SeanAltly wrote:Since Kamekaze's current method of creating AIs for characters is 1.0 only, any further releases of my characters will most likely be that way as well since I rely on him for AI. Most people are using 1.0 now anyway, so I don't think it will be a problem.
Here are some screens for her, along with some notes:
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More in the spoiler:
-Brand new sprites for SHADEs 2
-All new voice work by VAC's Amber Lee Connors
-All of the recent SHADEs 2 system additions, such as easy overhead, dashing normals, etc.
-New anti-air that replaces Cerise Spike, called Vermillion Strikes
-All new AI that uses AILevel, coded by Kamekaze
-New DM, Born in Blood
-Includes WinQuotes, and a special intro with Det. Laurel
-Just generally revamped, tweaked, and improved in every way
-I understand that some will feel that her blood FX clash since they are HR and her sprites are LR, but aside from creating new FX from scratch, which I can't do, I wouldn't know what to do about it. The FX come from GGX's Eddie, and while the difference is noticeable, I think it looks fine. However, I understand you may feel differently. I'm open to suggestions on the subject, but keep in mind I have no means of creating new FX (like a program or something) and I'm not good at drawing liquid in sprite form.
Anyway, have fun with her, and if you find any bugs, let me know.
Amber Lee Connors as the voice of Bloodtide
Zeckle for various help
PotS for damage dampener code, cornerpush code, and other code help from his Greatest Hits of Feedback topic
Cybaster, OrochiGill, and BenimaruCollider for coninued help with testing
Adam Rogers, executive producer
All those who auditioned for the voice, thanks for the help!
Everyone at MFG for their continued support
If I forgot you, remind me and I'll update this!
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