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Training In Forest REDUX

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1Stage Training In Forest REDUX on Tue Sep 03, 2013 6:19 pm

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Training In Forest REDUX

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what's been added:
*mini intro
*increased Super Jump
*beaming light anim




as a way of celebratin' a recent R.O.K. accomplishment, ZombieBrock & ya boi Alpyne are releasin' this update we've been tinkerin' with for tha Forest Training stage he released last year. also, not-so-ironically, it's a bit of a prelude to my upcomin' update for Kushiyama Forest. now this isn't greatest stage, but it doesn't suck too much either, i think.....


anywhatty, enjoy dem shitz peeps


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Spoiler:

honor'd to be a gear of tha R.O.K. Movement


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2Stage Re: Training In Forest REDUX on Thu Sep 05, 2013 11:45 pm

dang, no feedback from my NAM fam at all? :(UN): 

i gotta say, that's a bit disheartenin'.....


_______________________________________________
Spoiler:

honor'd to be a gear of tha R.O.K. Movement


Fail  Fail  Fail  Fail  Fail  Fail  Fail  Fail

FailFail Fail  Fail  Fail  Fail  Fail  Fail
View user profile http://youtube.com/user/Xer0Stryke

3Stage Re: Training In Forest REDUX on Fri Sep 06, 2013 8:37 am

Posted my feedback at MFFA.

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4Stage Re: Training In Forest REDUX on Fri Sep 06, 2013 4:46 pm

Been really busy working 9 hour shifts. Give me some time and I'll send some feedback!
What a Face 


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5Stage Re: Training In Forest REDUX on Sat Sep 07, 2013 4:50 pm

ey, run me a couple of bucks, Chuck Cheesin 
you good bruh, get at me when you can, just don't forget me 1ce you become "nigga rich" What a Face 

& shush Pach, wasn't talkin' about you sucka Cheesin 


_______________________________________________
Spoiler:

honor'd to be a gear of tha R.O.K. Movement


Fail  Fail  Fail  Fail  Fail  Fail  Fail  Fail

FailFail Fail  Fail  Fail  Fail  Fail  Fail
View user profile http://youtube.com/user/Xer0Stryke

6Stage Re: Training In Forest REDUX on Sat Sep 07, 2013 5:44 pm

Aight, got a chance to test it.


- What's up with the leaves at the beginning? They just fall very quickly and disappear in midair, it doesn't make much sense. I checked out the sprites, they end a bit abruptly, perhaps if you had them end at a different spot? Try to find a loop point?

- I appreciate the light animation, it's nice, but maybe they could flicker? Or hell, you could even have the animation repeat a bit more faster and consistently for the lights.

- The floor was a nice touch a bit clashy color wise, but in this instance it'd be better to have it separated for a very slight delta movement, maybe a recolor, add some vegetation growing from it.

- Add leaves that fall consistently? Or birds? Anything? It's a bit plain as of now.

- Any kind of different delta movement would be nice, give a bit more life to the stage.

- Bounds seemed okay and everything, to the pixel.

- It'd be nice to have the BGM be a similar or exact same name as the .def/.sff so it doesn't get lost for unorganized people, this isn't that important though.

- Sprites were left uncropped in the .sff.


Not many errors that I found, besides minor .sff stuff. It could use more going on and some color touch ups though, not a bad concept at all.


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