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Deus Ex 3 Bob Paige Office

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1HR Stage Deus Ex 3 Bob Paige Office on Mon Apr 14, 2014 1:15 pm

INFO:
HR stage based on the awesome work of Gryphart, over the game Deus Ex 3
I added many animations on the stage.

IMAGES:



VIDEO:


Download here:  http://brazilmugenteam.com/


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2HR Stage Re: Deus Ex 3 Bob Paige Office on Mon Apr 14, 2014 1:36 pm

Those years of practice showing up lately lol nice


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3HR Stage Re: Deus Ex 3 Bob Paige Office on Mon Apr 14, 2014 1:39 pm

hehehe. In fact, this stage was done in 2013 or 2012, I can't remember.
I've found it and released it :)


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4HR Stage Re: Deus Ex 3 Bob Paige Office on Mon Apr 14, 2014 4:36 pm

I found this image on deviantart the other day! Glad to see you made something with it, so i know it'll be good. Thanks for the share! I'll be checking this out later.


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5HR Stage Re: Deus Ex 3 Bob Paige Office on Mon Apr 14, 2014 4:37 pm

Yeah, the guy has some cool works.
I already converted another image he made, I will release the stage tomorrow.


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6HR Stage Re: Deus Ex 3 Bob Paige Office on Mon Apr 14, 2014 4:38 pm

Awesome, looking forward to more stuff from you!


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7HR Stage Re: Deus Ex 3 Bob Paige Office on Mon Apr 14, 2014 4:39 pm

thank, dude!


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8HR Stage Re: Deus Ex 3 Bob Paige Office on Tue Apr 15, 2014 5:22 am

Ooo this looks noice.

Yo Illusionsta, check out Polycount. They had a whole bunch of 3D stuff that could be made into fantastic stages if made by someone with experience or skill.


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9HR Stage Re: Deus Ex 3 Bob Paige Office on Tue Apr 15, 2014 7:26 am

thanks!
You mean this? http://www.polycount.com/forum/


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10HR Stage Re: Deus Ex 3 Bob Paige Office on Tue Apr 15, 2014 8:13 am

Nice to see someone made this a stage. Found this one months ago lol

Good job O


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11HR Stage Re: Deus Ex 3 Bob Paige Office on Tue Apr 15, 2014 8:17 am

lol, I think everyone had found this stage :)


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12HR Stage Re: Deus Ex 3 Bob Paige Office on Wed Apr 16, 2014 11:04 am

Was able to test this out finally:

- Since there's not a whole lot going on perhaps you could animate those blue lights? (The far left side of the players view.)

- Maybe animate the candles as well?

- Have more going on in the projector? Unless that was intentional to be game similar.

- It may cause some re-positioning, but you could crop those sprites since some are unnecessarily large.

- The bounds are uneven, I couldn't tell if that was intentional or not.






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13HR Stage Re: Deus Ex 3 Bob Paige Office on Wed Apr 16, 2014 11:40 am

- Since there's not a whole lot going on perhaps you could animate those blue lights? (The far left side of the players view.)
- Maybe animate the candles as well?
- Have more going on in the projector? Unless that was intentional to be game similar.
- It may cause some re-positioning, but you could crop those sprites since some are unnecessarily large.
- Yeah, maybe I can add more anims. I stopped to work on this stage long time ago and just released the way it was.

- The bounds are uneven, I couldn't tell if that was intentional or not.
- I've just used the image natural width. Its that a problem to be uneven?


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14HR Stage Re: Deus Ex 3 Bob Paige Office on Wed Apr 16, 2014 11:45 am

For the bounds it makes your stage not symmetrical, which means that a player will have an advantage over the other at the beginning of the fight, since one of them can be cornered more easily. It's not as important on wide stages, but the stage should always be symmetrical (boundright = -boundleft)


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15HR Stage Re: Deus Ex 3 Bob Paige Office on Wed Apr 16, 2014 11:47 am

ah, this is a long time discussion. I remember when I was a judge in MFG State Contest, I took points of stages with uneven bounds, because this adds more uniqueness to the stage.

And that wasn't intentional, you can blame Cybaster's stage tool :)


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16HR Stage Re: Deus Ex 3 Bob Paige Office on Wed Apr 16, 2014 11:49 am

Ah okay, I thought perhaps you set it up so that the bounds weren't uneven using other parts of the .def. Perhaps Cy's tool just had a glitch.


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