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How to make a basic mugen ScreenPack 2019

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11.0/older HR SP How to make a basic mugen ScreenPack 2019 on Sat Sep 21, 2019 12:13 am

OldGamer



How to make a basic mugen ScreenPack 2019 B3eFki6
Screen Pack Guide Part 1:
How to get setup and make a title Screen video guide
Spoiler:

the tools you need and website to see and go to

Google Drive Mugen Tools
https://drive.google.com/drive/folders/1q09TU0w6TYp5fcXaUKhtBLMpKkIM2khU?usp=sharing

Paint software free
https://www.dotpdn.com/downloads/pdn.html

Gimp 2.8.22
https://www.gimp.org/downloads/oldstable/

Bimp 1.18.1
https://github.com/alessandrofrancesconi/gimp-plugin-bimp/releases/tag/v1.18

Audacity Free software
https://www.fosshub.com/Audacity.html

Font charts
http://www.elecbyte.com/mugendocs-11b1/mugen.html#documentation

These code is to understand the Title Setting and what they can do for you
Code:

;-------------------------------------------------------------------
;Title screen definition
[Title Info]
fadein.time = 10
fadeout.time = 10
menu.pos = 159,158 <<<<<<<<<<<< these are to move all menu selection letters fonts
menu.item.font = 3,0,0    <<<<<<<<<<<<number font location
menu.item.active.font = 3,5,0 <<<<<<<<<<<<number font location
menu.item.spacing = 0, 13 <<<<<<<< spacing fonts letters
menu.itemname.arcade = "ARCADE" 
menu.itemname.versus = "VS MODE"
menu.itemname.teamarcade = "TEAM ARCADE"
menu.itemname.teamversus = "TEAM VS"
menu.itemname.teamcoop = "TEAM CO-OP"
menu.itemname.survival = "SURVIVAL"
menu.itemname.survivalcoop = "SURVIVAL CO-OP"
menu.itemname.training = "TRAINING"
menu.itemname.watch = "WATCH"
menu.itemname.options = "OPTIONS"
menu.itemname.exit = "EXIT"
menu.window.margins.y = 12, 8 <<<<<<<<<<< this tell how many item letter spacing control
menu.window.visibleitems = 5 <<<<<<<<<<<<<<< how many fonts want to show on the screen
menu.boxcursor.visible = 1    <<<<<<<<<<this  can remove or display the flashing bar icon and set to 0s turn its off
menu.boxcursor.coords = -58,-10,57,2 <<<<<<<<<<< control the size for the flashing box cursor
cursor.move.snd = 100,0 <<<<<<<<< this from sound fx for the system.def
cursor.done.snd = 100,1 <<<<<<<<< this from sound fx for the system.def
cancel.snd = 100,2 <<<<<<<<< this from sound fx for the system.def

;----------------------------
;Title background definition
[TitleBGdef]
bgclearcolor = 0,0,0

[TitleBG 0] ;black border <<<<<<<<<< code to show sprite normal or animation sprite on the screen display
type  = normal
spriteno = 1,0
start = 0, 0
mask = 0

[TitleBG 1] ;blue light bottom left
type  = anim <<<<<<<<<<<<<<<<<<<< this mean an sprite has animation see the image what they are and do
actionno = 4
start = -240, 160
mask = 1

How to make a basic mugen ScreenPack 2019 PT1qNmk

Video Guide Part 2 : How to Add Option Screen animation and Add Bitmap fonts and Truetype Fonts
Spoiler:

Tools you need for this lesson two
https://drive.google.com/file/d/1SseFI7A4ciYXSyDfoWW19q8KbeKyE7uE/view?usp=sharing

text guide for font for option screen
Spoiler:

when you are trying to add a font for the option screen for mugen 1.0 and mugen 1.1 the Option runs on Option.def and they use two type of fonts
Truetype Fonts as TTF and other is Bitmap fonts as Sprite fonts variables

you have two chooses to add fonts

for Bitmap font they need to be at least 16x16 size and not by 8x8 you have to find fonts for that size or make your own Sprite fonts for them

The 3 main colors for the fonts to show in the option screen is WHITE,GREY OR YELLOW are aloud to be in the display color and need to be 256 bit of colors

when making your own Bitmap Sprite fonts they have to be index as png or pcx with the same color pallet

and you have to crop each letter with Gimp or Photoshop or Microsoft Paint

once you crop them you need to indexed them with your Image editor

next you need to come here because this is important
http://www.elecbyte.com/mugendocs-11b1/fonts.html#ascii-character-reference

that is a chart ascii-character-reference
Only characters from the ASCII character set are supported by bitmap fonts. The extended ASCII set is not supported. For a table of the ASCII character set, see "ASCII character reference" below.

Bitmap fonts must be accompanied by an SFF file that contains the sprites for the glyphs. Each character in the font maps to a sprite indexed by 0, where is the corresponding ASCII code for the character. For example, the character 'A' (ASCII code 65) maps to sprite 0,65. Zero is the group and sixtyfive is the index number display for fighter factory

Any character which does not have a corresponding sprite will not be rendered.

Bitmap fonts may contain one or more color banks. Each color bank maps to a palette stored in the SFF, and indexed by 0, where is a positive number. If during font rendering, an invalid color bank is specified, the palette of the first sprite in the SFF will be used.

Okay now how do you go about doing it ?
1.first make your own fonts or draw them out it's your choose how do it

2. use any image editor to crop and index each character letter and symbols and numbers into pcx or png
[img resized=1 width=800 height=433]https://i.imgur.com/TAOPnp6.png[/img]

3.first you need go to mugen font folder and find f-4x6.def be sure to make a copy duplicate of its
just like this
[img resized=1 width=800 height=504]https://i.imgur.com/lN59WzS.png[/img]

4.please keep your copy f-4x6.def leave it there for now

5. go ahead and add your bitmap sprite characters in the fighter factory 3.0.1 that you already crop and indexed for them
be sure to save as Mugen 1.0 not mugen 1,1 and give a name as for Im going to name it BlueLettersOption save as SFF AND save it in the mugen font folder
[img resized=1 width=800 height=490]https://i.imgur.com/PtX0Rks.png[/img]

6.now final delete the old options.def that in your mugen font folder and rename your copy f-4x6.def to options.def its should look like this
[img resized=1 width=800 height=670]https://i.imgur.com/mhOPATG.png[/img]

7. next is you need to open your copy f-4x6.def as a notepad
don't be scared of the ugly text mess

8. scroll down and find File = f-4x6.SFF and change it to whatever name you want give it, but as for me I'm going to change to BlueLettersOption.sff its should look like this
[img resized=1 width=800 height=451]https://i.imgur.com/xYQYybh.png[/img]

9 go to option,def Size = 3,6 and play with these value until you get right, BUT as I'm going to set my value to Size = 15,15 and the Spacing = 0,0 set it to
0,0 and Offset = 0,0 like this
How to make a basic mugen ScreenPack 2019 ASMWjZD

After all said and done you can see the changes after and the before
Default option screen
How to make a basic mugen ScreenPack 2019 CFn5QJj

Now before you add the Bitmap sprite on your Option screen its look like this now
How to make a basic mugen ScreenPack 2019 MDWSkwH


if your not a artist and you don't know how to draw your own bitmap that mean you can always come here to make a auto make the font from here
http://arcade.photonstorm.com/

or here at sprite resources for premade fonts just be sure that the font are 16x16 be sure that the fonts is 16x16
https://www.spriters-resource.com/search/?q=fonts


BUT if your to DAM LAZY TO DO ALL THAT WORK
there easy way and that Truetype font

with Truetype fonts you can resize them in the Option screen but also be sure that the font you choose is really TTF aka truetype fonts

JUST KEEP IN MIND THAT TRUETYPE FONT WON'T CHANGE COLORS FOR OPTION SCREEN
They can change color for other places in the screen pack but not on the Option screen, because they always stay as while color
you can find a bunch of them here at dafont
https://www.dafont.com


to just add your truetype font
1. choose the truetype font you want and please put in the truetype font inside the mugen font folder
2. go inside your mugen font folder and find Option.def
3. open the Option.def with notepad

you will see this Ugly mess of text and you find arial.ttf
[img resized=1 width=800 height=347]https://i.imgur.com/SwAwyNz.png[/img]

once you find it you want to change the name, I'm going to use busterbit.ttf that I found on the datfont and I am going to change arial.ttf to busterbit.ttf
How to make a basic mugen ScreenPack 2019 08Y8zi8

now only thing you need to play with is the font size and Size of font: width, height. Only height is used for truetype fonts.
Size = 6,11 <<<<<<<<<< play with this until you got the perfect size for your option screen font fit right

here an example from after and before

Default Font after
How to make a basic mugen ScreenPack 2019 CFn5QJj

Before I change it and fit the right type of SIZE
How to make a basic mugen ScreenPack 2019 PHqkKw8


Video Guide Part 3: How to add a Mugen Screenpack's Versus & Victory Screen
Spoiler:
There no tools needed for this lesson 3

Video Guide Part 4: How to add a Mugen Screenpack's Sounds & Select Screen
Spoiler:

no tools need it but you need an website for Sounds and Select sprite folder with wav sounds

Select sprite folder located here for the lesson
https://drive.google.com/file/d/1kDvNxPaFP7meQDwGBiisyLyE2UlqScIb/view?usp=sharing

Sound resources website
https://www.sounds-resource.com/

Video Guide Part 5: How to add a Mugen Screenpack's Cursor & Team Menu Background
Spoiler:

Video Guide final Part 6: How to add a Mugen Screenpack's Congrats & Continue Screen
Spoiler:

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