I don't usually do this, but I think this calls for an exception.
Above is a video of a stage I've been working on with a good friend of mine, Lasombra Demon. He's making waves in the Ikemen community, and has made a ton of cool stages already. But with this, I think him and I have put together something very cool and unique. This certainly isn't the first interactive stage done, but LD ascertains interactivity has never been used with this level of detail.
Furthermore, this can be used with any character. No code editing, just plug and play. Yes, I know the graphics are not even HD. But I'm nonetheless confident that you'll agree; it's a beautiful stage. And much of its beauty resides in its potential for creating some of the most epic battles. Let's discuss the features:
-Parallax, zoom, deltas and the usual tweaks I incorporate.
-Changes from day to night and back around continuously, including a special moon shadow effect during the night.
-A base form and 3 levels of destruction! The stage be destroyed by level 3 Supers (or level 2 in case of HDBZ chars), or finishing a round with a super move. The destruction implies damage to the ring, building and trees, flames that intensify with each level of destruction (giving out a special shade on characters), and a music change.
The main reason I posted this here is because _I'd like to request for this stage to receive a banner and be showcased on our forum front page_. I've been with Newage for quite some time and I think I've proven that I can represent high quality stage creation, following the example of what Newage is all about.
So I'm asking all who read this to speak up. If you think I've got what it takes to represent this forum, then please leave your thoughts and or suggestions in this thread. I'd also like to thank Grayfox for his suggestions which I've already implemented in the stage so far. If I do receive the banner, Lasombra and I plan to make the Ikemen version a Newage Exclusive. So... What'll it be?
Last edited by Vegaz_Parrelli on Tue Apr 26, 2022 11:37 am; edited 3 times in total