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Funky Esaka by Vegaz

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1Stage Funky Esaka by Vegaz on Sun Jul 27, 2014 12:55 am

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Esaka

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I'm back at it. This time it's the KOF 95 Hero's stage. Now with superjump, it also has a custom looped track by yours truly and zoom (1.1). Thanks to Ryo2005 for the original stage. I intend to do all the KOF 95 stages, so be on the look out. Enjoy.


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2Stage Re: Funky Esaka by Vegaz on Sun Jul 27, 2014 2:27 pm

nice work bruh. welp, guess i better get on tha ball then, since there's 1 stage from '95 i wanna beat you to doin' 1st, lol


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Spoiler:

honor'd to be a gear of tha R.O.K. Movement


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3Stage Re: Funky Esaka by Vegaz on Sun Jul 27, 2014 7:10 pm

Alpyne_D wrote:nice work bruh. welp, guess i better get on tha ball then, since there's 1 stage from '95 i wanna beat you to doin' 1st, lol

It better not be the Ikari Warriors stage...or the Rival's stage.  :Megaman: 


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4Stage Re: Funky Esaka by Vegaz on Sun Jul 27, 2014 7:40 pm

nah, you're safe, it's neither 1 of those. you should remember tho, since i spoke on it some time ago back at HQ, lol.


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Spoiler:

honor'd to be a gear of tha R.O.K. Movement


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5Stage Re: Funky Esaka by Vegaz on Sun Jul 27, 2014 8:12 pm

Alpyne_D wrote:nah, you're safe, it's neither 1 of those. you should remember tho, since i spoke on it some time ago back at HQ, lol.

I remember that! But I can't remeber which one. Hmm... study 


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6Stage Re: Funky Esaka by Vegaz on Sun Jul 27, 2014 10:29 pm

Always loved Neogeo Land. I think they layerno1 objects fit nicely too, all the animations look smooth and flow together nicely in game. So i enjoy those quit a bit. Bgm is nice too.

What's bothering me though:

- Not an error or a big deal, but .def is sloppy. Seems like a few copy pasters, lots of randomstuff = 0 being unnecessary as a line of code. Do like the line seperations though, you're one of the few people to keep things tidy in that respect (keeping codes apart.)

- Uncropped sprites. It's one button, i can understand not doing it to keep some sprite pos's, there's some that can be cropped without that being an issue though. Regardless of how big the stage is or how little it effects the fps, it's always nice to crop. It's professional and it people with much slower systems than you will appreciate it.


- This area within the red box shows the top of the building that really bugs me. It seems to just, cut off. Plus the sky all around it is one color, very bland. You should consider using a LR sky or even some stars or something to make it a bit more lively up there.


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7Stage Re: Funky Esaka by Vegaz on Sun Jul 27, 2014 11:07 pm

Yo thanks bro. Great advice. I thought I fixed the bounds so that last screenshot wouldn't happen. I'll be sure to correct that.


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8Stage Re: Funky Esaka by Vegaz on Sun Jul 27, 2014 11:22 pm

No problem, man. I look forward to the update.


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9Stage Re: Funky Esaka by Vegaz on Wed Jul 30, 2014 5:19 pm

G wrote:No problem, man. I look forward to the update.

Yo! LilBro! Which version and what resolution are you using in screenshot you posted?


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10Stage Re: Funky Esaka by Vegaz on Wed Jul 30, 2014 5:43 pm

The original version (not 1.1) and 640x480, shots a weird size since i edited it.


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11Stage Re: Funky Esaka by Vegaz on Wed Jul 30, 2014 8:59 pm

G wrote:The original version (not 1.1) and 640x480, shots a weird size since i edited it.

I tested it(normal version) on 1.1 at 640x480. The bounds were good. I suspect it do the same on 1.0 I actuall didn't test it on Winmugen but it should work there as well.


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12Stage Re: Funky Esaka by Vegaz on Wed Jul 30, 2014 9:00 pm

Strange.

I tested it in 1.0, perhaps the deltas got a bit goof'd there or something, they shouldn't have though.


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13Stage Re: Funky Esaka by Vegaz on Thu Jul 31, 2014 10:31 am

Strange indeed. I need to test it on 1.0 perhaps.


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