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[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s)

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Phant0mD

Phant0mD

[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 51631106195_34e64106bd_o
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[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 51221415795_41f9d1c28d_o


This is the 3rd part of the official WIP Progress tracker thread for:

The BATTLECRY:Retribution Screenpack project.
(Commissioned by Grayfox/BigBoss/Solidus Snake, Crowd Funded by Lunalcard55, CancermanXIII, Oxocube)


Project will be accessible exclusively by our VIP/Donator/Sponsor community Members on completion

Previous Progress tracking threads for all completed work to date can be found via the links below:
PREVIOUS COMPLETED WORK (AS OF 10.05.21):

All future information related to the project will be posted here.


About BATTLECRY:RETRIBUTION
Spoiler:
BATTLECRY:RETRIBUTION is the brainchild of Veteran Mugen Screenpack creator/Infinity Mugen Forums administrator/Club syndicate Xtreme/PhantomGs/Newagemugen Co-Founder Grayfox AKA Big Boss, and Club syndicate Xtreme/Negative-Edge Founder Immortal Syn (Newagemugen's original name before Club Syndicate closed down in the late 2000s).

It is a long lost project from the beginning/mid 2010s that Grayfox would like to see resurrected, to showcase the now long lost style & flare of the golden days of our private and exclusive community, but remade to modern standards.

Technical Info and Specifications
Spoiler:
Project Name: BATTLECRY: RETRIBUTION
Project type: Screenpack
Mugen Version: Mugen 1.1b1 4GB Patch NTCore
Rendering mode: Open GL
Resolution/Localcoord: 1280,720/1920,1080,3840,2160
Add004 support: Full customized tag/score/Camera/Combo/guard crush/announcer/dizzy system support will be added
Character slots: Minimum of 48 With additional slot options/Select screen variants to be included
Portraits: Custom HD portraits and custom templates to be added for VS, SELECT, WIN, Lifebars
Visual Stage Select: Visual stage select to be added
Lifebars: 100% Original Singe mode, Tag Mode, Turns Mode Bars will be included
Win system: Score and rank calculator with Animated win icons for Win type (IE super,special,perfect etc) to be added
Menu screens: Fully animated Main Menu, VS, Char select, transition screens, options menu, Game over, victory screens
IKEMEN GO Support: Port will be added once current Alt Res Window resize/Parallax Float point bugs/missing features in 0.96.1 are added

Additional bonus: Original and exclusive HD Training stage also to be included (commissioned by Oxocube as a joint commission)


PROGRESS TRACKER & COMPLETION STATUS

PHASE 00 - Concept & design discussion - complete (2 Hours)
PHASE 001 - Game Logo design - complete (6 Hours)
PHASE 002 - Mugen Engine patching & 1080p localcoord template setup - complete (1 Hour)
PHASE 003 - Training Stage parallax template design - complete (3 Hours)
PHASE 004 - Training Stage aesthetics design - complete (5 Hours)
PHASE 005 - Training Stage Template Variation sequence - complete(4 Hours)
PHASE 006 - Stage Animation (Object Glitches and coding/import) - complete (2 hours)
PHASE 007 - Stage Animation Template (Info Graphics Universal constants & coding/import) - Complete (2 Hours)
PHASE 008 - Stage Animation - Create & Code 8 unique custom HD animation digital info emitter sequences - complete (10 Hours)
PHASE009 - New ADD004 engine system base setup for August update - Complete (1 hour)
PHASE010 - Fight.def: Simul/Tag Mode Lifebar template concept/creation - complete (3 hours)
PHASE011 - Fight.def: Simul/Tag Mode Lifebar import and coding -  complete (1 hour)
PHASE012 - Fight.def: Powerbar and font template concept/creation - complete (2 hours)
PHASE013 - Fight.def: custom score system implementation - complete (2 hours)
PHASE014 - Fight.def: Powerbar Template import & coding - complete (2 hours)
PHASE015 - Fight.def: Powerbar meter soundfx creation/import (1 hours)
PHASE016 - Fight.def:simul/tag mode Custom Portrait design -complete (1 hour)
PHASE017 - Fight.def: Tag Mode Name Font design (1 hours)
PHASE018 - Fight.def: Tag Mode Name Font import/coding (2 hours)
PHASE019 - Fight.def: powerbar level Font import/coding -complete (1 hour)
PHASE020 - Fight.def: Round Wins Icon System design - complete (2 hours)
PHASE021 - Fight.def: Round Wins Icon System import/coding - Complete (1.5 hours)
PHASE022 - Fight.def: Round Timer font design - Complete (1 hour)
PHASE023 - Fight.def: Round Timer BG Animation -  Complete (3 hours)
PHASE024 - Fight.def: Round Timer font import/coding - Complete (1 hour)
PHASE025 - Fighttx.air/common/cns: Pre-Intro Fight sequence animation template design - Complete (3 hours)
PHASE026 - Fighttx.air/common/cns: Pre-Intro Fight sequence animation portrait system template - Complete (2 hours)
PHASE027 - Fighttx.air/common/cns: Pre-Intro Fight sequence animation sprite import/coding (1.5 hours)
PHASE028 - Fighttx.air/common/cns: Pre-Intro Fight sequence Portrait template Tutorial video/documentation (1.5 hours)
PHASE029 - Fighttx.air Custom Light/Med/Hard/Block hitsparkfx System (2 hours)
PHASE030 - Fightfx.air Custom custom ADD004 Tag Mode K.O Animation+ Knockdown Soundfx/animation System - complete (2.5 hours)
PHASE031 - Fightfx.air/Common.cns: ADD004 Custom stock animation/Dizzy System coding & sfx - Complete (2.5 Hours)
PHASE032 - Fightfx.air/Common.cns: ADD004 Custom stock animation Guard crush system coding & sfx - Complete (2.5 Hours)
PHASE033- Fightfx.air/Common.cns: ADD004 combo Announcer System base code import - Complete (1 Hour)
PHASE034- Fightfx.air/Common.cns: ADD004 combo Announcer System base sprite template import - Complete (1 Hour)
PHASE035- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System concept/sound/sprite design - Complete (2.5 Hours)
PHASE036- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System coding/position/import - Complete (2 Hours)
PHASE037- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System pointer marker/Tag design - Complete (1 Hour)
PHASE038- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System pointer marker/Tag coding/testing - Complete (1 Hour)



IN PROGRESS AS OF 11.01.22:
PHASE039- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen/animation sequence - starts 07.01.22


CURRENT BUILD: BCRv0.35a
PROJECT COMPLETION STATUS: 35% COMPLETE
Total Commission Time investment as of 11.01.22: 84 Hours (@18.00/hr = Current project value @ $1512.00 USD)
Current VIP Donators & Sponsors:GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s


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[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 39617182812_da9b58ffc9_o

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Phant0mD

Phant0mD

[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 51631106195_34e64106bd_o
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Alright ladz, now the next big beast we have to tackle, is the end of round add004 based custom ranking system.
This is the system that gives the winner a grade based on how well they performed in the round to win. It considers time, max combo, remaining HP and more.
This is what the default one looks like in the 2021 current update of the add004 system:
[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) IDF3zYF

Now this is quite a complex system coding wise, and we have quite a bit of work to do, but the end result will be fantastic.
There are several components to this which need to be designed, coded, positioned and modified all individually.
The components are as follows:

- Rank Icons
  e.g SSS, SS, S, AAA, AA, A, B,C ,D,E,F,G and so on

- Animated total score digits system
  e.g SSS, SS, S, AAA, AA, A, B,C ,D,E,F,G and so on

- Combat evaluation attributes system
a guage system that calculates Technical ability, Offense, defence and remaining Health (there is an error in the original version that I will also be correcting that i noticed. I dont think anyone else is even aware of it lol.

- Animated frame and background system
All the eyecandy we will need to integrate it into the Battlecry theme

The coding for this one is quite tricky, especially since we are using 1080p, so we are going to be very busy up in those mountain temples lol.
Business as usual!


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[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 39617182812_da9b58ffc9_o

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GRAYFOX

GRAYFOX

[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) OjtZ7W5
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Everything is coming together like making butter.lol I understand this will be a hustle, but I know your about to flex it.lol Look forward to next phase, love how you displayed the fonts and custom sounds. Looking fo that trick animated background. Kool you found that error in th code.


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[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 41132413462_abc15f97a9_o

Phant0mD

Phant0mD

[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 51631106195_34e64106bd_o
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Indeed indeed!
I havent looked at the original code for this system since 2017 lol.
It has changed alot since then, but i'll worry about the coding part last.
The design comes first of course  GT KERMIT
Now the first thing will be to lay down the ground work, and keep with the same style as we did with the animated custom portrait system.
There are 2 sets of frames that move individually and we will apply some designs to them after we get the framework right. here is the base concept of the first part:

[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) O5MR8CZ

the pain in the ass part is the import and coding to correct the scale for 1080p/4k but once we have that part sussed we can add the layers of style to the panels. back to the mountains Cheesin


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[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 39617182812_da9b58ffc9_o

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GRAYFOX

GRAYFOX

[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) OjtZ7W5
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I understand and yeah, it will look amazing once te ground work is completed. I can only imagine, what it would look like.


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[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 41132413462_abc15f97a9_o

Phant0mD

Phant0mD

[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 51631106195_34e64106bd_o
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oh you got it niggarino!
now tha next part of tha puzzle - the second layer base template.
These will be the next layers of frames that scoll don during the rank screen.
[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) XZDWqcH

now that the base shape is done, we can revisit them later and apply the eyecandy, but next steps will be the bottom corner attribute guages that show how well you did in each area of combat


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[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 39617182812_da9b58ffc9_o

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NK3s

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[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 51240524370_550aa649d1_o
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I really like the rank system in ADD004.
I was surprised to see this feature reborn as well.
It already looks cool.

I've never seen this system changed before.
I'm really excited about this!

GRAYFOX

GRAYFOX

[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) OjtZ7W5
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Everyone going be like, hey where you get that from. I didn't know a new version was released.lol Going to be like no, that's Nam version. It's privately owned and licensed by the olG's.lol Looking top notch, look forward to seeing the next phase.


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[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 41132413462_abc15f97a9_o

Phant0mD

Phant0mD

[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 51631106195_34e64106bd_o
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haha something like that.
Adding a little bit of sauce now:


[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) IVvkYng


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[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 39617182812_da9b58ffc9_o

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Balelynx



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this is amazing! its incredible what is still possible with mugen

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GRAYFOX

GRAYFOX

[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) OjtZ7W5
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The sauce is definitely good and, yeah man we make our Mugen look even better.lol Just be cranking crazy thoughts on a canvas of endless ideas.lol


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[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 41132413462_abc15f97a9_o

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Phant0mD

Phant0mD

[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 51631106195_34e64106bd_o
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the only limitation on mugen.....IS THE USERS IMAGINATION Cheesin

added some more finer details to the ranking frames. its the small intricate pieces of the pie that make it taste good lol


[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) C1WWx1S


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[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 39617182812_da9b58ffc9_o

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Phant0mD

Phant0mD

[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 51631106195_34e64106bd_o
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new week new grind.
I think i'm happy with the frames now. next step is the pain in the ass stat bar system


[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 4STrYWA


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[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 39617182812_da9b58ffc9_o

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GRAYFOX

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[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) OjtZ7W5
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Looking so good man, you got this doe. Can only imagine how it will look. Have a idea but yeah, back to them mountains.


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[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 41132413462_abc15f97a9_o

Phant0mD

Phant0mD

[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 51631106195_34e64106bd_o
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Back from da mountains. This one has turned out to be quite the demon to recode, but I think ive cracked it lol.
One interesting thing to note is that the code and system that calculates the end of round statistics has changed many times over the past versions of add004.
The cutrrent system and sprites that show the default details seem to me that they were deliberately made in a way to make them difficult to tamper with lol.
While all the other sprites use an aspect ratio of 72px, the ones for the rank stat bars use 96px which interferes with the aspect ration.
Regardless I have managed to figure it out so far for Both the technical score bar and the Offense Bar.
So fir the New Technical bar im thinking something along these lines

[ACTIVE COMMISSION]BATTLECRY: RETRIBUTION SP Project PART 4 - Ranking System & Lifebar Variants (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) SPfOUI1

Now back to the mountainzzzz


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@phantomd I just want to say how incredible a body of work this is so far.
i was being nosy and looking through some of the older progress logs and seen the development from the start to now.
I wouldn't even want to try and tackle something this complicated myself especially with all the custom systems and the add004 tag stuff, very inspirational and i look forward to seeing how this grows.
It is inspiring to when i do my work aswell and makes me want to push harder

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✴Ex-Sirius✴ wrote:
I wouldn't even want to try and tackle something this complicated myself especially with all the custom systems and the add004 tag stuff, very inspirational and i look forward to seeing how this grows.

haha yeah i totally feel that. Once you go custom and start messing with that shit its a WHOOOOLE different kettle of fish. If there werent so many other ppl supporting this I honestly wouldnt go to these extremes, but the end result is gonna be well worth the pain.
Also by formatting all of this custom code etc for 1080p, it actually makes it even easier to make more in future using pre-existing templates ive saved in my data vaulats as i go lol.
Now back to business:
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Offence bar done and coded. next is defence! back into the temple!


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Back from the mountains.
Well I think I have the meter calculation system sorted. Definitely not the most fun thing to code/scale thats for sure.
Very temperamental, but we now have the updated frames and the 4 stat bars reacting properly to the fight attributes.

You will see how the defense stat meter reacted to the fact that there was multiple blocking etc and the technical is controlled by types of attacks etc.

Now next week, we get to do the fun stuff, which is design the original medal logos for the different types of available ranks! Bit by bit, we are getting there


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That’s awesome news, this looking superb man. Look forward to seeing the medal designs. Also how they display with, everything together. I’m going ham, once you get to a point. Where I can plug and play, making many ports for my new mugen. Back to them mountains.


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I saw the fine details on those blocks, I can only imagine the code was a pain to program. I will definitely be studying this once you share with me. Hopefully I can help add to your madness, of fun times. Building up patches and finding new tricks, like old days.lol


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Aaaaand we're back in the gym! Final week of January 2022 and we are still off to a good start. Now that the most painful part of the coding is out of the way, the next step is the Ranking Medals and Icons!
At the moment it just shows A B C D E and so on, but we are CUSTOM and we want to make this an original system and also make it fit in with the games aesthetic and style.
SO who knows what we have planned from here......Business time


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Back to the mountains. That sounds like a great plan indeed. I look forward to seeing, what they will look like in game.


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Well the design for the ranking score card i am gaining inspiration for, is the new Japanese Yugioh Rush Duels card came artwork style:

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I want to incorporate a similar style card design showing the rank unlocked from the fight score totals and have it appear in the right corner instead of just boring letters.

I have already started building a base frame for the card shape, then I will start to fill in the various details
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and then after some experimentation, it starts to take shape, just need to add all the refinements
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It will appear in the top right corner like so when completed:

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Aww we have lift off again. I love that idea very much. Will it have custom sound, if reach a achievement when the battle is over.


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Oh you best believe all these things are being investigated as we speak.
If theres a way to do it, it shall be done.
It just depends on what triggers I can add in during that sequence, so that among other things are all being chiselled away at behind the scenes.....


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