
PHASE116 - Di Kong lvl3 final divine slash attack planning/concept (1 hours)
PHASE117 - Di Kong lvl3 final divine slash sword design (1 hours)
PHASE118 - Di Kong lvl3 final divine slash effects/explosion (1 hours)
PHASE119 - Di Kong lvl3 final divine slash clsn correction (1 hours)
PHASE120 - Di Kong lvl3 final divine slash finalization & testing (2 hours)

PHASE121 - Cipher Psylocke 12 x Palette Mods creation (3 hours)
PHASE122 - Cipher Psylocke Palette selector coding system import (1 hours)
PHASE123 - Cipher Psylocke HD Guard sparks system import (2 hours)
PHASE124 - Cipher Psylocke HD Hitpsarks System Import (1 hours)
PHASE125 - Cipher Psylocke Powerup/Counter system Import (1 hours)
PHASE126 - Cipher Psylocke Cryo Bonji charge system Import (1 hours)
PHASE127 - Cipher Psylocke Dramatic KO BG animation system Import (2 hours)
PHASE128 - Cipher Psylocke Signature Move KO text animation creation (1 hours)
PHASE129 - Cipher Psylocke Minion System Animation creation and coding import (2 hours)
PHASE130 - Cipher Psylocke SUPER HDSM BG ANIMATION Creation and code import (2 hours)
PHASE131 - Cipher Psylocke AURA SYSTEM CREATION AND CODING IMPORT (2 hours)
PHASE132 - Cipher Psylocke lvl 1 hyper beam sprites  (2 hours)
PHASE133 - Cipher Psylocke lvl 3 ultra beam sprites (2 hours)
PHASE134 - Cipher Psylocke lvl 1 hyper beam clsn coding (1.5 hours)
PHASE135 - Cipher Psylocke lvl 3 ultra beam coding (1.5 hours)


IN PROGRESS AS OF 02.08.23:
PENDING - TBA (XXX HOURS)


PENDING PHASES TBA





CURRENT BUILD: BCRv0.65a
PROJECT COMPLETION STATUS: 65% COMPLETE
Total Time/value investment as of 11.01.24: 245 Hours (@18.00/hr = Current project value @ 4410)
Current VIP Donators & Sponsors:GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s


________________________________________________________________________________________________________________________________________________________________________
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CancerManXIII, JJ Darko, Oxocube, lunalucard55, NK3s and Shadic12 like this post

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Phant0mD

Phant0mD

 [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 9 - 4xCRYOGENESIS Special DLC Character HD FX & Custom combat system Skins & Mods Part.3 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
卍♆★Divine Overseer★♆卍
Verified Senior Forum support/assistant/curator
★★Thousand Dragon★★
Posted over 1000 Messages
★★Pot Of Prosperity★★
Commissioned/Donated to support Newagemugen
Apple Of The Eye (Platinum)
Recieved 60 or more likes from other Members
The Greatest Showman (Platinum)
Created 40 or more Unique Topics
Kindred Spirit (Gold)
Liked 30 Forum posts
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years

Alright lads, you know the drill,
We are on to our 4th Character now.
And we are almost at the finish line for the character mods part of this project.
This character wont be a full blown mod update like our last 2,
more of a sprinkle of improvements so to speak.
So as always we have to start with our 12x palettes!

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Palette01 is our Metal Gear Raiden inspired palette
Palette02 is our default cipher palette

10 to go!


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AcidUnleashed

AcidUnleashed

 [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 9 - 4xCRYOGENESIS Special DLC Character HD FX & Custom combat system Skins & Mods Part.3 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 2GPpdMR
★★Pot Of Prosperity★★
Commissioned/Donated to support Newagemugen
Fanservice (Bronze)
Recieved 20 or more likes from other Members
Kindred Spirit (Bronze)
Liked 5 Forum posts
Death Note (Wood)
Created Your first Forum Topic
Survivor (Bronze)
Survived 1 Inactive Account Auto-Purge

Just blown away by everything. I have digesting everything posted
slowly to not oversaturate my brain and wow I am just amazed.
Its like a time jump for me on how things where to what I am
seeing now. Sorry if I seem a bit too excited.


________________________________________________________________________________________________________________________________________________________________________
Yes you see the smile but don't be alarmed
I only smile when I am around friends!

Oxocube, Phant0mD and lunalucard55 like this post

Phant0mD

Phant0mD

 [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 9 - 4xCRYOGENESIS Special DLC Character HD FX & Custom combat system Skins & Mods Part.3 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
卍♆★Divine Overseer★♆卍
Verified Senior Forum support/assistant/curator
★★Thousand Dragon★★
Posted over 1000 Messages
★★Pot Of Prosperity★★
Commissioned/Donated to support Newagemugen
Apple Of The Eye (Platinum)
Recieved 60 or more likes from other Members
The Greatest Showman (Platinum)
Created 40 or more Unique Topics
Kindred Spirit (Gold)
Liked 30 Forum posts
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years

AcidUnleashed wrote:Just blown away by everything. I have digesting everything posted
slowly to not oversaturate my brain and wow I am just amazed.
Its like a time jump for me on how things where to what I am
seeing now. Sorry if I seem a bit too excited.

thawotitizboi
Ahhhh, I sense u are familiar with the old styles....the lost and secret teachings of the club syn Xtreme/PhantomGs 10,000 dragon king fist...lol jks
But yeh man ! Appreciate the love! If even 1 single OG is excited over the Newagemugen legacy of madness, then we achieved our mission XD!
All i can say my man, is sit back, relax, stare into the void, because it's not even the beginning...it only gets MORE d a n k from here! Twisted Evil Twisted Evil thawotitizboi

Now back to business! Lets kick off monday with bang!

And here we are back with our 2nd set of palettes for cipher psylocke:

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Palette 01: Citrus Assault
Palette 02: Venom style reverse

4 down, 8 to go!


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GRAYFOX, CancerManXIII, JJ Darko, Oxocube, lunalucard55 and creativeprecursor like this post

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Phant0mD

Phant0mD

 [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 9 - 4xCRYOGENESIS Special DLC Character HD FX & Custom combat system Skins & Mods Part.3 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
卍♆★Divine Overseer★♆卍
Verified Senior Forum support/assistant/curator
★★Thousand Dragon★★
Posted over 1000 Messages
★★Pot Of Prosperity★★
Commissioned/Donated to support Newagemugen
Apple Of The Eye (Platinum)
Recieved 60 or more likes from other Members
The Greatest Showman (Platinum)
Created 40 or more Unique Topics
Kindred Spirit (Gold)
Liked 30 Forum posts
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years

Now before we finish off our palettes, theres one more small change of great importance we need to take care of
Now you're all probably used to this by now lol.
The first update we always need to make, is fixing the projectlies
so that they function correctly in large widescreen mugen 1.1 stages.
So we need to make some extra tweaks to all of her Psi Blast moves so the projectiles dont dissappear.

[State 1807, End]
type = ChangeState
triggerall = !IsHelper(1805)
trigger1 = Time >= 500
;trigger2 = Pos x != [-280,280];BackEdgeDist >= 180;325
trigger2 = pos x != [-280/camerazoom,280/camerazoom]
value = 1715


[State 1717, End]
type = ChangeState
;trigger1 = BackEdgeDist >= 340
trigger1 = FrontEdgeDist<=-120
value = 1715

Now we just have to test the changes and see how it all looks!
Back to the mountains!


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Phant0mD

Phant0mD

 [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 9 - 4xCRYOGENESIS Special DLC Character HD FX & Custom combat system Skins & Mods Part.3 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
卍♆★Divine Overseer★♆卍
Verified Senior Forum support/assistant/curator
★★Thousand Dragon★★
Posted over 1000 Messages
★★Pot Of Prosperity★★
Commissioned/Donated to support Newagemugen
Apple Of The Eye (Platinum)
Recieved 60 or more likes from other Members
The Greatest Showman (Platinum)
Created 40 or more Unique Topics
Kindred Spirit (Gold)
Liked 30 Forum posts
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years

And now, our 2 latest palettes, Metal Gear rex style, & Chess Master style lol
(note the metal gear rex style palette is based on a pre existing palette for her in another version)

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6 down, 6 to go!


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HmmmLawnmower

HmmmLawnmower

 [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 9 - 4xCRYOGENESIS Special DLC Character HD FX & Custom combat system Skins & Mods Part.3 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 49283912532_cb9be7ddac_o
Death Note (Wood)
Created Your first Forum Topic
★★Pot Of Prosperity★★
Commissioned/Donated to support Newagemugen
Kindred Spirit (Gold)
Liked 30 Forum posts
Apple Of The Eye (Platinum)
Recieved 60 or more likes from other Members
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank
Survivor (Gold)
Survived 3 Inactive Account Auto-purges

These are very nice-looking palettes. I'm getting inspired.


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Knighted Palettus, maximus the 3rd

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AcidUnleashed

AcidUnleashed

 [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 9 - 4xCRYOGENESIS Special DLC Character HD FX & Custom combat system Skins & Mods Part.3 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 2GPpdMR
★★Pot Of Prosperity★★
Commissioned/Donated to support Newagemugen
Fanservice (Bronze)
Recieved 20 or more likes from other Members
Kindred Spirit (Bronze)
Liked 5 Forum posts
Death Note (Wood)
Created Your first Forum Topic
Survivor (Bronze)
Survived 1 Inactive Account Auto-Purge

Lol I'm using all that old flavor for my love note to those days.
Keep up the madness i'll be here to witness!


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Yes you see the smile but don't be alarmed
I only smile when I am around friends!

JJ Darko and Phant0mD like this post

GRAYFOX

GRAYFOX

 [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 9 - 4xCRYOGENESIS Special DLC Character HD FX & Custom combat system Skins & Mods Part.3 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) OjtZ7W5
★★Thousand Dragon★★
Posted over 1000 Messages
★★Pot Of Prosperity★★
Commissioned/Donated to support Newagemugen
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years
Kindred Spirit (Gold)
Liked 30 Forum posts
Heaven's Door (Silver)
Created 20 or more Unique Topics
卍♆★Divine Overseer★♆卍
Verified Senior Forum support/assistant/curator
Apple Of The Eye (Platinum)
Recieved 60 or more likes from other Members
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank

Oh yeah, now one of my favorite's. Getting some love, look forward to seeing what you cook up. Back to the mountains.😎


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JJ Darko

JJ Darko

 [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 9 - 4xCRYOGENESIS Special DLC Character HD FX & Custom combat system Skins & Mods Part.3 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 2GPpdMR
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GRAYFOX! Hey man whats up?
I don't know if you remember me but I joined Newagemugen back in 2010 when you first made the website just for the purpose of downloading your battlecry screenpack and it is still one of my favorite screenpack til this day.
And now to see this totally RIDICULOUS remake project of it is like a retro nostalgia fever dream for me. You don't know whow excited and motivated I am to see things still in motion here after all this time.
So I will definitely be following this project super closely!

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Phant0mD

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 [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 9 - 4xCRYOGENESIS Special DLC Character HD FX & Custom combat system Skins & Mods Part.3 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
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Thanks for all the cheerleading laddios! At NAM tyhere is one thing for certain - When we start a project WE DONT STOP GRINDIN' UNTIL ITS DONE GT KERMIT

Now with all that said, lets kick a new week off with these bad boys:

Palettes 7 and 8 are done!
Purple rose warrior & Saiyan Gold variant blue!

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8 down, 4 to go! Back to the temple


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Oxocube

Oxocube

 [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 9 - 4xCRYOGENESIS Special DLC Character HD FX & Custom combat system Skins & Mods Part.3 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 51240524370_550aa649d1_o
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The skins are amazing as usual my friend, and i am not sure which ones i know like the most because they are all very vibrant and good in their own way.
I look forward to seeing her progress continue


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 [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 9 - 4xCRYOGENESIS Special DLC Character HD FX & Custom combat system Skins & Mods Part.3 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
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the progress will continue alright lol

No explanation required for these ones lol.
MK Reptilian swag vs Magneto swag lol

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10 down , only 2 to go!


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One last tweak of perfection:

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I updated the 4th venom style palette to adjust the brightness and saturation of all colours and add extra blending.
Perfection at Newagemugen is a MUST!
When something looks even 1% off, it requires 200% attention!
Now to get those last 2 palettes done!


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CancerManXIII

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straight fire palettes [You must be registered and logged in to see this image.]


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lunalucard55

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 [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 9 - 4xCRYOGENESIS Special DLC Character HD FX & Custom combat system Skins & Mods Part.3 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52799406974_3658a59cb2_o
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the palettes are beautifully colored, they are very successful.
I can't wait to see the sequel my friend.


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Flame mist with the power of lightning ...
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GRAYFOX

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 [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 9 - 4xCRYOGENESIS Special DLC Character HD FX & Custom combat system Skins & Mods Part.3 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) OjtZ7W5
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Yeah, this project started off one way. Then in my sweet tooth voice. "Blastooofffff".lol Naw all this is not me, but the main man. Who is commissioned to bring this beast. Back to life.lol Our commander, Phantom. Man pals, are looking very nizee. Back to the mountains.


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It is done!
Here we have the final 2x palettes!
Pandora mode inspired from SF x Tekken, and an inverted cipher mode palette

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And that ladies and gentz is the end of the line for these palettes, all complete for our cipher psylocke.
Now we wont be spending weeks on weeks editing this girl because I will be powering through these updates very fast!
most of the doe is already done and I only have to do some projectile fixes and corrections
so she works properly in widescreen mode, so thats the next lil mission, back to the u know where!


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AcidUnleashed

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Outside of wassup Greyfox this is straight up fire!


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Yes you see the smile but don't be alarmed
I only smile when I am around friends!

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 [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 9 - 4xCRYOGENESIS Special DLC Character HD FX & Custom combat system Skins & Mods Part.3 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
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BOOM & we back in the kitchen lads!
Sorry fpr the suspense lol! I have been away on a training camp for my other passions outside of art and design, rejuvenating the mind, forging the fists & studying the anbcient nutrition arts lol.

Now we are back in the drivers eat, its time to pick up where we left off!
I really wanna get this bad boy all finished this year!

So it's finally time to test out the pallette selector system and ensure all frames work so here goes in action with the HD DLC skin selector addon





now to test the projectile updates!
back to dem hills boi!


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 [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 9 - 4xCRYOGENESIS Special DLC Character HD FX & Custom combat system Skins & Mods Part.3 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
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Alrighty ladies and gents
Now we get to test out the first projectile fix!
There are actually 3 but heres the base one.
Previously, it only worked on mugen 1.0 and would disappear after zooming or a certain amount of stage scroll,
so lets see the coding fixes in action!



And there we go, first fix done! now on to the next lol!


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 [COMPLETE]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 9 - 4xCRYOGENESIS Special DLC Character HD FX & Custom combat system Skins & Mods Part.3 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
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Now ladz, we must do the usual processes of pimpifying all of the hitsparks to deluxe HD mode!
starting with the light hitsparks:

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Next as usual will be the mid attacks XD XD


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Love the colors. Definitely adds to the character. Noticed that with the others too.


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Knighted Palettus, maximus the 3rd

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Oxocube

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Continues to amaze my friend, look forward to the next phase


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JJ Darko

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this is one of the craziest, if not THE craziest mugen projects i ever done seen.
You guys really pushed mugen into the newage alright hehe

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