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[WIP] Darkstalkers Vs Street Fighter - Astral Edition Beta Release Version 5.0 By Swagga Kings & Newagemugen

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Phant0mD

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- Update. Added the astral borders so it matches with the vs screen and simul/tag lifebar Astral theme



I'm kinda unsure about what to do about the menu colors of the fonts, but this will do for now. I think it looks ok.


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Swagga Kings

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Wow sweet man it look great bro, personally I would keep the fonts there's nothing wrong with them so I approve.

Phant0mD

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Cool then. In that case, i'll leave those fonts as they are then.
Little progress -

I have added a menu description box that will appear for each game mode to describe the modes.
Here is an example of the "Story mode" text description.
Of course I just made up some stuff haha, kinda like the idea of Gill and Pyron being the 2 ominous final bosses u have to defeat, so yah.
Now I just need to add a few other text things, then I will think about how to animate this and add all the modes.





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Swagga Kings

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Great man this is very creative bro this is gonna be so hype, that a really good idea adding the description to the modes. So once yah done with the menu screen what would be next?

Phant0mD

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@Swagga Kings wrote:So once yah done with the menu screen what would be next?

Everything on the first page in the order they are listed. So at the moment we are doing "Menu screen" - if you check all the spoiler tabs, you can see the notes of "Things to do" so yah, lots to do after these too haha. But i wanna focus on this 1st before getting lost in the sauce of what is next. I will only update the main menu a little but for now - it may change even more for release verions 6, 7 , 8 etc etc. we will see....

Ok, more updates. Done the VS Mode text and fonts




Also one more cool thing I wanted to show you, for all the hardcore fans, is a little suttle hidden detail that will appear behind the mode description text.
If you look closely, there will be a different character from the comic book art drawn by Udon comics in "Street Fighter Vs Darkstalkers" which is kinda cool. Here is an example of what they look like behind the text. True Mugen/capcom fans may notice it for sure lol




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http://www.negative-edge.net

Phant0mD

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- Also another update 14/10

I have started coding the SFF format fonts, and I have added in the static unanimated BGs into the system.sff.

So the graphics in the screenshot below, are actually in Mugen now as we speak.

So now I have organised the positioning of the different layers, which is the time consuming part, I can easily add the animation when I animate these layers individually.

Well here is how it looks, but please note that the old background in there, I will be completely deleting because I want a better style one that matches this new style


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