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[COMPLETED COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 6 - Single Mode/Turns Mode Life Bar & Custom Portrait System Template (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s)

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Phant0mD

Phant0mD

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 6 - Single Mode/Turns Mode Life Bar & Custom Portrait System Template (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
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This is the 5th part of the official WIP Progress tracker thread for:

The BATTLECRY:Retribution Screenpack project.
(Commissioned by Grayfox/BigBoss/Solidus Snake, Crowd Funded by Lunalcard55, CancermanXIII, Oxocube)


Project will be accessible exclusively by our VIP/Donator/Sponsor community Members on completion

Previous Progress tracking threads for all completed work to date can be found via the links below:
PREVIOUS COMPLETED WORK (AS OF 10.05.21):

All future information related to the project will be posted here.


About BATTLECRY:RETRIBUTION
Spoiler:

Technical Info and Specifications
Spoiler:


PROGRESS TRACKER & COMPLETION STATUS

PHASE 00 - Concept & design discussion - complete (2 Hours)
PHASE 001 - Game Logo design - complete (6 Hours)
PHASE 002 - Mugen Engine patching & 1080p localcoord template setup - complete (1 Hour)
PHASE 003 - Training Stage parallax template design - complete (3 Hours)
PHASE 004 - Training Stage aesthetics design - complete (5 Hours)
PHASE 005 - Training Stage Template Variation sequence - complete(4 Hours)
PHASE 006 - Stage Animation (Object Glitches and coding/import) - complete (2 hours)
PHASE 007 - Stage Animation Template (Info Graphics Universal constants & coding/import) - Complete (2 Hours)
PHASE 008 - Stage Animation - Create & Code 8 unique custom HD animation digital info emitter sequences - complete (10 Hours)
PHASE009 - New ADD004 engine system base setup for August update - Complete (1 hour)
PHASE010 - Fight.def: Simul/Tag Mode Lifebar template concept/creation - complete (3 hours)
PHASE011 - Fight.def: Simul/Tag Mode Lifebar import and coding -  complete (1 hour)
PHASE012 - Fight.def: Powerbar and font template concept/creation - complete (2 hours)
PHASE013 - Fight.def: custom score system implementation - complete (2 hours)
PHASE014 - Fight.def: Powerbar Template import & coding - complete (2 hours)
PHASE015 - Fight.def: Powerbar meter soundfx creation/import (1 hours)
PHASE016 - Fight.def:simul/tag mode Custom Portrait design -complete (1 hour)
PHASE017 - Fight.def: Tag Mode Name Font design (1 hours)
PHASE018 - Fight.def: Tag Mode Name Font import/coding (2 hours)
PHASE019 - Fight.def: powerbar level Font import/coding -complete (1 hour)
PHASE020 - Fight.def: Round Wins Icon System design - complete (2 hours)
PHASE021 - Fight.def: Round Wins Icon System import/coding - Complete (1.5 hours)
PHASE022 - Fight.def: Round Timer font design - Complete (1 hour)
PHASE023 - Fight.def: Round Timer BG Animation -  Complete (3 hours)
PHASE024 - Fight.def: Round Timer font import/coding - Complete (1 hour)
PHASE025 - Fighttx.air/common/cns: Pre-Intro Fight sequence animation template design - Complete (3 hours)
PHASE026 - Fighttx.air/common/cns: Pre-Intro Fight sequence animation portrait system template - Complete (2 hours)
PHASE027 - Fighttx.air/common/cns: Pre-Intro Fight sequence animation sprite import/coding (1.5 hours)
PHASE028 - Fighttx.air/common/cns: Pre-Intro Fight sequence Portrait template Tutorial video/documentation (1.5 hours)
PHASE029 - Fighttx.air Custom Light/Med/Hard/Block hitsparkfx System (2 hours)
PHASE030 - Fightfx.air Custom custom ADD004 Tag Mode K.O Animation+ Knockdown Soundfx/animation System - complete (2.5 hours)
PHASE031 - Fightfx.air/Common.cns: ADD004 Custom stock animation/Dizzy System coding & sfx - Complete (2.5 Hours)
PHASE032 - Fightfx.air/Common.cns: ADD004 Custom stock animation Guard crush system coding & sfx - Complete (2.5 Hours)
PHASE033- Fightfx.air/Common.cns: ADD004 combo Announcer System base code import - Complete (1 Hour)
PHASE034- Fightfx.air/Common.cns: ADD004 combo Announcer System base sprite template import - Complete (1 Hour)
PHASE035- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System concept/sound/sprite design - Complete (2.5 Hours)
PHASE036- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System coding/position/import - Complete (2 Hours)
PHASE037- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System pointer marker/Tag design - Complete (1 Hour)
PHASE038- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System pointer marker/Tag coding/testing - Complete (1 Hour)
PHASE039- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen Border Frame system design/concept - Complete (2.5 hours)
PHASE040- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen Border Frame system coding & Testing - Complete (1 hours)
PHASE041- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen statistics/attributes meter design/concept - Complete (2 hours)
PHASE042- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen statistics/attributes ATK/DEF/VIT testing/debug/coding - Complete (3.5 hours)
PHASE043- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen S/SS/SSS/SSS+ RANK Score Cards design/concept - Complete (4 hours)
PHASE044- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen A/AA/AAA RANK Score Cards design/concept - Complete (3 hours)
PHASE045- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen B/BB/BBB RANK Score Cards design/concept - Complete (3 hours)
PHASE046- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen C/CC/CCC RANK Score Cards design/concept - Complete (3 hours)
PHASE047- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen D RANK Score Card design/concept - Complete (1 hour)
PHASE048- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen E RANK Score Card design/concept - Complete (1 hour)
PHASE049- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen - Total Score Digits Update system - Complete (1 hour)
PHASE050- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen - special message "first attack/perfect" award trophy bonus system - Complete (1 hour)
PHASE051- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen - "RESULTS/CONGRATULATIONS" final text addon message - Complete (1 hour)
PHASE052- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen - complete system final coding and texting/gfx importing - Complete (1.5 hours)
PHASE053- Fight.def - Single Mode Lifebar - Base graphics design and concept (1.5 hours)
PHASE054- Fight.def - Single Mode Lifebar - custom Portrait PSD template system concept & design (1 hour)
PHASE055- Fight.def - Single Mode Lifebar - Sprite import & coding/testing (1.5 hours)
PHASE056- Fight.def - Single Mode Lifebar -system.def portrait scale & coding implementation (1.5 hours)
PHASE057- Fight.def - Turns Mode Lifebar - Base graphics design and concept (1 hour)
PHASE058- Fight.def - Turns Mode Lifebar - custom Portrait PSD template system concept & design (1.5 hours)
PHASE059- Fight.def - Turns Mode Lifebar - Sprite import & coding/testing (1 hour)
PHASE060- Fight.def - Turns Mode Lifebar - system.def portrait scale & coding implementation (1 hours)
PHASE061- Fight.def - Turns Mode Lifebar - K.O Animation effect animation portrait system design and import (2 Hours)
PHASE062- Fight.def - Turns Mode Lifebar - Multiple Lifebar mode variables testing and debug (2 Hours)


IN PROGRESS AS OF 29.04.22:
PHASE063 - System.def -Victory screen transition and Winquote screen Custom Portrait System


CURRENT BUILD: BCRv0.50a
PROJECT COMPLETION STATUS: 50% COMPLETE
Total Commission Time investment as of 28.04.22: 126 Hours (@18.00/hr = Current project value @ $2268.00 USD)
Current VIP Donators & Sponsors:GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s



Last edited by Phant0mD on Wed Apr 27, 2022 8:37 am; edited 3 times in total


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Phant0mD

Phant0mD

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 6 - Single Mode/Turns Mode Life Bar & Custom Portrait System Template (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
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alright ladies and gentlemen,
as of this week we begin working on the 2nd part of the core fight.def, specifically the lifebars.
As you know, we have already finished the beta version (unanimated) of the tag mode lifebars.
Now, we will continue by creating the SINGLE MODE lifebars!

For the single mode life bars, the idea is to keep
consistent with the battle cry style we created for
the tag mode lifebars but also bring a new shape and design to the table,
so that no matter what team version both players are using,
Everything looks aesthetically matching to perfection lol.

Also once we have completed the bar design and tested to make sure
That it fits in with all the other things on screen,
Such as the wins counter, combo font and score,
We will create the custom portrait editable system!
Now I have a very unique customisable idea in mind
For this, so stay tuned and let’s get crazy 😜


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Phant0mD

Phant0mD

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 6 - Single Mode/Turns Mode Life Bar & Custom Portrait System Template (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
卍♆★Divine Overseer★♆卍
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ALrighty!
Back from the mountains it is lol! And we have been busy going through the steps of forging new lifebars. Lets journey:

1. First and most importantly was coming up with the base shape concept:
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2/ Secondly, is creating the empty lifebar space and be sure it matches the other tag bars too
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3. Adding the glass trimming around the empty HP container
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4. Naturally of course, coming up with the Full HP energy (which will be animated later on in the project)
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5. And of course, the Damage HP (same as before)
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So now the only step left, is to put it all together, code it up and see it all fits!
There is one other small eaddition i will be adding to make the life seem more 3D, which will be shown in the final demo


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CancerManXIII

CancerManXIII

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 6 - Single Mode/Turns Mode Life Bar & Custom Portrait System Template (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52799406974_3658a59cb2_o
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Newagemugen Member for over 10 Years
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100 hours already that's pretty insane bro.
I see you're starting on the other bars, I cant wait to see this pan out bro I was curious how they would look based on the once ive seen so far but hell yeah so far looks good


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lunalucard55

lunalucard55

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 6 - Single Mode/Turns Mode Life Bar & Custom Portrait System Template (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52799406974_3658a59cb2_o
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part 5 of the project is starting really well, the colors and the transparency will give some nice life bars, I can't wait to see how all this will evolve my friend.


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Phant0mD

Phant0mD

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 6 - Single Mode/Turns Mode Life Bar & Custom Portrait System Template (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
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Thanks man!
Well it there is going to be much progress in the next few weeks, because we are getting close to 50% complete!
My goal in the next two weeks, is to complete the base mode of all of the life bars for all modes, to prepare for the Beta release version.
In the final version of course, all the life bars will have advanced animation updates, and much more fine details, but because everyone is already been waiting very patiently, I want to move on to the other parts of screenpack first before I go back to add the additional fine details.

So as we are in a new week, it is a new week to continue progress!
Also, there will be a few extra surprises releasing this week for our VIP members too :)


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Phant0mD

Phant0mD

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 6 - Single Mode/Turns Mode Life Bar & Custom Portrait System Template (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
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Verified Senior Forum support/assistant/curator
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★★Pot Of Prosperity★★
Commissioned/Donated to support Newagemugen
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Newagemugen Member for over 10 Years

Luckily, I will be using the same Backer plate system that I used in the Tag mode lifebars so that all modes of lifebars will match well with each other, incase you want to do custom fights, like tag mode versus single mode. and things like that

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Phant0mD

Phant0mD

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 6 - Single Mode/Turns Mode Life Bar & Custom Portrait System Template (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
卍♆★Divine Overseer★♆卍
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Commissioned/Donated to support Newagemugen
Apple Of The Eye (Platinum)
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The Greatest Showman (Platinum)
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Kindred Spirit (Gold)
Liked 30 Forum posts
Lord Of War (Gold)
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Newagemugen Member for over 10 Years

And now, we have it all put together and functioning as it should.
The next test will be see what its like in action ole!

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As you can see, i have created the single mode portraits which can be edited and created using the photoshop template that will be provided oin release with the screenpack.
There is one more small edit that I want to do next to the bar and above the portrait, which may change in future updates, but will fill a space for now.
I will add it and then upload a test footage video next!


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GRAYFOX

GRAYFOX

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 6 - Single Mode/Turns Mode Life Bar & Custom Portrait System Template (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) OjtZ7W5
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Boi this looks so clean, I’m ready for the vip treatment.lol


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Phant0mD

Phant0mD

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 6 - Single Mode/Turns Mode Life Bar & Custom Portrait System Template (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
卍♆★Divine Overseer★♆卍
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Kindred Spirit (Gold)
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GRAYFOX wrote:Boi this looks so clean, I’m ready for the vip treatment.lol
Oh you best believe the grind doesn't stop!
Everyday we are up in them Mugen mountains son! (except weekends l3l)
In our minds, its still MGS 1 and we are still trapped on shadow moses island with a cardboard box and some newport coolies on max difficulty not backin down lol.
So here is the test of the new single mode bars, with portrait templates all complete and ready to go



We still have to test that the bars look ok when opne opponent doesnt cchoose the same team mode, so that will be the next test.
back to tha temple in the snow we go


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GRAYFOX

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[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 6 - Single Mode/Turns Mode Life Bar & Custom Portrait System Template (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) OjtZ7W5
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Yeah, the card board always is a must man.lol Also, Snake can’t handle them smokes no more.lol He is a ollllld snake, still it’s them new tricks doe.lol In all seriousness, I hope this week surprise. Will be a beta release, only to test of course. Just for fun and giggles, I know u don’t like releasing until you put your official seal on the deal.lol To much eye candy, we are going blind By ever update.lol I love the effects and the constant transitioning of the bars and custom results screen. Pretty awesome old chap, pretty darn beastly.lol


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Phant0mD

Phant0mD

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 6 - Single Mode/Turns Mode Life Bar & Custom Portrait System Template (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
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GRAYFOX wrote:In all seriousness, I hope this week surprise. Will be a beta release, only to test of course. Just for fun and giggles

Yes! Now Before I unveil this big surpise, First let me show you the second final test of the Single mode bars working against other team modes to prove it all functions nice and stable together with the different coded portrait systems and so on.






and now it is time to unleash that surprise we all have been waiting for!
The 100% complete version of the screenpack that has been secretly ready all along!!
Are you READY!?
Can you handle the download!?
LETS GO!!
HERE IT IS!!


Spoiler:


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lunalucard55

lunalucard55

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 6 - Single Mode/Turns Mode Life Bar & Custom Portrait System Template (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52799406974_3658a59cb2_o
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Spoiler:
I couldn't have played it with my current old pc, June and the final date for my ultra config.
currently i have one:
windows 7, gtx 660 ti, i7 3770k, 16gb ram
and an old motherboard
what i will have in june:
windows 10, rtx 3070, i9 10900kf, 32gb ram
excetera, a big config I wanted to talk about because I should have had it in February but I had a hard time deciding on the components, I'm still saving a bit, with this config I'm going to have fun like crazy, I have can't wait to be in June.


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Phant0mD

Phant0mD

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 6 - Single Mode/Turns Mode Life Bar & Custom Portrait System Template (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
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Thats exciting news to hear!
I only have one small suggestion i would recommend you my friend.

If you are spending large sum of money, i would strongly suggest donot get RTX3070.
Save you money and wait a little longer to afford a RTX3080Ti.

I will tell you 3 reasons for this:

1. It has 12 GB of video memory - this is ewxtremely important for OPENGL technology of Mugen 1.1 and running high quality HD content.

2. The price difference between the cards is small, considering you will have this PC for many years, so for a small increase spending you have much improved PC life for the next 3-5 years.

3. That video card will allow you to run all new PC video games that will be released for the lifetime of the Playstation 5 console.
Mymeaning of this is, the RTX3080 can be compared to a Playstation5 Pro console if it existed.
An RTX3070 is still good, but for the small increased ammount of money, you will be able to play all new content for next 6+ years with high setting no problem.

This is my experience with buying selling graphics design computers from my old business i worked for. I hope it helps you with this suggestion :-)


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thank you very much for this precious advice my friend, it is true that an rtx 3080ti is much more powerful and has 12gb of vram, but the wait is long and my current pc will not last until then, in fact I only turn it on for streaming or playing emulators unfortunately I can't do much with it and believe me I really want to play, an rtx 3070 only has 8gb and is not really made for 4k or the games require a lot of resources but it suits me, I could play in 2k or even 4k on some less greedy games.
thank you again my friend it's very kind to advise me I could always change the graphics card if I want more powerful, moreover technology does not stop progressing with the years, so yes a future model even more powerful and may be cheaper.


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lunalucard55 wrote:thank you very much for this precious advice my friend, it is true that an rtx 3080ti is much more powerful and has 12gb of vram, but the wait is long and my current pc will not last until then, in fact I only turn it on for streaming or playing emulators unfortunately I can't do much with it and believe me I really want to play, an rtx 3070 only has 8gb and is not really made for 4k or the games require a lot of resources but it suits me, I could play in 2k or even 4k on some less greedy games.
thank you again my friend it's very kind to advise me I could always change the graphics card if I want more powerful, moreover technology does not stop progressing with the years, so yes a future model even more powerful and may be cheaper.

No problem my friend, I always like to help mt friends when they buy new computers. The always ask me for advice ole!
For gamer, the clock speed of the GPU is most important (la fréquence d'horloge du GPU).
FOr artist, designer, creator like us at Newagemugen, it is the Video Memory.
We need alot of video memory to create content, and also, Mugen needs alot of VRAM for the OpenGL if you play in 2160p.
One other option for you i suggest is a good idea is to get RTX2080Ti because it has 11GB VRAM.
You can see compare it to RTX3070 here: [You must be registered and logged in to see this link.]

it is cheaper, and also the performance i think, is better investment and maybe easier for you to find it.
Cost is maybe 2 times more than RTX3070. 2080Ti is 1600 USD. 3070 is 700 USD.
But like you say yes can always upgrade in the future.


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Phant0mD wrote:

and now it is time to unleash that surprise we all have been waiting for!
The 100% complete version of the screenpack that has been secretly ready all along!!
Are you READY!?
Can you handle the download!?
LETS GO!!
HERE IT IS!!
[/color]

Spoiler:
lol

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Yeah, I forgot about April fool's day.lol I thought, it was the lifeboats being released.lol


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lol jokes, shits and giggles.
Now a new week and time for the serious face.
This week, we begin the final Lifebar variation - the TURNS mode bars.
So lets cut the chit chat and begin the journey towards the 50% Mark!


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Let's gooooo.lol


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First off - These are the Left and Right side team markers
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I like that, short a smooth. Tech like, very sharp man. Cooking again up in them mountains. Look forward to seeing the next phase.


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yes inddeed. the frames will match no matter what mode you choose for your team like so.
Im coding this one as I go, so these 2 layers are already in for turns mode Dat behind

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Looking awesome man, I like the sharp blend.


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And now the design for the empty frames - I think this is the shape of the turns bar we will go with.
This is to allow what i plan to do for the turns mode portraits


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