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Mugen Creations By Yamori X

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1 Mugen Creations By Yamori X on Wed Jan 17, 2018 6:33 pm

Vermilion Spy

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YAMORI X's Mugen Creations

Check out her videos here


Best known for her Lilith Edits and Street Fighter EX series stage conversions,
Yamori X of Trinity Mugen is a noteworthy creator that makes well coded,
bug-free complete characters.
She is frequently updating her work and her Lilith edits are a must-have for your roster.
Her characters work fine in both Mugen 1.0 and 1.1


Yamori X Character Previews




Yamori X's Street Fighter EX Series Stage Collection preview



Download all Of Yamori X's Characters here from trinity Mugen:

Download all Of Yamori X's Street Fighter EX Series stages here:


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2 Re: Mugen Creations By Yamori X on Wed Jan 17, 2018 6:57 pm

Vermilion Spy

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Lilith & Chun-Li last Updated 10.16.2017.

Author's notes:

Lilith v7.2
-Fixed Throw tech checker bug
-Added Throw state precautions
-Fixed bad hitdef trigger on dashing close s.MP
-Fixed minor Super dampening bug
-Tweaked LieDown hitboxes
-Added Grab Spark to Mystic Arrow
-Custom Trip state, just in case..
-Added Spin Out fall anim compatibility w/ Luminous Illusion

Chun-Li v1.5
-Fixed Throw tech checker bug
-Added Throw state precautions
-Customized fall gfx + sound
-Removed Stand state friction
-Custom Trip state, just in case..
-Minor hitsound change


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3 Re: Mugen Creations By Yamori X on Wed Jun 13, 2018 10:41 pm

Vermilion Spy

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Authors Notes:
Hi guys. Decided I'd like to see what you guys would think about this lil ol' IKEMEN Plus full game of mine. Gameplay style has been a work in progress over like a year or two by now, hopefully it's worth the time spent.

8 characters have been completed as of yet, i have a team for each char planned for a first full build, but for now, I would like to see what I did and didn't do right. Stages are just a bunch from a different set of games to represent each planned team in the game (i cant make stage are u crazy). Oh, and here's a video!

The System Rundown:

-6 Buttons
-Chaining a la MvC, but only for grounded normals. Aerials can't chain, with the grounded nature of the game.
-Any normal can now cancel into any special or super, no restrictions. Decided vsav's system was a bit restrictive, and I wanted something more explorative and freeform.
-Specials can also be cancelled into any super.
-CMD Normal chaining, a la KoF, but with a little more freedom. They can be cancelled raw into specials / supers, but still lose their special block properties when chained into, which also cuts the startup of said CMD Normals. Can be cancelled into from any normals, no restrictions either.
-Super Chaining, cancelling supers into other supers. A feature from my favorite fighting game ever. Will be a big focus of the game.
-ES Specials. Power up a special with an input of 2 buttons for 1 stock of meter. Will be geared a bit more to utility and combos. Can be cancelled into from any normal or special, on contact.
-Guard Breakers, another SFEX feature. Can be cancelled into from specials and supers, for an extra mixup kick. Input is universal (P+K of same strength) and costs 1 Stock of meter.
-Guard Cancels, feature from Street Fighter Alpha and KoF respectively, but a bit more akin to KoF. Input is EX2's Excel input (LK+MP, MK+HP, HK+LP), also costs 1 Stock of meter.

Click Here to Download!

also theres a discord server if u are interested in the game or matches or somethin

Leave your thoughts and feedback below, and I hope you enjoy!


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