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[ACTIVE COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 7 - 4xCRYOGENESIS sample Character Mods/Win Screen Custom Portrait Animation system/Round Animations Sequence (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s)

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Phant0mD
✴Ex-Sirius✴
lunalucard55
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GRAYFOX
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Phant0mD

Phant0mD

[ACTIVE COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 7 - 4xCRYOGENESIS sample Character Mods/Win Screen Custom Portrait Animation system/Round Animations Sequence (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) - Page 6 51937087073_50975dcb2f_o
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ANd now, lets finally test this bad boy out:



I am pretty happy with these results and I think its safe to say we can move on to the next!
The next 3 final elements we have to add to complete our character template, are:

- Counter attack font effect upgrade

- Futuristic Multicolor/multi-layer hyper-advanced Charging Aura effects & sound fx

- Character Aura skin effects

Once these final 3 elements have been added, we can finally start adding all these elements
to the other characters! which fortunately will not take as long since we have already done a large portion of the dirt work.
We are getting closer and closer to our Training stage/Screenpack 4x Base character release with each update - I can almost taste it boys!
Back to the mountains for now though lol.


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GRAYFOX

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Yes new look is very nice, and very smooth. The transition is what he needed. Can only imagine how the other fighters fonts, will appear. Looking forward to seeing the next phase, as well. Now you need a bean from master piccolo and your fuel will continue, up in them mountains.lol Great stuff.


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Phant0mD

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GRAYFOX wrote:Now you need a bean from master piccolo and your fuel will continue, up in them mountains.lol Great stuff.

Bean eaten. powers restored lol

Alrighty!
So the next modification I am making for our Battlecry DLC characters
is something to fix an annoying graphical peev that I have been seeing used to death since 2009...
ANd that my boys, is the done to death POTs FONT that shows up on characters during counter attacks
and when a character reaches max power.
If you are unfamiliar, I am referring to these:

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So next step will be redesigning and animating HD versions with a new style!
Back to mountains!




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GRAYFOX

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Yes, this has been overused such much.lol Now let’s see what the doc, cooks up in the mountains. Looking forward to the new updates.


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HmmmLawnmower

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Oooh looking forward to this new dish you're going to serve up. Those have been used to death indeed. I might not be prepared for what you got cooking up there.


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Phant0mD likes this post

Phant0mD

Phant0mD

[ACTIVE COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 7 - 4xCRYOGENESIS sample Character Mods/Win Screen Custom Portrait Animation system/Round Animations Sequence (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) - Page 6 51937087073_50975dcb2f_o
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MONDAYMADNESS BEGINS!
Now, where were we?
Oh yes. Replacing the overused font system for counter and power ups lol.
Now I have added the new and improved font effects Into Hiryu, so lets check them out and see
how they look in action!



And I think its safe to say that this new improvement can also be added to all our other 3 base DLC characters.
Now moving on, we will be updating the charging aura effects from the original ones!
This will be exciting and I am especially looking forward to this one!
This will also be a universal tweak and will apply to all the charge enabled characters, so lets get back to business!
every step we draw closer, so back to that goddam,n mountain temple we go! lol


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Filthy Fredo

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This is become such the impressive project and still going for after long time is impressive.
i hope I can make some more stage project for it in the cyber style like the screenpack in future


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GRAYFOX

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This is very promising, I like the update man, out with the old and in with the new. Look forward to seeing the next installment. Back to the mountains.lol ps at Fredo, yes man another cyber stage would be nice. To go with the already created training stage.


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Phant0mD

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[ACTIVE COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 7 - 4xCRYOGENESIS sample Character Mods/Win Screen Custom Portrait Animation system/Round Animations Sequence (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) - Page 6 51937087073_50975dcb2f_o
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Filthy Fredo wrote:This is become such the impressive project and still going for after long time is impressive.
i hope I can make some more stage project for it in the cyber style like the screenpack in future

Dooo IIIt Cheesin
Yeah we will definitely need some epic Cyber tech buddhist futuristic green Battlecry themed stages for the Screenpack, as it is slowly evolving into a full-game at this rate!



And now we move on to the Updated Aura Effects.
Now One thing I always hated, was that the Aura Effects by default were extremely low res and choppy, so we remade them from scratch.
I have used these before in other characters, so now it is Hiryus turn to recieve the HD goodness:

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Back to da mountainz lol





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HmmmLawnmower

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Those look so great already, I can't wait to see them in action. Getting some good cardio going up and down that mountain for sure.


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Phant0mD

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[ACTIVE COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 7 - 4xCRYOGENESIS sample Character Mods/Win Screen Custom Portrait Animation system/Round Animations Sequence (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) - Page 6 51937087073_50975dcb2f_o
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Now you will remember that this is the old Aura Format we are updating

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Another element I want to add is ENVshake so the screen vibrates during charging.
Then after that, potentially make the Aura flash multicolors to seal the deal.

And I will also add the lightning flash layer of animation similar to what you saw in our exclusive god saint character Sin Venom Ryu Lvl 2.
Who emits lightning during his charge up as shown here:

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now back 2 da mountains!


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what love! this aura and magnificent with the lightning flash animation will be even more epic, I can't wait to see it in action.


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GRAYFOX

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Man this beautiful indeed, I remember our dear friend Jean. Having a custom Aura effect on his version of samsho swordsman. It was very fun to see in action, so I have a thought on what your cooking up. Only time will tell from the being in the mountains.lol I am like that new flava man.


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They do look very nice my friend, and the lightning idea will be amazing.
But, I do have a very picky suggestion for you, and maybe it is alot of extra work, but I think it is something that if anyone can do it, it is you, and maybe you only Twisted Evil What a Face

My suggestion about the aura is that rather than the Battlecry characters all using an HD version of the original POTs style aura *the orange and red one they all use like your enhanced images),
would it pbe possible to create a totally new and original charging up aura with multicolor effects and something similar to dragonball Z or just something unlike we have seen in Mugen yet?

I am thinking maybe something like how the Super saiyan Gods have different colored auras when they charge, or in some RPG games like Final Fantasy when they have multi colored energy waves on special legendary weapons and things like that.
It is just a suggestion, some food for thought perhaps?


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[ACTIVE COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 7 - 4xCRYOGENESIS sample Character Mods/Win Screen Custom Portrait Animation system/Round Animations Sequence (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) - Page 6 51937087073_50975dcb2f_o
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Oxocube wrote:They do look very nice my friend, and the lightning idea will be amazing.
But, I do have a very picky suggestion for you, and maybe it is alot of extra work, but I think it is something that if anyone can do it, it is you, and maybe you only Twisted Evil What a Face

My suggestion about the aura is that rather than the Battlecry characters all using an HD version of the original POTs style aura *the orange and red one they all use like your enhanced images),
would it pbe possible to create a totally new and original charging up aura with multicolor effects and something similar to dragonball Z or just something unlike we have seen in Mugen yet?

I am thinking maybe something like how the Super saiyan Gods have different colored auras when they charge, or in some RPG games like Final Fantasy when they have multi colored energy waves on special legendary weapons and things like that.
It is just a suggestion, some food for thought perhaps?

I appreciate the feedback brotha!
And as always, there is NEVER any idea not on the table here at NAM, if it means improvement and perfection of trhe craft to the highest level.
Especially to our gold saints and Mr GRAYFOX who deserve only the best mugen quality we have to offer!

So after reading your suggestions and doing some plannin, I have decided to take your suggestions and really REALLy take things up a notch.
And by that, I mean we are gonna really get Cybernetic advanced on this Aura effect XD.

So what we want to do here, is make it so our 4 base characters are gonna have a 100% orignal Aura.
I decided that the old POTs one is just too boring and generic for our project after reading Oxocube's post.
And you guys deserve nothing but the best, so here is what we are gonna do:

1. a TOTALLY 100% never been done before, multicolor, multi layered 1080p HD Charge Aura
2. DBZ style Aura flames,
3. A Cybernetic Spinning Atomic Pacific Rim/Club Syn style Center overlay charge HUD for the characters cyber charge core
4. Multicolored extremely detailed glowing rising Ember effects
5. 2 Layers Of Electrical discharge Lightning behind tyhe characters while they charge
6. New 100% Original HQ charge Sound Effects to go with the New Charge Up effects

So with all that said, here is the first cheeky sneak peak of the first effect layer I will be working with.
We want to start with some mild ground light Lightning effects like we see on super saiyan 3/god:



Now back to the ancient temple meditation halls lol

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Nice!


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it's a very good idea, a new and unique aura, thanks to friend Oxocube for the idea and to our friend PhantomD for its realization.
the first phase is starting very well my friend, can't wait to see how it will evolve.


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lunalucard55 wrote:it's a very good idea, a new and unique aura, thanks to friend Oxocube for the idea and to our friend PhantomD for its realization.
the first phase is starting very well my friend, can't wait to see how it will evolve.

Thank you my friend!
And we are definitely going to make it as high quality for you all as possible - I think that there has been so much work and effort on the characters, that I will release them early for the Goldsaint Members as soon as they are finished, before the stage is released, so atleast you can all experience them early!

And Now for Part 002.
Just like my brother from GRAYFOX always says, BRING ON THE MULTICOLOR NEON LIGHTS!
I have created a DBZ/Pacific Rim HUD style technicolor Charge Aura for Part 2 of the charge fx



Next, we need the sparkly rising energy orbs/embers to go with it!
Stay tuned! The temple is giving out free rice this week lol!


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